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AND 1 is undoubtedly the biggest name in streetball, so I cant be
blamed for having high expectations for their greatly anticipated
basketball game. I mean, they own the rights to one of the most
street credible brands of clothing, dozens of mixtapes that sell
by the truckload and now a videogame that's ambitiously competing
with EA's awesome NBA
Street series.
Ambition
is certainly a word that hangs over AND 1 Streetball - it embodies
a lot of what makes the street basketball culture so popular and
overtly aims to please the type of people who like to watch their
mixtapes and wear their clothes. For example, when creating a baller
you can choose from an extensive range of clothing (which can be
unlocked as you go along) while you listen to basketball related
lyrics on the hip hop tracks that thump in the background. Even
when you are moving from selection to selection in the menu system
your speakers blare out the sound of decks being scratched.
AND
1 has been thoroughly polished with regards to the presentation
- the music, clothing accessories and menu system are all spot on
- but unfortunately the actual gameplay doesn't share the same level
of panache. That's not to say it's bad though - far from it - the
sheer amount of dribble moves on offer is unreal and they are all
animated convincingly and performed with great fluidity when they
become familiar. The pace, the passes and the dunks aren't too bad
either, although the way your opponents act and react is what can
only be referred to as dusty (if I stick to the polished metaphor).
The computer AI is extremely unrealistic - at times it is superhuman
and other times it is clumsier than an obese tightrope walker.
The
clumsy times are the least frustrating, when your opponent dribbles
the ball constantly, without passing to any of the other players
until the shot clock runs out and you regain possession of the ball
via their stupidity. It's much worse when your opponents become
superhuman though, diving for loose balls much quicker than any
thumb could ever react in order to press the correct button to do
so. It happens all the time and diving for seems to be the only
way to gain possession of the ball (aside from a scored basket or
that sudden lust for dribbling from your opponent) so it can't be
ignored. In fact, I lost so many games in a row, due to one last
superhuman leap by the computer to retrieve the ball and score the
game-deciding basket, that I had to take a break to keep my sanity.
This
isn't the only problem either; it's almost impossible to block a
shot, while you have to complete various sub tasks and win
the game in order to progress to the next one. For example, you
may need to get three steals and win the game in order to continue
- stealing is tricky to carry out yet it is imperative that you
do this (rather than just getting an extra rewaed or something)
to move on. I don't mean to say that AND 1 doesn't have any good
points in the gameplay department - but it is very frustrating to
play against the computer and while playing against a friend you
cannot unlock any of the items or goodies on offer. Changing the
difficulty level doesn't help too much either - choosing between
Easy, Medium and Hard is basically just choosing between catastrophically
clumsy opponents, clumsy opponents with lightening fast reactions
and basketball gods that never lose.
Generally
speaking if a game has such frustrating gameplay then I'll give
it a miss, no matter how polished the rest of it is- but I will
plod on for those of you who can ignore the aggravating experience
when there are other rewarding things to mess about with and master.
As I hinted before, AND 1 Streetball certainly caters for people
who like dribbling. Not only does it have a catalogue of tricks
from the mixtapes but it is much more versatile and fun to use than
the dribbling system in NBA Street V3. AND 1's method (the I-Ball
control system) allows the gamer to utilise the analogue sticks
to perform various moves. The harder the move is, the more disorientated
the defender becomes, and this fills up the ankle-breaker meter,
which once full gives you the opportunity to perform another I-Ball
move (with the use of the turbo button as well as the analogues)
that will send them stumbling off their feet quicker than a pint
of absinth! This final move is presented in slow motion, so you
can watch the skill and the humiliation in all its glory (and it
is reminiscent of the presentation of the mixtapes), therefore dribble
move junkies may forgive some of the more frustrating aspects of
the gameplay. This at least shows the developers have tried to be
innovative rather than just copying the system that NBA Street V3
uses (although it would be nice if the NBA Street series, ahem,
borrowed this I-Ball system for future outings!), it's just a crying
shame they couldn't get the AI balance right.
The
graphics aren't too bad either - they won't have your jaw dropping
to the concrete but they're far from something to complain about.
The music will please those who embody the streetball culture but
the number of tracks is noticeably limited and can get repetitive
quickly. The sound effects are above average, but the players talk
too much and their repertoire of trash talking is also noticeably
limited. The game types aren't as innovative and varied as NBA Street
V3's (for example dunk-only games) but they are different - you
can select from one-on-one all the way up to 5-on-5. What I would
have liked to see though is the ability to make your own mixtape
using highlights from your best games. This isn't possible, but
you can create your own finisher-like moves before you start
playing. This is done by selecting various combinations of dribbling
moves and then the final slam or lay-up that follows. You can then
perform what you have created during the game by building up enough
trick points, moving to the correct spot on the court and pressing
R2. The player then takes over doing the move as you watch, which
is simple and fun to watch a few times but it doesn't feel interactive
enough. You can opt to press L2 instead and go into on-fire mode,
which makes all your players more skilful and move faster, but this
isn't a guaranteed way to score like the other option - so you tend
to almost always use the easy way.
The
loading times between games are refreshingly fast but if you decide
to have a rematch it has to load everything again (which is why
i got so frustrated at always losing in the final few seconds).
The loading times between each aspect of modifying your baller is
too frequent and long, but this doesn't ruin the game, it just slows
you down and makes personalising your character a chore, rather
than a neat way of keeping the game fresh. If you ignore the many
niggles (and the huge AI problem) then this game will probably last
you a long time - at least long enough to wait until the next AND
1 Streetball or NBA Street comes out. However, I have given it a
sub-par lifespan score as it won't last you very long if you get
as frustrated as I did - just make sure you play the two player
mode more often than against the computer!
AND
1 Streetball took a bold leap. It managed to be innovative in many
respects and didn't rely on copying NBA Street to create some brilliant
gameplay aspects. The I-Ball control system is one of the best features
to be included in a basketball game and will make those who feel
that dribbling is an art form maybe a little too excited. However,
the problems with the AI and the fact that you have to perform sub
tasks rather than just winning the game to progress is too frustrating
to ignore and almost ruins the gaming experience entirely. The positive
thing to take from all this is that it doesn't need a huge overhaul
for next time around - they just need to tweak the gameplay and
the goals you have to reach to have a rewarding time. However, for
now I would stick with NBA Street, which is still without doubt
the daddy of all basketball games.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
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