|
If you've never played Williams' classic arcade hit Robotron 2084,
you just might not know exactly what 'frantic' in a video game actually
means. Hailed by many as one of the greatest games ever made, this
game sucked down money faster than Gene Simmons when it was released
in the arcade, which can be largely attributed to the fact that
it gets incredibly hard very fast, resulting in players trying again
and again to better themselves.
You
play as a super human who has been tasked with taking out hundreds
upon hundreds of murderous robots and saving the people (the last
part is optional); sure, there's a bigger back story, but because
in those days it was all about the gameplay, and since the game
never actually ends the story, it doesn't really matter at all,
does it?
On
each level you start in the centre of the screen as the famed hero,
surrounded by robots, tanks, Sphereoids [sic - still] and a few
civilians running around for dear life. Using the d-pad or analog
stick, you can walk in any of eight directions and using the right
analog stick or face buttons, you can fire in these same eight directions.
One of the original selling factors of Robotron - and where the
real skill was needed -was being able to walk with one joystick
and fire in another direction with the other joystick; the whole
concept was a huge departure from the typical single joystick with
a firing button. This can be mimicked well with the analog controller,
although since you can only walk or shoot in eight direction, it's
just as useful and probably more suitable to use the directional
pad and the face buttons, where each button placement corresponds
to the direction you fire in.
When
all enemies are cleared from the screen it's time to advance to
the next wave, which is the same but with more robots that are slightly
faster. As you progree, you'll suddenly find new enemies, more civilians
(who give you extra lives eventually, if you decide to save them),
what appear to be alien creatures and even some barricades to block
shots from hitting. The game is hard - really hard - and
it gets that way very quickly. Getting to wave 10 can prove difficult
to many, yet the game has an achievement for reaching Wave 100!
Good luck with that one!
Robotron
is one of those titles where the best features are also the worst.
It's nearly an arcade perfect port, the only difference being the
backdrop floor, which can be toggled on or off. Everything else,
from the enemy pixels to the bright seizure-inducing colours, remains
perfectly intact from the arcade. Even the sound is spot on from
how you remember it. If you remember it, that is; for those who
loved it back then Robotron will be a real treat, and a real nightmare
if you were no good at it. For those who didn't play it or didn't
like it, the latter remains true. With no graphical overhaul like
Frogger or Crystal
Quest and a staggering difficulty level that cannot be adjusted,
Robotron is a hard recommendation for gamers who have no ties to
the original.
It's
definitely nice that 'tron stays true to the classic, but it would
have been just as nice if it included two versions: a modern, graphically
overhauled version and the classic original, much like Crystal Quest
(which goes for the same amount of points). While some people get
as wide-eyed as an animé girl at the thought of playing the original,
and understandably so, others just don't want to look at a game
like this any more. To its credit, the game plays solidly regardless,
and it's a lot of fun to play in short bursts thanks to some tight
controls, but seriously, if you're on a component cable set up and
you plan to play this at night... please, sit FAR away from your
TV set.
Some
additions to the game include multiplayer support and leaderboards.
With the staggering difficulty, the leaderboards are rendered pretty
pointless unless you're very good at the game. Multiplayer comes
in two flavours: Versus and Co-op. I'll start with Co-op because
it's very interesting, and not completely crippled like the Versus
mode. One player controls the movement of your human and another
controls the firing; after each level this is switched. It's a cool
concept and requires some communication, but it can also end the
best of friendships. Be warned! The Versus mode has a nice concept
as well, but the execution is flat out dumb. Players compete for
the highest scores, but the game ends when one player runs out of
lives - yet he can still win if he has the highest score. When you
think about that, it means that the player with a good lead is just
going to kill himself as fast as possible and thus win the game.
Whoopsie! It makes getting those versus achievements a little easier
though, I suppose.
Incredibly
hard gameplay usually means incredibly hard achievements, and Robotron
is not an exception. Getting beyond Wave 5 is easy enough and you
can probably kill all enemies in Wave 1 without moving, but staying
in Wave 1 for 28 seconds without dying is a bit harder. Getting
to Wave 4 in 45 seconds isn't too difficult, once you come to grips
with the game, nor is saving all humans on Wave 1 and 2. Getting
by Wave 10 is a bit harder and wave 30 or 100? Enjoy yourself! Most
of the other achievements involve multiplayer, which you better
have a friend to do it with otherwise, it's unlikely you'll find
many people to play with.
Robotron
2084 is true to the original and many regard that as one of the
best games ever made - but with most other retro games offering
some sort of overhauled main mode and the classic alongside it,
recommending this is hard for players who simply want more then
a port. It was great for its time, but with modern versions of the
same concept such as Geometry
Wars selling for the same amount of points, this is only for
die-hard fans. If you aren't sure you're going to enjoy it after
playing the trial version, then you best just skip out on this one.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
|