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Conflict:
Desert Storm is an arcade game at heart, but with enough strategic
elements to keep tacticians happy as well. In fact, the careful
blend of arcade action and strategy is one of the things that makes
this game so playable and satisfying.
You
take control of a four-man SAS or Marines squad that executes 15
crucial missions, the success of which will end the Gulf War before
it can escalate into a worldwide conflict. First up though is the
training, which is well worth taking part in as it teaches you all
the skills you will need to survive in enemy territory. Once you've
completed the training, it's off to war.
The
action is viewed from a third person perspective, with the camera
remaining behind the soldier you currently control. Your soldiers
are easy to control and as well as running and dodging, you can
get down on one knee or on your front, making it harder for the
enemy to see and shoot you, but slowing your progress to a crawl
and limiting your field of view. A range of weapons are on hand,
including various semi and fully automatic machine guns, assault
rifles, sniper rifles, pistols, rocket launchers, anti-tank and
anti-aircraft launchers, grenades, smoke grenades, anti-tank mines
and of course, good old C4 explosives for blowing stuff up. And
for times when all this isn't enough, you can sometimes call in
artillery strikes and precision air strikes. You also have objects
to use including binoculars, medikits and night vision goggles,
the graphical effect for which is excellent.
You
have control over all four men in the team, switching to any of
them with a button press while the others carry on without your
supervision, acting intelligently. In fact, you can rely on your
team mates when they're under computer control to perform almost
as well as you do. This game's key to success is its accessibility,
it really is easy to pick up and play. There are no endless menus
and inventories to sift through, everything can be accomplished
with a couple of button presses and this is very useful when you're
in the heat of battle and need to change weapons or move quickly.
You can command one, two or all three of your team mates to follow
you, hold their positions or individually direct them to locations
you specify, to set up a crossfire zone that will mow down any enemies
that approach. You can set any combination of your team mates to
shoot enemies on sight, otherwise they will only fire when fired
upon. They will defend themselves at all times and once one starts
firing, the others will turn to back them up. They will even make
use of their grenades and medikits without you commanding them to
do it. A system has been set up so you can easily swap items with
each other and use medikits on your comrades as well.
However,
inevitably your men will get shot down in combat, but they aren't
killed outright, another good touch. Once a man is down, he will
lie moaning on the floor as he gradually loses blood. Within a few
minutes he will be dead, but until then if you can get another man
to him and heal him, you can get him back in the fight. This means
that you don't lose a man because of one careless mistake and strongly
encourages loyalty to your men. A status and experience system has
been created for your four troopers and at the end of each mission
they receive rewards in the form of experience, medals and rank
promotions. The more experienced a man gets, the more proficient
they get with using their specialist weapons. For example, one man
is a talented sniper, another is a heavy weapons expert and another
is the quickest with setting anti-tank mines and C4 charges. The
more they use their skills in the field, the more they improve their
accuracy and speed.
The
campaigns themselves are pretty straightforward and generally involve
blowing up the enemies' forces including tanks, anti-tank aircraft,
communications posts, SCUD launchers, jets in their hangers and
so on. You can steal any enemy weaponry you find and sometimes it
is much easier to complete a mission by seeking out the enemy's
weapons stash and using it against them! Missions do vary and can
also involve rescuing and protecting political figures (and other
soldiers) or holding your ground in enemy territory whilst waiting
for pick up or reinforcements. The difficulty curve is good and
the missions start off gently, but soon become quite tough. The
enemy soldiers, although not particularly skilled, are very numerous
and persistent. The enemy tanks and aircraft are very dangerous
and if you're not careful a tank can kill off your whole team with
one shot (it's only when all four team mates are down that you have
to restart or reload). There's no quick save option, which is a
good thing in this case and you can save only twice per mission,
so you have to think carefully before you use one of those valuable
saves.
There
is also a multiplayer mode where 2-4 of you can take control of
one or two team mates each and work together on a split screen.
Although this is great fun to play with friends, the graphics suffer
a lot for being in a quarter of the screen, so the 2 player mode
with each of you controlling two team mates is the best one.
In
fact, the only things that really let this game down are its rather
basic graphics and sound. It looks okay, but enemy bodies disappear
after a short while, there is a lack of detail up close and there's
even visible scenery construction in the distance, which is inexcusable
on Xbox. There are extra touches such as goats wandering around
and enemy camps with beds, prayer mats and even toilet tents, but
it could have looked a little more convincing. The basics of the
graphics remind you that you're playing a game. Also, the sound
effects and music are pretty average too, doing little to enhance
the experience.
This
is a highly enjoyable shooter with arcade accessibility and a range
of strategic elements that leave your options wide open for how
you tackle each mission. Intelligent AI for your team members, a
simple control system and the ability to switch between all four
soldiers set this game apart and it is let down only by bland graphics
and mediocre sound.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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