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Some games are remembered for their notorious difficulty - the Ninja
Gaiden, Gradius
and Contra
series come to mind - and N+ is no different. Actually, that's not
entirely true - it's harder. You see, in the other games
I just mentioned, you may die a couple of dozen times before beating
a five minute level. In N+, it's not unusual to die hundreds of
times in the course of a thirty-second stage. This may seem like
it'd make the game endlessly frustrating - and make no mistake,
it can be - but it still remains addictive thanks to its instant
respawning, interesting level design and the great sense of accomplishment
tied with finally beating a stage that you've been struggling with
for the past half hour.
N+
has about as basic a concept as you can get; you must guide your
ninja through relatively small stages in order to reach buttons
that will open a door, collecting gold pieces that add to your time
bank (and raise your standings on the leaderboard) and then head
through said door to complete the stage before time runs out. Obviously
there's a bit more to it than that; the layout of each level becomes
more and more sadistic the further on you get, making precision
platforming skills a must once you pass the first bunch of tutorial
stages. If that's not enough then mines often pepper the stage,
enemies swarm areas you need to traverse and turrets fire heat-seeking
rockets - and many times all of this will be in just one stage!
Needless to say, pattern recognition and some twitch gaming skills
go a long way here. All of this can easily make the game controller-tossing
tough, but the quick respawning combines with the fact that you
rarely lose more than fifteen seconds of progress after each death,
- making most turns just as short - to give the game such a great
'one more go' factor that it's really hard to put down.
It
goes without saying that a game with the brutal difficulty of N+
would be extraordinarily frustrating if the controls weren't up
to the task, but fortunately that's anything but the case here.
Your ninja controls perfectly, complete with a sense of momentum
that's so fluid that it's almost tangible; so while you may not
be able to stop and turn on a dime, you'll know that any deaths
weren't the fault of the controls. There are times when your ninja
will die from a fall that you thought you'd make, and times when
you were sure you'd die from a fall and didn't, but this rarely
gets in the way of the gameplay and happens less often once you're
more accustomed to the rules of the game.
The
visual package presented is bare bones, but this complements the
gameplay. The ninjas contrast well with the background, as do enemies
and mines; when looking at the layout of a level you'll instantly
recognize what the developer has planned for you during this stage
and you'll be able to formulate your approach relatively quickly.
Your ninja is also well animated, ramping up speed nicely when running
across the level and pulling up his knees when making a particularly
large leap, while the addition of his bandanna really adds to the
feeling of momentum in the game; well, that, and it looks pretty
cool. Unfortunately, the simple style is also a double-edged sword;
while it helps pattern recognition and makes level layouts easy
to survey, it also comes off as rather bland. Something as simple
as different color schemes for each chapter would have helped to
ease the gray fatigue, but as is, it's a stylistic choice that accomplishes
what it sets out to do.
The
audio in the game is also appropriately simple and does a good job
of conveying the essentials; each enemy has a distinct signature
sound, so you'll always know exactly what's attacking you. Also
of note are the smacks and crunches associated with the punishment
of your ninjas; the thud of your body smacking against the ground
is particularly brutal, as is the sound of your gibs flying about
the level after getting massacred by a rocket or mine. These sounds,
along with the often hilarious rag doll effects, make dying a lot
less frustrating than it could have been, especially when sharing
the experience with a friend. On the other hand, the soundtrack,
or should I say, the song that plays during the game, is
pretty muted and you'll most likely either forget about it or replace
it with your own soundtrack within the first few stages.
Don't
let N+'s simplicity fool you into thinking that it doesn't bring
a lot to the table; the single player experience alone is spread
across fifty chapters, with each chapter split into five stages
- that's two hundred and fifty stages for those that don't want
to do the math - making the single player quite sizable and, combined
with leaderboards based upon how much time you've banked in total
between all modes, would constitute enough content for the 800 point
asking price. If what's on offer in the single player episodes isn't
enough to satiate you though, there is a level editor included to
fill all your sadistic level-creating needs. As a bonus, these levels
can also be played online with your friends; nothing says "I care"
like a grueling, nearly impossible stage that will take them hours
to complete!
But
wait, there's more! On top of the meaty single player experience,
the game also includes a selection of fleshed out multiplayer modes,
all of which can be played either locally or over Xbox Live.
First
up is the co-op; not only can you play the entirety of the single
player episodes co-operatively - think four ninjas in a level at
once instead of one - but N+ also includes a separate co-op only
campaign; here, you and your aforementioned friends will play through
stages that, most of the time, require at least two players working
in tandem to complete. For instance, in some levels, one ninja is
tasked with hitting a switch that is undoubtedly on the other side
of an enemy ridden path while the other ninja has the exit on his
side and must survive a gauntlet of enemies in order to live long
enough to go through the door once his ally hits the switch. In
another instance both players must make it through an excruciatingly
tough stage because the exit in surrounded by mines, forcing one
player to sacrifice their ninja to allow the other to go through
the door. Unfortunately not all of the stages in the co-op campaign
are set up this uniquely; some are just dolled up single player
levels that can be completed by one person. While still fun to play,
the co-op is a lot more interesting when you're co-operating
with another player and not, in essence, racing to the end of the
stage.
Speaking
of racing, that's one of the two adversarial multiplayer modes also
available in N+. The concept is simple; beat your opponents to the
stage's exit as fast as possible. It's another basic premise but
it does have some strategy in it; do you go full out and try to
beat your opponent to the punch, risking hitting mines and clearing
the path for your opponent if you screw up, or do you play it safe,
stay back and hope that your opponent fumbles? The other versus
mode is Survival, which plays just like it sounds; you and your
rivals are trapped in a level and you must dodge enemies and collect
gold in order to increase your slowly decreasing time bank so you
can outlive your opponent. Like Race mode, there is also some risk
vs. reward strategy involved here; once in the lead, do you chance
going for more gold in order to widen the gap or stay in a relatively
safe area in order to avoid death, which costs you five seconds
of banked time?
While
the ability to play all of these modes online is a very nice addition,
it does have some hiccups. First and foremost is the unfortunate
prevalence of lag; often in N+ you'll find yourself maneuvering
eerily close to some enemies and mines and when playing online it's
quite common for the game to jump the gun and assume your failure.
In turn this cues the obligatory explosion or electrical crackling
that usually signals your death, only to have your character miraculously
survive, leaving you temporarily dumbstruck, which usually gives
the game enough time to kill you - for real this time. This, along
with character-warping lag, can cause a great amount of annoyance
if it happens continuously during one session, and while it isn't
too prevalent and didn't completely mar the online experience for
me, it did cause me to die on quite a few occasions. Still, the
fact that online play is even included in the game, and to such
an extent, is a great bonus; it's just too bad the net code isn't
a little bit tighter. Any chance of a patch, Metanet?
The
second thing that brings down the online experience, and to an extent
the game in general, is the game's strict adherence to the rule
that you must complete a chapter (five stages) before your progress
saves. While the game would have normally been great to pick up
for a couple minutes when you have time for a quick crack at a stage,
this rule unfortunately makes it more of a time sink; with later
stages in some chapters regularly taking upwards of half an hour
to complete, having to beat five before your progress is saved for
later can be an unfortunate hassle that may prevent you from dipping
in when time is short.
While
it may not be for everyone and isn't quite perfect, N+ still manages
to be a great title that's fantastic value for any hard-headed platforming
fan, thanks to its rock-solid game mechanics and a wealth of content
and modes. With so much content available out of the gate, along
with a level editor and a large multiplayer component included for
good measure, N+ will keep you sending a veritable army of ninjas
to their inevitable demise for quite some time to come. Banzai!
Reviewed by Jordan Wasilka for AceGamez (All Rights Reserved).
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