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How cool is violence? That's pretty much the long and short of what
Curtis '50 Cent' Jackson has been promoting in his recent music,
his new movie and this, his kick-stab-and-shoot-the-dollar-bills-out-of-your-victim
videogame.
You
have to be fair to the man, he has worked his way up, like many
successful American rappers, from the slums and ghettos of the inner
city, into penthouses, gold chains and Lambourghinis. He's done
this through good old-fashioned hard work, with a healthy slab of
talent on the side. His musical style may have become a little more
relaxed of late since his hunger has waned a little - I mean let's
face, it the man had no money and now he has wrist watches that
cost more than most people's houses, so he can't want for much -
but his roots have stuck firmly with him throughout, most evidently
in his new film that parallels his own rise from street hustler
to platinum rap star.
All
that aside, I'm not here to review the man, but his new game. Gangster
rappers and video games go together like bullets and Glocks. Look
no further than the Def
Jam Vendetta series to figure that one out. Rappers like to
show the world how well they can beat the crap out of people and
how good they can look while they do it. It's just part of the image;
plush velvet tracksuits, Gucci watches and ploughing a man's face
through a car windscreen just seems to be their thing. 50 Cent,
or Fiddy as I like to call him, has gone just a little further on
the violence front. In fact, if the violence in Def
Jam Vendetta: Fight For NY was an orange, 50 Cent: Bulletproof
would be Florida.
Let's
start with how it looks. Like most rappers in their videos, it looks
pretty damn good; well dressed, smooth and finished to the highest
possible standard. Hip Hop tradition demands nothing but the best
from its MVPs and Fiddy has demanded nothing less from the crew
at Vivendi Universal. The graphics look spot on, all surfaces are
rendered in incredible detail, the locations look grimy and textured,
while Fiddy himself looks better than he does in most of his videos.
He's clad in trainers, baggy jeans a bulletproof vest and a variety
of holsters for his plethora of weaponry. Seriously, this guy makes
Rambo look like a Care Bear. The colour palette is like that of
Taxi Driver; muted greys and browns mixed with glaring street neon
and steaming vents. giving the game a real 'street' feel. It's like
the lyrics of every verse Fiddy ever spat over a beat have come
to life.
Fiddy's
neighbourhood. A dark corner of the underworld, with crack whores
on the corner, a pawn shop with metal fencing over the windows and
a rundown movie theatre with its doors boarded over. The whole place
screams ghetto. There's steam coming up from grates in the streets,
newspapers littering the tarmac and bright streetlights with deep,
dark shadows surrounding them. Inhabiting this poverty ravaged land
are various denizens of the night, including some guy who sells
tunes out the back of his car (which you can listen to in game by
the way, but I'll talk about that more later), an immeasurably large
man who practices 'medicine' and a wheelchair bound pawn broker
who's as lethal as he is disabled. This motley crew and more make
up Fiddy's allies and all play some role or other during the game.
They each perform a role in the plot, as well as providing some
kind of service. For instance, the fat doctor supplies medicine
and such for replenishing health mid-game, and the fella in the
wheelchair does all sorts of tactical stuff that helps you find
more people to shoot in the head.
There
are two characters that stand out more than the others and the game
is sold heavily on their presence, so if you've seen the case you
probably already know who they are. Eminem and Dr Dre play Detective
McVicar (a dirty cop) and war veteran Grizz respectively. McVicar's
role in this theatre of operations is mostly provider of information;
like the pawnbroker, he is mostly there as a plot device. Grizz
is your man for weapons, which he'll sell to you from the back of
his clapped out van.
This
is a third person game, and from your vantage point above and behind
Fiddy's head, you get a great view of the violence. From the very
start, after a brief (but rather good looking) cut-scene, the gunfire
kicks in. Men in military garb with 9mm pistols and M16 rifles start
laying down suppressing fire and your crew (Lloyd Banks, Young Buck
and Tony Yayo, aka G Unit) tread in and start returning fire. In
the beginning it looks ridiculous, because you're kind of expecting
it to be. People are running round everywhere and as you try to
familiarise yourself with the controls, the combat seems jerky and
a little bit out of your control. If you stick with it though it
all gets calmer as you learn how to use cover, how to duck and roll,
and become accustomed to the aim sensitivity. There are enemies
on the roof, enemies on the ground, enemies everywhere, and they're
never ending.
The
fun in this game comes from killing people, there's no doubt about
it and there's no hiding from the fact that violence takes centre
stage. But it does take many forms. You can shoot people in a number
of ways with a number of weapons, from nines to rocket launchers,
and some seriously heavy-duty firepower in between. As you take
aim, the cursor focuses, increasing the accuracy of your aim. Focus
in on an enemy's head and you'll hear a sharp whining sound; pull
the trigger and follow the bullet in slow motion through the target's
head. Nice. There's no kung fu, Mortal Kombat, Wu Tang nonsense
going on, but there are counter kills. Run up to an enemy, hit the
correct button and you'll take his gun away then stab him in the
face/throat/chest etc. Blood spurts in all directions and the enemy's
virtual, pixellated life slips away very quickly. If you're feeling
particularly sneaky, you can take a hostage, then hide behind him
and fire at others, interrogate him, or simply cut his throat, straight
up gangster style. Word.
Each
level brings with it new enemies, usually a new gang with each section
of the story. The aforementioned military types show up a lot, but
there's also FBI agents, bikers and goodfellas to contend with,
and all of them want a piece of Fiddy (but usually only because
Fiddy wanders onto their turf and starts shooting them). Each new
gang brings new environments; from junkyards to warehouses to sewer
systems, there's a good variety of locations and the levels themselves
aren't so big that you'll get lost in them. The developers tried
to throw some puzzles into the mix (more because they felt they
had to than actually wanting to distract the player from the violence)
but anyone who's mastered opening doors or flushing a toilet shouldn't
be too challenged by them.
As
you run around blasting on fools, G Unit runs around with you, performing
key tasks such as picking locks and hacking security, whilst also
helping to blast on said fools. They'll call for help sometimes
but they're practically invincible, so don't worry about them too
much. You on the other hand are far from invincible; get cornered
and the enemies will take you to pieces, run out into the open and
the enemy will take you to pieces, don't use cover and the enemy
will…you get the picture. One way of avoiding getting smoked before
your time is to keep getting head shots and stealing from the corpses.
Robbery is all part of the game; why go to all the trouble of smoking
some fool if you ain't gonna take his paper? Other than getting
body armour for a head shot kill, you'll get a fat pile of cash
too. The more gruesome the murder, the more bounty they turn over,
so its worth taking the time to kill people properly. Remember that,
kids.
Money
can be spent on several things, including new and more gruesome
counter kills, bigger and badder weapons and more funky tunes to
listen to as you murder wannabe playas. The extras in the game are
pretty extensive and if you're a fan of Fiddy's work with a microphone,
there's plenty of content to keep you happy. As well as Fiddy's
music, instrumentals included, there's a couple of albums from G
Unit and some of their individual work. There's a whole host of
music videos too, but they're expensive, so you'd best get on with
killing in bright and colourful ways if you want to see them all.
All
in all there's plenty in 50 Cent: Bulletproof to keep fans of Fiddy
and the rap game happy for many hours. There's enough killing to
satiate even the sickest soul and the baddest gangster, and there's
hours' worth of high quality music to listen to while you do it.
There are music videos, interviews and a couple of short documentaries
to watch between gun battles, and the storyline (written by The
Sopranos' Terry Winter) is compelling enough to keep you playing.
The levels look good enough to eat and the animations are as smooth
as Carmen Electra's thigh. The best thing though is the atmosphere
it creates; this game oozes hip hop grime and if that's your bag
then you'll simply love this game.
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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