|
Just like the PC
version, the Xbox Live Arcade release of RoboBlitz is a total
blast from start to finish. This Unreal 3 engine-based platformer
combines stunning high-definition visuals, great control and realistic
Aegia-powered physics that make the game all the more enjoyable.
For a first release, it manages to be a mind-blowing example of
indie development at its finest, showing off the incredible programming
skills of the team at Naked Sky Entertainment. For a mere fifteen
bucks you get nineteen stages (six areas divided into three maps
plus a final boss stage) and a guaranteed ear-to-ear grin from the
moment you download the game. Granted, skilled players can probably
get through what's here in a day or two, but the adjustable difficulty
levels and open-ended gameplay certainly add a ton of replay value.
Microsoft needs to address the issue of getting this game to non
Xbox Live users, but for those of you that can (and must!) download
RoboBlitz, let's get on with the review!
For
Blitz, a robot technician who's working at a giant space defense
cannon situated deep in space, life is pretty mundane. However,
one fine day, you get the call that some menacing machines called
megaNOED are headed your way and that the giant cannon needs to
be activated in order to stop their invasion plans. Unfortunately,
some of them have already infiltrated the station, so it's up to
you to send these mechanical menaces back to the scrap heap while
you try to get the cannon operational. Sure, it's not earth-shaking
stuff, but it's absolutely a ton of fun to play. What's here is
a true next generation gaming experience that doesn't rely on M-rated
content to show off the fantastic potential of the game engine.
The absolutely awesome thing is that, despite the length issue,
the game actually has tons of longevity once you start experimenting.
There's
a great tutorial that shows off the intuitive and highly responsive
control scheme, allowing you to get into the game world without
worrying about being yanked out by collision detection or clipping
issues. The keyboard/mouse setup translates perfectly to the 360
pad, so fans of that version won't be griping about the controls
one bit. Your fanciest moves are a double jump/spin that sends the
game into 'bullet time' and some of the cool things you can do with
the weapons you acquire. Despite the quirky characters and sci-fi
trappings, movement in the game looks and feels realistic. One cool
example is lifting objects - wherever you are in relation to the
object is how it ends up in your metal grip. It's a small thing,
but it's definitely appreciated and shows the development team's
commendable attention to detail. You have a junker of a sidekick
named Karl who whips up your arsenal as you acquire parts during
your adventure. In addition to his construction skills, Karl also
happens to be good test subject for your new toys, given that he's
literally hanging around his workshop.
When
you're done with practicing, you'll find that the game proper is
an action/platformer that hearkens back to the days of classics
like Mega Man, Bionic Commando and other 8-bit hits. The ability
to play in a freeform manner makes this a definite improvement over
simply moving from one end of the screen to the other while avoiding
cheap death (and a busted controller or two). The trickiest (and
most fun) part is understanding and using the movement physics properly.
You're playing as a robot that moves around on a metal ball, so
you need to get used to things like forward and reverse momentum,
laying off the controls when jumping to precarious platforms. I
can think of two other games that used physics similar to this,
the budget PSOne game Ball Breakers and Wild Metal Country on the
PC and Dreamcast. Both games had characters or machines that rolled
about on a single ball, requiring that extra bit of care on sloped
terrain or when using certain weapons. Blitz is a more memorable
character though and one who fans of the underrated classic Metal
Arms: Glitch in the System will find immediately appealing for
the huge amount of personality he exudes.
While
you can roll about and check out the stages in any order, some areas
are inaccessible until you have certain weapons or have activated
certain machines. You need to collect a material called Upgradium
in order for Karl to add and improve your gear and, in true platformer
fashion, much of it is well hidden. As for your arsenal, you eventually
end up with six makeshift weapons and multiple ways to use them.
Since Blitz isn't a hulked out combat robot, battles rely more on
you getting the better of faster enemies through skillful weapon
and environment usage. While a few of the weapons aren't innovative
on their own, combining them in order to beat enemies or solve puzzles
becomes quite a lot of fun. You can zap a few baddies rolling your
way with the EMP, then tractor beam them together to a nearby wall
or send them floating away as you get back to acquiring fuel for
a generator.
If
you're attacked from two or three directions, a suck mortar shot
can draw in your foes for a big bang surprise. The pulse rifle and
EMP cannon auto aim, making it easy to back up or strafe and blast
away while avoiding damage. You'll definitely want to use the tractor
beam to tether a few enemies or barrels (or both) together too,
and use them as a swinging baton to bash other bots! Some players
might find that the gameplay isn't very difficult on the default
setting, thanks to the handy hints that can be accessed if you happen
to be stuck, while most of the tougher parts of the game become
less daunting once you get a look around the environments. Speaking
of environments, you get to do a bit of tricky jumping and later,
flying in some levels, while others feature more down to earth item
hunting in order to progress. There's a great sense of accomplishment
when you finally complete a stage and move onto the next area. Powering
up generators, creating shells for the space cannon from barrels,
using a powered-up tractor beam to zip across molten lava… it's
all here and the variety is admirable.
For
a game developed in just under a year with a new engine, RoboBlitz
looks phenomenal. With his takeout coffee cup curves and hilarious
idle animations, Blitz is the star of the show, but the entire game
is a beauty from beginning to end. The developers have wisely eliminated
a heads up display in favor of power and weapon energy meters on
Blitz's back, something that lets you concentrate on playing the
game rather than checking out a cluttered status display. Enemy
robots are funny in motion and full of personality as they roll,
float or otherwise move around and since there's not a frame of
canned animation here, they react realistically when hit, sometimes
zipping away with a metallic squeak for fear of being destroyed.
Not including the huge final boss, there are only four basic enemy
types, but that's more than enough, as they're all pretty determined
to take you apart, bolt by bolt. The use of procedural textures
and lighting effects is incredible - you'll stop and stare at just
about every surface in the game whenever you're in a new area. As
far as space stations in games go, this is the best-looking one
I've ever seen... and I've seen quite a lot, believe you me. There's
not an inch of wasted visual space in the game, something that makes
exploration a total joy.
The
only issues I found with the game are minor ones, like a camera
that gets a little wacky in tight spots when you're jumping around
too much. However, since I never died from this, it's not a big
deal in the end. Sharp-eyed gamers will notice that some objects
don't cast shadows in spots and yes, there is a tiny bit of old-fashioned
slowdown in really hectic areas with a ton of effects happening.
Despite this, when you consider the physics at work here, along
with the overall quality of the finished work (and the memory limitations
of Xbox Live Arcade itself), there's nothing of significance to
complain about visually. Although this isn't a 'major' release with
a billion dollars of hype behind it, it's certainly the most impressive
Xbox Live Arcade download yet. You're not getting an enhanced remake
here, folks - just a great game you'll want to show off to your
non-Live subscribing friends. The sound production is equally impressive,
with a solid score and great audio effects for every conceivable
interactive object in the game.
Personally
I don't see how RoboBlitz couldn't become a major hit, but with
the US market focusing highly on uber-violent action shooters, too
many sports franchises and the latest sequels du jour, it'll be
a tough road to victory for a great game that truly deserves as
much notice as possible. While Xbox Live Arcade is a success, the
fact that a lot of consumers ran out and bought (and are
still buying) the Core 360 unit, so there needs to be a way they
can get their hands on this game. There's already been one commercial
release of a collection of Xbox Live Arcade titles, so hopefully
another one will follow and if so, RoboBlitz absolutely deserves
to be on it.
RoboBlitz
is one of the very best, if not the best Xbox Live Arcade release
so far - and one of the few titles from the Arcade that's great
enough to have stood on its own as a full commercial release. As
more and more gamers are starting to realize, next gen isn't all
about making a game so realistic in terms of violence that it's
not family-friendly or making the difficulty so brutal that only
an elite few can complete it, and RoboBlitz is real proof of this.
Granted, there's a Master Technician mode here that's nice and hard,
so those of you out there who like it rough (and want to unlock
bonus content) can go knock yourselves out and then some, but no
matter what your favorite genre happens to be, RoboBlitz is a technical
wonder that's such a joy to play that it's hard to imagine anyone
not falling in love with it at first sight.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
|