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Back in 1999, Soulcalibur was released on the Dreamcast to great
acclaim. Even today it's recognized as one of the Dreamcast's highlights
and one of the best fighting games ever made. While fighters have
progressed over the years, with various new game modes and features
becoming commonplace, don't think that makes the Xbox Live Arcade
release of Soulcalibur irrelevant; there are some missing pieces
here and there but Soulcalibur still holds its own.
Probably
the most significant aspect of the Soulcalibur series is its weapon-based
fighting system. Each character comes equipped with their own weapon,
whether it be Mitsurugi with his katana or Voldo with his sharp
daggers. This gives each of the nineteen playable characters their
own unique playing style, making it fun to see which fighter suits
you best. In addition to the wide selection of characters, there
are quite a few locales on offer, such as shrines, mansions, and
castles.
Characters
and levels are important, but how the game actually plays is the
key aspect of any fighting game. Soulcalibur is well balanced, staying
simple yet providing depth at the same time. The controls are easy
enough to grasp and the more complex manoeuvres aren't too challenging
to pull off. It's an accessible game that many will be able to pick
up and play, but those willing to devote their time with the game
can certainly become accomplished players who can pull off some
awesome moves.
There's
a decent number of game modes available, too, including Vs. Mode,
Time Attack, Team Battle, Survival, Training Mode, and Arcade Mode,
which is your standard main mode that sees you fighting eight opponents
on your quest to obtain the Soul Edge, a powerful sword. That's
just the backdrop though; the action isn't really story driven and
isn't epic by any means, but it can be a challenge to win those
eight fights on a harder difficulty level. The rest of the modes
are fairly basic, but each is enjoyable and serves its purpose well,
plus there are leaderboards, so Time Attack and Survival Mode will
certainly appeal to those obsessed with climbing the ranks.
All
these game modes are good, but notably absent is the Missions Mode,
which had you moving from level to level, fighting opponents under
special conditions. For example, you'd have to finish off your foe
in a timely fashion as your health slowly decreases due to being
poisoned. Working through the wide array of matches resulted in
points, which could then be used to buy artwork, costumes and various
other unlockables. Well, at least that stuff can be unlocked with
the other game modes, right? Wrong. Everything's already unlocked
in the game! There's no need to put a bunch of time in to see all
that Soulcalibur has to offer, and its replay value takes a major
hit as a result.
Also
missing from Soulcalibur is online play; sadly, multiplayer is restricted
to simple one-on-one battles with someone else in the room. This
isn't to say that playing with a friend can't be competitive and
fun, but the inclusion of online play would have been huge. There
are many Soulcalibur fans out there who'd love playing their beloved
classic against people across the world. Those who strive to reach
the top of the leaderboards will be occupied and there are achievements
(good luck beating the game on the ultra hard difficulty without
losing a round though!), but Soulcalibur doesn't really keep you
coming back for more.
The
port to the Xbox Live Arcade does add to Soulcalibur's visuals.
The animations, characters, and backgrounds all still look great
and the game runs perfectly. On the downside, it is in 4:3, so you'll
get some black borders on the sides, but this isn't too much of
a problem. You can play the game in HD though, so that's a nice
touch. On the other side of the coin is the audio component. There
are quite a few tracks, but the music sounds so outdated, while
the very basic Japanese voiceovers don't really add anything to
the game. But there is grunting... a lot of grunting! I'll let you
enjoy that yourself. All in all, nothing about the sound is terrible,
but it doesn't stand out in any way either.
Those
who never got to play the original Soulcalibur will have good reason
to download this port from the Xbox Live Arcade. Everyone who harbors
fond memories of it will surely snap it up too, unless you want
to get out your Dreamcast that's been collecting dust. The absence
of the Missions Mode is disappointing and online play would have
been a blast, but the weapon-based fighting system is still a lot
of fun. The characters and levels are all there, the game looks
great in HD and let's not forget this is a Live Arcade release;
it sure isn't a bad way to spend $10.
Reviewed by Anthony LaBella for AceGamez (All Rights Reserved).
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