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The
Colin McRae Rally series prides itself on providing the most realistic
rally simulation available, but does that translate to a great gaming
experience? The answer is a resounding yes.
I
must admit that I haven't played the first two games in this series,
so I can't provide any basis for comparison, other than from watching
the real thing. The presentation is some of the most stylised and
professional I've seen, all of the menus and loading screens look
excellent and the options for changing your car setup are accompanied
by impressive 3D images of the car and its machinery. You don't
have much choice but to get on with the Championship when you begin,
as only the tracks you've completed in Championship mode are available
for the Single race mode, which includes multiplayer races. We get
to see the speedy work of the mechanics on your car and the buzz
of excitement around the track before the race starts. You begin
ranked the lowest of 16 and must work your way up to reach the top.
This is done over a series of six rallies around the world, each
spanning two days and seven stages, making for plenty of variety
in location. Before each rally begins, you can tinker with the setup
of the car and then perform a brief test drive. However, until you've
got the hang of the controls just leave the car alone and concentrate
on learning to drive.
You
drive up to the starting line, the driver and co-driver clearly
visible within the gleaming and intricately detailed car. The countdown
begins and then you're off. There are three views available; above
the car, driver's view and bonnet view. I found the above car view
easiest to begin with as you can see what effect the use of the
brakes and handbrake has on the whole car, how much it slides and
spins at different speeds when turning sharply. From the driver's
view you see through the windscreen and the screen shakes about
as the car drives over bumps on the track - it is by far the most
realistic view to use and creates a great feeling of speed and danger.
The quality of the graphics is a mixed bag, which is a shame. There
is great attention to detail on some aspects, such as the car and
weather effects, but others like the scenery appear almost unfinished.
The trees look very 3D, with each one scrolling past at the speed
related to its distance from the car, but there are a lot of flat
2D images used to create barriers and they can often be seen. Also,
the tree leaves look quite grainy, spoiling the realism somewhat.
The skies are excellent, the orange sky in the evening with the
low sun shining in your eyes feels right and the overcast sky where
things get a little darker is the best I have seen in a racing game.
The weather effects are totally outstanding - not only does the
light reflect perfectly on the road but the way the rain and snow
pours down is very convincing. Even better, from the driver's view
you can see the windscreen wipers swishing back and forth and see
all of the raindrops hitting the windscreen. With the snow, it builds
up at the edges of the windscreen looking absolutely real as incredibly
realistic flakes silently splatter over the windscreen. You can
even hear the windscreen wiper motors and the drumming of the rain
on your roof.
Such
superb touches as these are spoiled by the lack of detail elsewhere,
particularly the lack of variety on each trackside. Also, the crowds
are very lame, most being lifeless 2D cutouts that you can actually
see are 2D! Finally, there is some scenery building in the distance,
which is inexcusable on Xbox and the amount on the Super Special
Stage in Australia is unbelievable. You will watch in amazement
as not only the trees in the distance build themselves, but also
the fences and scenery including the stands and audience! There
is a bit of glitching on the views of the car at the end of the
race too - such things should have been dealt with before this game
was released and is a little lazy. It's obvious that little, if
anything, has been done to enhance the PS2 version and it is graphically
inferior to the Xbox launch title Rallisport Challenge. I'm afraid
I'm docking a mark for that - I'm beginning to get fed up with PS2
quality graphics on next-gen consoles.
The
sound is pretty realistic, with the engine, screeching tyres and
firing boost. The sound of collisions with rocks and trees is very
solid too and the instructions given by your co-driver are clearly
spoken and easy to understand. There is no in-game music, which
is fine if you want it totally realistic, but an option to have
some tunes would have been nice.
The
handling of the car is quite sensitive and it takes some getting
used to at first, but after a few stages you begin to get the hang
of how to combine the acceleration, brakes and handbrake for best
results. The impact of the track surface is very noticeable, it
is difficult to gain speed on grass and the car sticks to the tarmac
a lot better than it handles on dirt or gravel. Also, once you start
tinkering with the car (options to modify the gears, brakes, chassis,
engine, steering, suspension and tyres are available) you will notice
a marked difference in the handling too. You unlock various new
cars and options for your own car setup as you progress through
the rallies, improving the car's performance in certain conditions.
At first though, it feels a little loose as though the car is barely
in contact with the track, I'm not sure if that's realistic or not
but it doesn't feel quite right. Still, once you are used to it,
making it through a stage without crashing and whilst beating the
best times is highly satisfying and requires considerable skill.
There are various checkpoints that you pass along the stage where
you can see if you are ahead or behind the current best time. Also,
at the start of each stage other than the first one, you get to
see the level of damage for the various crucial parts of the car
such as wheels, axels, suspension and brakes. If the damage is high
it becomes more difficult to control and you might not make it to
the end. At the end of each day, your team works to repair the damage,
but if there is a lot then they won't have time to repair everything.
At the end of each race, you can watch a replay, which is viewed
from fixed points where the camera zooms in and keeps on your car
as it speeds past - giving a very authentic feel to the action.
The scenery looks even more realistic in these replays. The Multiplayer
split-screen mode is a waste of time, there is so much scenery building
going on that it's distracting and unrealistic. Best choose the
take it in turns option and study your opponents' form carefully.
Overall, Colin McRae Rally 3 is a classy simulation of the rally
experience. It has excellent presentation but is let down in places
by the graphics. However the range of courses, cars and setup options
more than makes up for this and most importantly it's a highly realistic,
compelling and playable gaming experience.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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