|
Some say I don't like retro gaming, but I'd like to take this opportunity
to state that that is simply not the case. The first time I played
Switchball, the first game I thought of was one of the golden oldies,
Marble Madness. Yep, I spent many a day on my Master System, rolling
that little 2D ball around the increasingly hard 2D levels. Okay,
so I never completed it, but it was good fun nevertheless. Ah, happy
memories.
Switchball
is an Xbox Live Arcade puzzle game that involves, yes you guessed
it, rolling a ball around a level while navigating obstacles to
get to the finish. It sounds like a copycat game, doesn't it? However,
what sets Switchball apart from its retro equivalents is the way
the levels are designed and how you use the environment to complete
them. I suppose you could call this game 'Marble Madness meets Mouse
Trap'.
You
see, Switchball doesn't just use physics to make everything move
and feel like its real world counterparts - it also helps you to
finish the levels. For example, you're rolling your nice shiny white
marble along a path when you come to a pile of wooden crates blocking
your route. By rolling backwards a little, then charging forwards,
you'll easily push them out of the way and continue rolling on your
merry way. Then you'll come to another pile of crates, only this
time, they're made of metal.
To
get through these types of obstacles you have to give your marble
a little makeover by rolling into one of three different 'ball changers',
which change your sphere into a different material, such as metal
for the metal crates. The other things you can change into include
an air ball (complete with a power up that can inflate it with helium
so you can float to higher platforms) and one called a power ball,
which has a resemblance to a certain Guilty Spark from the Halo
series. Using this power ball, you can roll into generators, which
will give you a certain power up, depending on what colour generator
you happened to pass through. The three power ups you can use with
this ball are dash, which propels your marble forwards at a faster
speed than usual, along with magnet and jump, but I don't think
I need to explain what effect those two have!
Each
of the game's thirty levels are full of these kinds of innovative
puzzles, which really get you thinking at times but can also get
very tedious when it takes a while to realise how to get past some
of the harder ones. Thankfully there are checkpoints scattered around
each level so that if you do mess a puzzle up, or fall off the edge
you only have to travel a little way before you come back to the
point where things went awry. Apart from being tedious at times,
sometimes the camera can decide that it doesn't want to be your
friend when you most need it, regardless of whether you're using
the free camera with the right analogue stick or one of the two
other camera settings, which can be changed with a simple press
of the Y button.
Another
thing that really makes Switchball stand out from the others on
Xbox Live Arcade are the visuals, which are top notch considering
that the game only costs 800 Microsoft points. Developer Atomic
Elbow didn't cut any corners when it came to the graphics, which
make full use of HDR lighting and motion blur in each of the five
different worlds. Yep, from clouds and lava to caves and ice, every
world looks polished to perfection, with sunlight and moonlight
reflecting off the platforms and each of the four different balls.
Along
with the impressive eye candy on offer are the equally impressive
sounds, which are some of the best around. As the standard white
marble rolls along and gains speed, you can hear the wooden planks
rattling underneath it, as well as the clang of metal barriers.
Although the sounds in Switchball are good, the music can get very
repetitive and, although quite catchy, wears away your eardrums
with surprising speed. However, the best sound I heard throughout
the whole game has to be that of the air ball, which really sounds
like one of those plastic footballs that thinks it's a boomerang
as soon as it comes into contact with any kind of wind.
Having
realised that thirty levels isn't a lot, especially seeing as the
game is the same every time around and the only reason to repeat
them would be to try and beat the timed games to get the rest of
the achievements, a multiplayer mode has also been added to further
diversify the gameplay. The multiplayer includes a race mode, where
you race another player through the levels to see who finishes first.
There''s also a cooperative mode that includes four extra levels
where you need to work together in order to succeed. Now this is
all well and good but, at the time of writing this review, I haven't
come across any games actually being hosted or even people wanting
to join, which really is a shame, as the whole co-op concept of
the game could be rather good. Maybe instead of adding multiplayer
for the Xbox Live version, the developers could have added a few
extra single player levels, although that could still be the case,
thanks to the option for downloadable content.
A
very addictive and innovative gameplay experience awaits anyone
willing to part with their precious Microsoft points to purchase
Switchball, although a little bit of patience is required with some
of the harder levels, which some gamers may find tough to get to
grips with. Switchball is the kind of Sunday afternoon game that
you can play while waiting for Sunday lunch instead of doing that
last crossword with your Nan or Grandad. Although you'll have to
be extremely patient to try and find a multiplayer match, if you
do manage to find a game, or you have a couple of mates who've also
picked it up, I'm sure you'll have a decent multiplayer experience
too - let's just hope that the developers do actually make use of
the downloadable content feature.
Reviewed by Graham Hill for AceGamez (All Rights Reserved).
|