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Okay, where do I start? This game has been at the centre of hype
for almost two years now. Developed by Criterion, the geniuses who
revolutionised the arcade racing genre with their Burnout series,
gamers have long had their AKs crossed in the hope that Black would
do the same for first person shooters. Long story short; it has.
Black
is a constant barrage of in-your-face shooting, destruction and
absolute fun. This game never, ever has a dull moment. The straight-up,
no-holds-barred action is the best I've seen on a current generation
console to date. The only factors that let it down are its very
short campaign and lack of multiplayer.
The
game's story is presented in brief cut scenes with actual actors
rather than CG animation, something rarely done in a console game.
While the acting obviously isn't Hollywood-quality and there isn't
any actual action in the cut scenes, they work very well and are
interesting enough while being short and sweet so that players can
get back down to the action quickly. You play elite soldier Jack
Keller and the game starts off with Jack being interrogated by some
sort of government official. As Jack reveals the story of his mission
to take out a terrorist syndicate known as Seventh Wave and its
leader, Lennox, the game presents you with flashbacks set from Jack's
point of view - these flashbacks act as Black's levels. Overall,
there isn't a whole lot to the story, as the game's focus is more
on action after all, but a little more substance would have been
good - especially for the game's almost painfully brief ending.
That
aside, the meat of the game of course lies in the shooting, and
Black delivers exceptionally on nearly all fronts. This is a game
that strays indefinitely from the often-used duck-and-shoot mechanics
of today's shooters, instead opting for a more frantic shoot-all-that-moves
experience. That's not to say that cover isn't important, because
it definitely is. Wherever you are, you're going to want some sort
of cover, even if only from one side, because the moment you're
in plain sight you are going to be shot at. Though the enemy
AI is a bit iffy at times, with enemies sometimes running into oncoming
fire, taking cover in odd places, or simply just standing in one
spot, there will never be a moment in Black where you won't be hit,
it's that simple. So to reduce the number of times you're shot,
hiding behind things like crates, cars or pillars is a must. Cover
is there to be utilised for as long as it's still standing.
Which
brings me to Black's big selling point: the destructibility of the
environment. Wherever you are in the game, things will blow up,
things will fall down and enemies will die as a result. A large
portion of the objects scattered around Black's levels are either
destructible or combustible, allowing for some very exciting firefights,
with many options available for wasting your opponents. Enemy behind
a crate? Shoot it to pieces. Enemy a behind car? Blow it up. Enemy
firing rockets at you from a fifth story window? Blow up the air
conditioning unit under him and watch him fly out of the window
as his ammo explodes. There isn't an experience like this to be
found on any other console shooter. And thanks to a relatively vast
amount of spare ammunition lying around and dropped by enemies,
you'll never have to worry much about conserving bullets, meaning
that you're free to unload just as many bullets on the environment
as you do on your enemies.
These
explosive moments aren't just scattered sparingly around Black's
eight levels, either. They're everywhere. From start to finish,
the shooting action comes hard and fast, with absolutely no pointless
filler. The only level that has any slower-paced moments is the
second level, the Treneska Border Crossing, which begins in a forest
area and is relatively sparse in terms of firefights, but Criterion
is forgiven for that one, because it's just as much fun as the others,
thanks to a great atmosphere and an eventual lead up to lots more
action! The only apparent problem with the constant amount of great
action going on in Black is that there aren't really any standout
moments; it's all pretty much perfect, so there's nothing that will
really make you go "Whoa! That's the coolest thing I've ever seen!"
after you've been playing for around half an hour.
Another
great thing about the destructiblity of the environments is that
there are always multiple ways to tackle a level, be it hidden buildings
that contain extra supplies or even a completely different route
through an area. For example, in the Treneska Border Crossing, there
are caves on both sides of the level, each containing extra ammo,
health and enemies. One even leads you past a section of the forest
and closer to your target. Another example is the Nazran Foundry
mission, where at one point you're presented with two options; take
the left path and shoot your way through the first floor of a building,
or take the ramp straight to the second floor. The latter would
seem like the better option, until you notice the number of enemies
and lack of cover. Never fear, though, as shooting down a shelving
unit nearby causes a number of cylinders to roll down and crush
a few of your enemies, making the path all the much more manageable.
The variety of weapons is also great, with numerous forms of SMG,
assault rifle and handgun, plus sniper rifles, grenades and the
all-important RPG. Each gun has its own range, power and amount
of recoil, and given the ability to hold two guns with which to
switch to at will, you'll always be well equipped in any given situation.
Things
like this help to extend the game's replay value, as you're not
likely to see absolutely everything on your first play through and
replay value is something that is very necessary, due to Black's
campaign only lasting around five to six hours, and a complete lack
of multiplayer. That's right, this is an FPS with absolutely no
form of multiplayer! No deathmatch, no co-op, nothing. But you know
what? That's all right with me, because it keeps the focus on the
great single player action, which was obviously Criterion's intention.
Though a couple more levels and perhaps some sort of co-operative
play would have heightened Black's appeal, it's honestly just fine
the way it is, especially when you consider that Black manages to
pack more action into six hours than most game manage in double
that. Besides, it leaves plenty of possibilities for Black 2!
One
thing Black does have in spades is visual appeal. From the detailed
and expansive environments to the absolutely spectacular explosions,
everything looks top notch. Black utilises a fairly impressive physics
engine for a console game - explosions send objects and bodies flying
in every direction, complete with full ragdoll physics. Destruction
looks brilliant, with chunks being taken out of pillars and walls
being blown to pieces. Effects like light bloom and volumetric lighting,
though not in full swing due to the restricted power of current-gen
consoles, help to create a perfect atmosphere and add greatly to
the eye candy. The particle effects are without a doubt the most
impressive aspect; there's nothing like the experience of a virtual
firefight where sparks and dust fly into the air as a result of
every single bullet fired at any time. The pure visual joy of numerous
awesome explosions and environmental substance filling the air for
every living moment is unmatched on any other console game. Period.
Another thing to be noted is the guns, which look terrific. Gun
models are extravagantly detailed and reload animations are perfect,
with a cool focal blur effect happening with each reload, just to
put focus on the gun itself.
Most
astoundingly, all of this is achieved with very little noticeable
slowdown and when it does happen, the game actually adopts a sort
of slow-motion effect rather than the framerate simply throwing
a fit, which definitely helps. The Xbox version of Black also fares
a little better than the PS2 version in this respect.
Just
as impressive as the visual aspect of Black is the audio. The soundtrack
has to be one of the best in a game to date and custom soundtracks
are also supported. The sound effects, meanwhile, simply outdo anything
on the Xbox thus far. Each weapon sounds fantastically realistic
and various effects like ricochets and impacts have more than one
effect associated with them, making sure that nothing sounds repetitive.
Voice acting, though infrequent, is great and never detracts from
the experience. Black begs to be played in surround sound, thanks
to the Xbox's 5.1 capabilities - there's just nothing like it! One
final aspect that must be mentioned is Black's controls, which are
wonderful; they're simple enough to make the game very accessible
while still being functional and tight. The Xbox controller was
made for this game, no two ways about it.
Black
is something that should not be missed; its shortcomings are overwhelmed
entirely by pure, unrelenting fun from beginning to end, with enough
multiple routes on the levels to warrant at least a couple of plays
through. I won't spoil the ending, save to say that there has to
be a sequel in the works. Looking at how much Criterion has managed
to improve the Burnout formula over the years, I for one can't wait!
Reviewed by Kieron Bosveld for AceGamez (All Rights Reserved).
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