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You may have clocked the score I've given this game already, so
I should state now and for the record - I don't like driving games.
They generally bore me and the constant round of well-known make
and model cars being dangled in front of us to encourage us to buy
more games leaves me cold. I have rarely, if ever, found a driving
game that made my adrenaline pump, caused me to break out in a cold
sweat and had me swearing violently at the screen while still gagging
for more of the same - until now.
Having
half an hour to spare on my lunch break I wandered into my local
GAME score to see if any releases had slipped under my radar. Burnout
3: Takedown was being tested on a plastic bubbled console and to
kill a few minutes I picked up the controller and took the car for
a spin. Twenty minutes later I left the store trembling and bathed
in cold sweat, willing my shift to pass quickly so I could get home
and play my newly purchased game until the wee hours of the morning.
Yes,
this latest incarnation of the Burnout franchise really is that
good. For those who have played Burnout and Burnout 2, you may be
familiar with the style of mayhem these titles had previously unleashed
on the unsuspecting public. For those who have not heard of Burnout
before, it basically introduced this generation of gamers to incredibly
aggressive driving tactics within a racing format akin to the Ridge
Racers of old. However, the third in this franchise takes this a
whole step further.
On
entering the single player mode you're introduced to a spinning
globe, with three major continents available to drive upon. Starting
off in the US, you open up Asia and Europe as you complete the races,
challenges and survive the devastation in each. To start with you
have your basic racing game but with an incredibly immoral twist
- not only must you come first but you must also build up your points
and speed by ramming, scraping, tailgating, psyching out and knocking
people off the road. There are variations within this theme, which
include ramming a set number of cars off the road in various styles
to win a race, being gradually eliminated based on your position
in a race and battling head to head with one other super contender.
The
cars themselves are none you will recognise, although they have
obviously been based on existing models on the road. There are no
trademark names, styles or models however, which may reduce the
value of the game in the eyes of the Porsche, Mitsubishi or Toyota
enthusiast. However, to be put off by that is to completely miss
the point of the game; it is unfettered by trying to realise the
powers and limitations of existing vehicles on the road and is not
bound by the conventions of the road or the expectations of the
manufacturers whose products are represented in the title. This
has allowed immense creative freedom within the development team
and has resulted in a tour de force of speed, adrenaline and crash-driven
mayhem. The car types are generic, being compacts, coupes, muscle
cars and racing cars, new versions of which you open up as your
progress.
Even
with the compacts this game is so FAST! It gets so fast that you
exist on raw nerves to avoid oncoming cars, curves or scenery. However,
getting to these incredible speeds is all down to how many risks
you're prepared to take. How close dare you get to an oncoming car?
How long are you prepared to drive on the wrong side of the road
and how aggressively do you want to attack your competitors? The
tracks are sumptuous and vast, with plenty of opportunity to do
all of the above, either against regular traffic or your adversaries.
In doing so, a boost meter gradually multiplies in the bottom of
the screen. Activate this and you can almost feel the acceleration
push you back into your comfy chair.
In
the early stages of Burnout 3, once you've run a rival off the road
you can pretty much keep your finger on the boost bar and get gold,
but later on this must be used judiciously. You don't always get
the chance to indulge in any on-road naughtiness, so you have to
save what you've earned and mark the spot to put it in force. Some
of the few straight-ish sections you come across are great examples
of where to use it. Also, hit another car and you'll be respawned
quickly and in top gear but having lost not just your hard earned
boost but also the precious seconds against your competitor. More
tracks, events, sections of map and cars become available as you
engage in races, Grand Prix events, one-on- ones and so on.
As
you work your way around the map you get plenty of opportunities
to open up extras through the crash tests. These were introduced
in Burnout 2 and have been tweaked and improved to near perfection.
It basically involves you gunning your car up to top speed as quickly
as possible and driving into a busy junction, road or hairpin bend
and trying to wreak as much havoc as possible. The more of a pile-up
you create, the greater the chance you can unleash a bomb under
your bonnet, which causes more chaos, spinning debris, burnt out
vehicles and pile-ups spanning both sides of the road. It is such
incredible fun to see even more cars sliding into the already massive
pile of twisted burning metal.
Once
the carnage comes to an end a camera pans from one end to another,
totting up the value of each wrecked vehicle and if your total reaches
set targets you achieve a bronze, silver or gold medal. During these
crashes you can touch tokens on the road that give you value multipliers,
cause explosions or even launch your car into the air. Getting to
these whilst not crashing and still causing as much mayhem as possible
is the real trick to it, as without the multipliers you're often
not likely to get gold, or in later stages anything at all. It's
a combination of incredible feats of driving and intense puzzle
solving, which adds yet more depth and fun to an already landmark
driving game.
This
bedlam of crushed and battered chrome and paintwork is reflected
to a tee in the graphical presentation of this title. However, even
before you get involved in the on-road nastiness, the introduction
screens and training modes just ooze quality. The menus are classy
and easy to navigate, represented in a bold funky blue and gold
motif, with lots of flashy thingumajigs and whatsits to ease you
through the game selection process. Of course, it's only when you
get out on the road that the sheer impact of the graphics hits you.
First
of all is the amazing draw distance - you can see for miles! There
is no fogging even if you're at the far end of a mile-long boulevard.
Everything has been represented in great detail, even from far away,
which makes certain landmarks and points in the course easy to spot,
reminding you what's coming up. The fact that all this is done at
such incredible speed with no slowdown at all is just jaw dropping.
Next
up are the landscapes themselves, the settings within which you
race. These are many and varied, reflecting the continent within
which you are driving. Competitions and races in Europe see you
driving through sun-speckled mountain passes and cobbled streets
of rural villages, such as you might find in Turkey. The events
in Asia carry a different kind of light, the style of buildings
you drive through are what you might expect from Asian countries
and the destruction in the US is carried out in surroundings reminiscent
of California. The tracks in each of these areas wind through them
in a different manner dependent upon the nature of the competition,
so you're going to be treated to something new and visually interesting
every time.
Finally
there are the cars themselves and the mayhem they cause. Besides
the beautifully rendered cars of you and your opposition, the variety
of vehicles on the road are equally impressive. They range from
small Fiat look-alikes to Gran Cherokee wannabes, loads of flatbed
trucks carrying a wide variety of different cargoes, plus plenty
of buses and lorries. When the competitors and the ordinary traffic
meet, you are treated to such an incredible spectacle of devastation
and you get the option to watch it all in slow motion. You can practically
feel the crunching of glass, the crushing of metal and the screams
of shiny chrome ruined by the impacts. Pieces of debris fly everywhere,
as your car or a competitor's is flung into the air in a spinning
frenzy of mutilated metal. Forget Grand Theft Auto, forget Driv3r,
forget any other racing game - you're not going to see anything
as well presented and stylish as in Burnout 3.
This
quality of presentation is carried over into a well considered barrage
of sounds. The screams of rending pieces of car add extra flavour
to this already sumptuous gaming feast, as does the whoosh of the
speed boost, the growl of the engines and the booming explosions
of your onboard bomb. Added to this is an excellent soundtrack of
forty cracking tunes, including hits from the likes of The Ramones
and Franz Ferdinand. While we don't get to hear the tracks in their
entirety, being as if come across when spinning through a radio
dial, what we do hear injects a further sense of urgency and drama
to what's happening on the other side of the windshield. The only
niggle I had with the sound is a slightly irritating and intrusive
DJ but he can be switched off anyway.
What
with all these treats you're going to be playing the single player
version for quite some time. You do start off working your way through
the races and events, earning gold medals with relative ease, but
after a day's worth of play you get a feel for the size and scope
of the game when you realise you've hardly scratched the surface
and things are already getting pretty tricky. However, sometimes
it's good to leave a frustrating single-player race behind and consider
the multiplayer options of the game. These are many and varied,
including some excellent online opportunities to strut your chrome-clad
stuff. Online games include straight races, knockout events, wins
by the best number of takedowns, multiplayer crash courses and duels.
There are many lobbies set up around the world, so you can choose
to play someone 3,000 miles away, or just a few hundred yards down
the road - it's up to you. This is also an ideal game to invite
your mates over to play; although it's only a two-player split screen
set up for home use, the games are of such a type that it is easy
to control their length and you may find your controllers being
passed frenetically around your chums.
The
perfect balance between our ability to concentrate for certain periods
of time and the length of each race really adds to an incredibly
polished title. What with the totally aggressive but fun gameplay,
the sheer madness of the speed at which you drive, the incredible
quality of the foreground, background and moving visuals and the
pumping soundtrack to run alongside it, you'd be a fool not to have
Burnout 3: Takedown in your collection. Even if the only games you
usually play are RPGs or first person shooters, I can guarantee
you will have fun with this game and come back to it again and again
while other old favourites gather dust on your shelf.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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