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Sometimes I score games on innovation, other times I might score
them on realism, entertainment, lasting appeal, multiplayer, or
features that are truly genre defining. It's been a while since
I played an extremely good game. But Alien Hominid isn't just a
game, no. It's a retro blast from the past, a collection of fun
memories for anybody over eighteen who is old enough to appreciate
2D side-scrolling, fast paced action. I've never scored a game on
'retroness' before and sometimes I feel that this is exactly the
type of game we are lacking. We have plenty of 3D shooters, most
of them being online, plenty of RPG games, loads and loads of racing
games, adventure, action, violence. We have them all, except decent
retro feeling titles. I don't know why developers have overlooked
the true potential of an old yet new feeling 2D retro game (and
let's be honest, those few that appeared have been generally lacking),
but now, even if other developers considered doing one, Alien Hominid
would be a hard act to follow.
You
can't help but smiling right from that start. You are introduced
to the game by an extremely funny video that familiarises you with
some of the characters you'll be seeing. There's the main cute little
yellow Alien, 'Fat Kid' who gives you power-ups from time to time
and there's the men in black who all look the same. Just think agents
from the Matrix; big sun-specs, formally dressed, they all look
the same and there are millions of them! But that's only for starters
- as you progress, look out for the Soviet agents! I really love
Fat Kid. He wears a backpack, a little baseball cap and a jumper
with a fork on. He is pure comedy in himself.
Which
brings me onto one of the major selling points of Alien Hominid
- it's just a laugh. One big screamer. I haven't laughed and kept
on laughing through a game for a long time. Every level is scattered
with comedy - from Fat Kid being throttled and hung upside down
by the FBI for loose change, to buildings and shops with innuendo-ridden
names. The way everything is animated is just perfect as well -
the expressions from the FBI are priceless. I might get my Alien
to jump on one of the FBI's heads and bite it off. The other FBI
men that saw me do that now open their mouths and scream like little
girls. Sounds great, looks great and keeps the player smiling. What
more could you want?
This
Alien may be yellow and cute but he is one of the most violent aliens
out there, armed with a knife, a gun of many uses, dirty tricks
like the head biting mentioned above and a full bag of 'kick ass'
to boot. He can scurry under the ground and then wait for somebody
to walk over him before sticking his hand out, grabbing their leg
and pulling the foe down. He can use his gun as fast as your fingers
can press the fire button, or you can charge his gun up for a devastating
attack. You can use the gun in four directions too - up, down, left
and right. By firing it down while in mid-air, you can buy yourself
some extra air time - and I'm not talking about a Vodafone top-up
card! You can roll about, dodge bullets and, when you're close enough,
whip the knife out and slice up your enemies. Animated violence
is the best type of violence!
Thanks
to Fat Kid and sometimes a little bit of luck, you are given or
sometimes find power-ups. These look like different coloured orbs
and they give you a little shield or alter your gun and grenades
accordingly. Fat Kid seems to have all of the orbs in his backpack,
so when you see him he keeps on pulling new orbs out every couple
of seconds. If you have a favourite, you can walk into your favourite
orb as and when he pulls it out. There are loads of different orbs
- some worth a mention are the icy blue orb, which makes your guns
and grenades freeze people (and shatter them into millions of pieces)
and there's a fiery red orb, which turns your gun into a flamethrower
to cremate your enemies and your fire grenades cause devastating
effects on your foes. It's nice to experiment with them and all
these power-ups add lots of variety to the run and shoot gameplay.
The
levels are nice and varied as they are though - the classic levels
see you running along, killing, stopping at obstacles to either
blow them up or get around them and defeating the more-than-occasional
bosses that appear. The bosses are fantastic fun, if not a little
frustrating, but that's what gives it the old school feel. In fine
retro tradition, the bosses all have some type of weakness. You
might have to shoot the head to defeat that robot, or trick this
machine into blowing itself up with some clever manoeuvring. Some
levels keep true to the side scrolling action but throw some vehicles
into the mix. One level sees you on a motorway, jumping from roof
to roof, with the ability to actually steal these cars from the
top. In fact, vehicles appear on lots of levels and you can steal
many of them, from army tanks to ice cream vans. It's funny to see
your Alien shoot out of the window too!
Another
level saw me in my spaceship, caught up in an Asteroids type affair,
pressing a button to move in one direction and another to shoot.
Thankfully this one was a little bit more advanced and it was a
little easier to turn your ship, but it was great to see some more
memories in the mix and great that the gameplay is so varied.
The
game is hard though - maybe I should have mentioned this to start
with. Even on Easy mode, the game might come as a little bit of
an uphill struggle to gamers that aren't up to the challenge. It's
true, the gameplay does take a bit of mastering, but we all like
a challenge, don't we? I do at least - and you can't expect a retro
game to be easy, because games in those days were always stuck on
hard mode [Aye lad, back in t' good old days jumpin' 'ad to be pixel
perfect. One pixel wrong and you lost a life. You youngsters today
don't know 'ow cushy you've got it! Ancient Ed]. But if the heat's
too much to bear, why not call upon a friend? Plug in a second pad,
press start and a second alien with a hat appears. Now it's time
to really kick some butt. On most occasions, a friend can help you
play on the same screen. That's just fantastic if you ask me! What's
more, you can customise your Aliens with hats and individual names
- I had my Alien wearing a Viking hat while my friend had his Alien
wearing a bandanna. Comedy genius!
Talk
about a game that keeps on giving too; there are loads of mini games
to unlock, some with multiplayer support and then, the little marvel
at the end of the tunnel, PDA games. The menu is in PDA fashion,
so this makes perfect sense. These games look like little drawn
levels with drawn stick men and drawn bad guys. These games are
fantastic fun and challenging, but what made my day is the ability
to make my own PDA games! It has a level editor! It was like Christmas
morning for me, I absolutely love to make my own levels and things
like that. Sure, you can't make proper game levels with cel-shaded
2D goodness, but you can make little blocky drawn-looking fully
interactive levels.
The
level editor comes with many levels of interaction. Firstly, select
where you want the stick man to start and where you want the level
to end. The objective always remains the same - kill the enemies
on screen. To kill them you simply have to jump on their heads but
you can make that task difficult with all the separate bricks you
can place. You can lay down little traps that see spikes coming
out of the ground, you can put down shark infested water, squares
that break after standing on them, ladders, boulders that can be
pushed and moved, ships to sail on the shark infested waters - build
your 2D dream, stick some enemies with or without guns down and
try to get your friends and family to complete the near impossible
level you've just made from scratch. I spent hours on this, making
impossible levels, putting my domains through beta tests and making
sure that, with perseverance, these levels could be beat. Alas,
there was a way - but my friends gave up after dying a total of
20 times each. This would have been even better if you could have
shared the levels online!
The
graphics are perfect, beautiful cel-shading goodness. Colourful,
imaginative, artistically rich - it just makes the game what it
is. A great feeling of retro with a strong sense of renovation -
like an old house done up with new decorations, preserving elements
from the old, mixed in with rudiments of the new. Backgrounds are
drawn with detail and care, foregrounds and characters are animated
with style and class. It's as if everything has been done with the
player in mind. The artist in charge probably asks himself if the
player notices the amount of work gone into the graphical side of
things. Yes, yes I have taken notice of the surroundings; the vibes
of sheer excitement the cel-shading gives off has blown me away.
It's just so enthusiastic and begs to be seen.
The
sound department must have worked closely with the artists behind
the graphics. Every sound brings the graphics to another dimension
of life. Graphics are in 2D but with sound like this, it gives it
both departments that extra edge. The music provides atmosphere;
sometimes serious atmosphere but mostly jolly, laid-back, colourful
ambience to match the graphics. Sounds that characters provide give
off a clear message and because there are no voices in the game,
it's great that the little noises along with the pulling power of
the graphics can tell a story so well. I enjoyed all the Alien sounds,
laser beams, spaceships and all of those things - if all games graphics
and sound went hand in hand like Alien Hominid, then I'd be in gaming
heaven.
Alien
Hominid far surpassed my expectations, although, if I'm honest,
I didn't know what to expect. I thought that maybe the world had
moved away from 2D fast paced retro action but after only five minutes
of playing, I could see that the world of gaming just doesn't have
enough of it. It's a shame that Alien Hominid ends - that's my only
gripe with the whole game. It ends. But then, you can play through
it again and again with friends, turning up the difficulty a notch
each time. You can also beat your scores again and again too and
who wouldn't want to play through this a few more times, if not
only to take notice of the fantastic surroundings? Alien Hominid
is the most addictive game I've played in ages and the tongue in
cheek gameplay makes this work of art a must have. Everyone should
be able to appreciate the amount of effort and care locked up inside;
this game just goes to show that 2D really can sometimes be better
than 3D. Just buy it.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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