|
Some simple rules for creating a platforming adventure:
1.
Every platforming character has to be loveable, or else the title
is doomed to fail.
2. Every platform game has to take you through a wired story line,
usually containing an animal of some description.
3. Platform games have to entertain all ages, from young to old.
Games
in this genre should always follow these guidelines and should always
feel a little like the last game in the genre that came out, so
people will be right at home when playing. I'm sorry, but it has
to be said. Platforming games are becoming a little too generic
for my liking; Jak 3 may have received a fantastic score from Geoff
but it's only a matter of time until Jak runs dry of ideas. [The
groundbreaking pioneer that evolved the genre into the form we know
and love today? I don't think so! Ed] We need something fresh, something
with a little attitude, something that isn't afraid to bend the
rules above. We need Conker: Live & Reloaded!
Ah,
Conker, you dirty little b***ard, you runt, you rodent, you cheeky
squirrel - you're just what the genre needs. I know what Conker
would tell Jak to do, too - with that profanity rich mouth of his.
And before I dive deeper into the dictionary of unusable review
words, let me tell you how Rare have done a marvellous job on giving
this shockingly old and overlooked title a new set of balls, to
make it one of the best games to date. Microsoft made no mistake
when they bought Rare - Grabbed by the Ghoulies, in my eyes, was
absolutely fantastic and Conker, which was made long before the
Ghoulies on the N64, redone for Xbox, is equally as extraordinary.
It's easy to see that both games are Rare - they just aren't like
any others out there.
Their
style in animation is always so right, so different and so welcome.
I think the word is polished. We all know that Rare love to inject
some of the old humour into their games too and their animations
do a great job of making you laugh, sometimes more than the sound.
This isn't just Conker either, I'm talking about all Rare games.
Though Conker is the funniest thing I've ever played. I can't help
laughing at the colourful green gardens, the platforming type music
and then this squirrel that comes out with things that you wouldn't
expect, just because some of the settings give off a kiddy feel.
Those who said Microsoft made a mistake when they bought Rare can
now take off their hat and eat it. You're wrong, you're all wrong.
Rare games are few and far between - they almost tell you that at
the start when elegant text reads "Microsoft presents - a 'Rare'
game". But then, I don't mind waiting when each game is of superior
quality.
For
those that didn't know, Conker: Live and Reloaded is two games in
one. The old Conker's Bad Fur Day is here in all its glory, with
brand new outstanding graphics and some miniscule differences to
give fans an excuse to go through the game on the Xbox. These changes
aren't snuck in though - Conker actually turns to the screen and
tells you in a witty manner. Bad Fur Day is a good enough reason
to buy this game now. It's all you want from a platforming game;
Rare quality, challenging and extremely good fun! The second part
is Xbox Live orientated, a well thought out multiplayer, like Battlefield
with Squirrels and Teddies. Intrigued? You'd better be! But first,
let's take a trip down memory lane for some and a whole new lane
of platforming goodness for the rest of you. It's a Bad Fur Day…
I'll
be honest; I sold my N64 before Conker came out for it.Conker was
released way too late in the UK to make an impact; the N64 had just
about been phased out by then, so I never got to play it. I suppose
this makes the single player more of a gem to me, than say, the
person who completed the N64 version several times, but even that
person will have a hard time not going through this digitally recaptured
work of art.
It's
not just Bad Fur Day chucked on the disc, no, the graphical side
of things have been totally redone. And boy, are they out of this
world. Everything is so in keeping with the settings and surroundings.
It looks like a typical platforming adventure - it's not cel-shaded
but the cartoon look really does prevail. Conker is so cute too,
it's the sound department that gives him his reputation but we'll
come to the audio later. The game from start to finish boasts some
wonderful scenery but instead of me just summing it up all in one
paragraph, allow me to spread the love throughout.
The
game starts with a long, amusing intro. You won't be reading any
spoilers here, but I'm so excited and amused by the whole thing
that I really have to restrain myself. One thing leads to another
- or that could be the other way around, because this game shows
you the ending before you actually start the game. Clever indeed,
because it gets you thinking how that ending will come about and
how Rare are going to pull that one out the bag. Where was I? Oh
yes - you start off meeting this drunken scarecrow called Birdy,
who comically introduces you to these special B's that appear on
the ground. He tells you that these B's are context sensitive and
give you exactly what you need at that moment in time. Conker is
only too happy to experiment and with plenty of attitude, you can
expect to laugh yourself silly here, but again, I won't say any
more!
B's
can trigger numerous things and events. Pressing B on these B's
(which presumably stands for Birdy, or the B button, or Birdy's
B button…) might see Conker get out a slingshot, which he will have
to use while standing on this special area. Other B's later on in
the game allow Conker to consume large quantities of alcohol, turn
himself into an anvil, get out two bricks to really hurt some enemies'
manly hood and even take some confidence pills to help conquer his
fear of swimming and ditch the armbands to dive deep. It's just
so amusing that these B's make Conker pull something whacky out
of his pocket to help you progress. It's certainly one way of doing
things!
The
single player is split into themes and send-ups of well-known movies.
The first few levels will take you through levels that don't make
much sense, like Poo Mountain - a mountain made of, well, poo. But
as you progress you can expect to see send-ups of movies such as
Saving Private Ryan, The Matrix and many more that I'm not about
to spoil. Levels always take you through a specific theme and the
puzzles normally revolve around that theme. On one level, Sloprano,
you will come face to face with a giant pile of crap that sings
like it's at the opera. Observe your surroundings and there's a
logical (as far as logical goes in Conker) way to defeat this enemy.
Puzzles
can be really hard though and sometimes, if the objective is obvious,
the task can be really challenging and more often than not, really
frustrating. The puzzles that aren't always obvious are really rewarding
when you figure out what to do, however. One level took me a while
to figure out but in the end I had to get Conker drunk and urinate
on these stone people, so they cower up into a ball. I then have
to push this ball onto a switch, which I thought was quite funny
really. Other puzzles are a little more obvious but can really annoy.
In another level, I had to get these cows to drink prune juice,
to make them get the runs. I had to ride a bull around and ram these
cows towards the juice; obvious but extremely hard to carry out.
Conker also takes a lot of fall damage - his health is measured
in chocolate pieces and when you fall from a height or jump from
something a little high, Conker loses chocolate depending on the
fall distance. I've died so many times from falling; heck, even
puzzles lead you to places where you have no choice but to fall
and lose health. Does this make Conker suicidal without a care?
The
actual platforming side of things is really good. You can jump and
get Conker to perform a little tail spin to fly for a short period
of time - much like Tails from the Sonic series actually. It's hilarious
when Conker explains that he can do a "little spinning tail thingy"
by tapping the jump button twice. You can crouch and crawl, while
jumping from this position gives you an even higher leap. Conker
can use weapons, which differ depending on the context or the theme
that you are in. For example, when you're drunk you use your manly
hood as a water pistol and themes later on may require you to use
a gun. Of course, Birdy context sensitive B's may bring a new weapon
onto the scene too, like the slingshot.
You
can expect all of the platforming goodness, like jumping from stone
to stone, climbing hills of poo, swimming down a river full of toffee
nosed cat-fish, defeating bosses every now and again, such as the
opera pile of crap, hearing every swearword in the dictionary, chasing
down wasps that stole a bees nest, dealing with Scousers in the
form of dung beetles and, yeah, it's not your typical platforming
game. I'll stop there, because it just gets more and more ridiculous!
However, one thing that remains something of a tradition to all
platforming games is that there's something you should look out
for and collect. In Conker's case it's funny money. Money is required
to progress and hidden in both the levels and the hubs between them.
You can normally hear the money talking, in a toned-down gangster
voice. Think Danny Devito in Matilda and you're along the right
lines. The money shouts things like "Hey, some money over here"
and "what about me?" things that'll make you laugh and help you
to locate the dosh. When you approach the wad of cash, Conker's
face lights up and he sees dollar signs. The money looks just like
he talks - a cigar in his mouth and all. "Here I am, you greedy
b***stard," is just one of the phrases the money says before getting
picked up, to which Conker might reply "Yeah! I'll have that Gold
Card before you know it!"
Throughout
your journey you will come across many enemies. I might add that
these enemies are beautifully animated and rendered, really making
killing look so sweet. You can expect to see blood splat on the
screen and drip down when you or the foe takes some serious damage.
The same effect is applied to water too, so you can see droplets
running down the screen when you get out of some water. Neat, huh?
But back to your foes. There is one thing that appears at the start
of the game and is the biggest annoyance ever. It's a little imp
encased in bomb-looking armour. As soon as you get near, he hides
himself in this armour and releases a load of spikes, thus impaling
you if you get too close. To kill him, you have to run towards him,
hit him and run backwards to dodge the spikes. However, you have
to repeat this five to six times, which can be annoying to say the
very least. Everything you come across will have a special way of
killing them though and it's fun to experiment until you discover
their weakness.
The
single player is fantastic, there's no doubt about that but I can't
help thinking that Conker's Bad Fur Day is a little bit linear.
It gives you the choice of doing levels in order from time to time
and finding money can be done in your own time, but most of the
game is level to level - there is a planned route for you. Sometimes
you are asked to solve a puzzle to progress and you might have to
go back and find something in order to move on but it doesn't have
the freedom that Jak offers. It has enough though and doesn't really
need freedom to be an enjoyable experience. The game is huge, the
story is compelling and it's entertaining from start to finish.
Complete it once and you can turn the swear filter off too.
Speaking
of profanity - and with profanity - the sound is ****ing fantastic!
The voices behind the beautiful looking creatures and things that
you come across all have their unique sounds. You hear a Scouser
voice in this game and you instantly think dung beetle. You here
a Danny Devito sound-a-like and it's obviously the money talking!
Everything has been done with superb care and the level of detail
where both sound and graphics are concerned is out of this world.
In both respects, Conker's Bad Fur Day is like an ethnic mix of
all cultures. We have English accents, from all different regions
like Liverpool, I'm sure I heard some Yorkshire in there too - then
we have plenty of American voices, German voices, the list goes
on and on. Portraying these voices are perfect looking characters,
which you probably wouldn't expect to come out with these accents.
Sure, the game picks on all accents, sometimes emphasising them
so you notice their defects but when the game picks on every accent
known to man, it doesn't matter at all. Anybody with a sense of
humour will find both graphics and sound to be extremely appealing.
The
music that runs throughout the game is the best I've heard in any
game, in any genre. Some upbeat tunes, some over-dramatic tunes,
all depending on the level. There is a nightclub level and the music
in there is typical progressive music, starting off with one beat
and ending up really loud, full of loads of different instruments
and sounds. It was ace; the music really suited the level, like
it does with every level. When I left Conker to go to the toilet,
I came back and he was dancing to the music. Leave him in another
area and he won't dance - he might look at a porno instead.
The
single player side of Conker: Live & Reloaded is perfectly done,
with a lovely balance of detail, humour and challenging gameplay
- this really should be played regardless if you're a fan of the
genre or not; if only just for the humour alone. I really enjoyed
the first half of this fantastic game and even if you don't plan
on playing on Xbox Live, the single player is more than worth the
entry fee. The Xbox is short of platforming games period but now
it's home to one of the very the best. So here's to you Rare, for
giving us a truly amazing game - cheers! >Guzzle guzzle guzzle<
>BURP!< >Aaaaahhhhh!< Manly hood locked and loaded….
For
an in depth review of the multiplayer section - believe me, you're
not going to want to miss that! - simply click here.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|