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Princesses are a hopeless lot; you would think that given their
habit of being kidnapped throughout the years, they would at least
start taking better precautions. It seems that sitting around in
lonely castles clad in flamboyant outfits comes more naturally to
princesses than learning how to perfectly execute the five point
open palm heart exploding technique, or how to skewer three evil
goons on a single spear at thirty paces. Mind you, if they didn't
get kidnapped then the acrobatic skills of the likes of the Prince
of Persia would end up being wasted on a life in the circus, and
given the confidence with which our baggy trousered Prince has just
vaulted, somersaulted and lunged back onto the 360, only a cold-hearted
gamer would begrudge him at least a modest amount of heroism.
For
those of you that didn't become acquainted with the Prince's nimble
platforming action until it was re-imagined in 3D, a short history
lesson is in order. The Prince of Persia was first released on the
Apple II and it arguably helped invent the 2D platforming genre.
The game takes place in ancient Persia, where an orphan's life is
forever changed after he scales the palace walls and catches a glimpse
of the Princess, whose beauty is like the "moonrise in the heavens".
Luckily for the young orphan, the Princess likes a bit of rough
and his feelings are reciprocated, despite their class differences.
But the path of true love is never a smooth one and when the Sultan
of Persia is suddenly called away to war in a foreign land, the
evil Vizier, Jaffar, seizes the throne and imprisons the young man
that the Princess has fallen in love with. Locked in a palace tower
(note to any princesses reading this - stay away from palace towers),
Jaffar gives the Princess a choice and an hour to decide; marry
him or die. The Prince has an hour to escape from the dungeon, save
the Princess and kill Jaffar.
Pioneering
rotoscope animation techniques and sword-based combat, the original
game offered a simple combination of jumps and sword slinging moves
to navigate a game world riddled with traps, sheer drops, enemy
guards and puzzles. The original Prince of Persia was a huge hit
and was ported to just about every console known to man. The franchise
succeeded in becoming a vanguard again by dropping a huge sandstone
brick into the stagnant pond that was 3D platforming when the license
was successfully reworked for the critically acclaimed Prince
of Persia: The Sands of Time and the rest, as they say, is history.
This
latest instalment in the franchise, Prince of Persia Classic, is
a remake of the original game that started it all - and what a game
it is. Taking the template of the original and dousing it liberally
with fancy 3D visuals, lovely lighting effects and super smooth
animations, PoP Classic succeeds almost from the moment you lunge
at your first ledge. The Prince runs, vaults and hangs with a fluidity
that the original, though a major step forward at the time, could
only hint at. The new moves, such as being able to run off walls
and leap backwards, allow you to interject an element of flair into
navigating the dungeons as you become better acquainted with the
rhythm of play.
Gone
are the sticky and vague controls, gone is the unforgivingly harsh
difficulty level (though this game will still test even experienced
gamers) and gone is the shoddy combat system. All that was great
about the original has been improved upon, but what really exposes
intelligent design is how Gameloft have deftly integrated several
elements that really take into consideration the less patient gaming
public of today.
The
first and perhaps most important addition are the checkpoints. As
mentioned, Prince of Persia is an escape from a dungeon, not a walk
in the park, and not having to go back to the beginning of a level
after meeting your untimely end on some head high spikes really
helps to keep the frustration the original was know for at bay.
Allowing you to continue to the end of the game even after the time
limit of an hour has passed is also a welcome improvement, as many
gamers who spent 1989 tearing their hair out will testify. Some
of the trickier puzzles and aspects of navigation have also been
taken care of. A butterfly now floats alongside the Prince indicating
which direction to go next (though if you are really hardcore you
can turn it off).
In
terms of gameplay however, it is the combat that has had the most
major overhaul. The timing can be tricky to grasp over the first
few levels, but by the time you are halfway through the game you
will be parrying, countering and slashing through the Persian henchmen
that scatter the levels. That is not to say that sword fights are
ever easy, as opponents need to be bested with patience; a button
masher this is not.
For
your 800 Microsoft points you are going to want more than just the
straight up 14 levels, so there is a Time Attack mode and the incredibly
difficult Survival mode, which both do exactly what they say on
the tin. Each serve as adequate extras, but the ability to unlock
the original game or an online Time Attack mode against other players
would have been a bit more robust. There are other flaws too in
that, despite how forgiving Classic is in comparison to its older
brother, it can still be a tad frustrating, especially before you
get the hang of the enemy encounters.
All
in all however, it is hard to complain about what is easily the
best looking Xbox Live Arcade game yet and quite possibly the most
well rounded one too. Whether you care about saving princesses or
not, Prince of Persia is a game of royal calibre and deserves a
place among the elite must have titles available on Xbox Live Arcade.
Reviewed by Fraser MacInnes for AceGamez (All Rights Reserved).
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