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The Xbox 360 has been in homes for a little over two months now
and although the 360's Live Arcade functionality brought much amusement
in the first few weeks, since then we've only had two additions
to the downloadable titles since its inception. Last week however,
Garage Games pushed that number up to three with the release of
Marble Blast Ultra and while the game itself is very reminiscent
of the classic Marble Madness, there are plenty of additional features
that set this title apart and truly make it a worthy download.
As
you can probably guess, in Marble Blast Ultra you're tasked with
controlling a marble and navigating it through a number of obstacle
courses (sixty in total), attempting to reach the goal under the
course's par time. To complicate matters, some levels have a specific
number of gems that you must collect before the goal becomes active
and you're allowed to complete the level. So not only do you need
to find the quickest way through each course, but at times you must
incorporate the most efficient path to collect all the gems as well.
Now,
if simply rolling your marble through a level was the extent of
the gameplay, this would be a fairly boring game. However, Garage
Games have spiced things up by giving your marble the ability to
hop, in turn letting you cross short gaps, jump over small obstacles,
or climb mild inclines. Your marble also has a blast meter that
slowly fills during play. If you happen to reach a spot on the course
where a normal jump won't do the trick, while at the jump's peak
you can let loose a blast that will propel you that extra distance,
letting you reach higher plateaus or traverse longer crevasses.
Not
only are each of the levels challenging in themselves, but as you
make your way through more difficult courses you come across terrain
covered in ice, fans that try to blow you off the level, moving
platforms, pinball bumpers, or even gravity modifiers that flip
the level's gravity 90-degrees, giving you access to locations that
were previously impossible to reach. The courses aren't the only
things with tricks up their sleeve either, as you also have access
to various power-ups to get you through any situation. These include
speed boosts, super jumps, increased effectiveness of blasts, a
hover copter and even a power-up that makes your marble gigantic.
The
levels are designed very well, with a selection that includes a
great mixture of both large and small maps, and there is usually
more than one way to tackle the situations provided in each. The
difficulty also gradually increases as you make your way through
the Beginner and Intermediate levels, then you'll find a drastic
increase on all levels within the Advanced category. Many times
this will leave you banging your head against the wall attempting
to figure out the best way to reach the goal in the allotted time.
Fortunately you do have the option of simply skipping levels if
you get too frustrated and come back to it once your nerves are
a bit calmer. This creates yet another 360 Live Arcade title that
takes very little effort to learn but a lifetime to master.
Something
else that caught my eye after hours of playing is how much detail
went into creating each environment and marble. The textures on
the level's surfaces are spectacular, as you can see the small imperfections
on the tiles and a slight reflection on surfaces coated in ice.
The marbles, though, are the real eye candy, as each has its own
personality. For example, some are translucent with a colored hew
and others have patterns such as an eight ball or a smiley face.
My favorite would have to be the marble that is simply a polished
steel ballbearing that reflects the entire environment in its surface.
The physics applied to each marble are also wonderful, as a simple
understanding will let you predict how a ball behaves fairly accurately.
However,
where the level design and overall gameplay leave little to be desired,
there are some other aspects that may have players wanting more.
The most glaring of these is the all-too-close camera angle that
the developers chose to stick with. While this does allow you to
see the detail put into each of the marbles, you cannot zoom out.
Eventually you get used to this angle; however you'll find yourself
attempting to adjust the camera to get a better view of the playing
field while trying to safely navigate a narrow pass on more than
one occasion. Also, the same background is used for each level and
while it doesn't interfere with navigating the courses, I would
have enjoyed a bit more color variety for the backdrop. Finally,
the same music track is used throughout the entire game, some portions
of which sound remarkably similar to Gunther Levi's Ding Dong
song. That being said, you may find yourself switching over to a
custom soundtrack shortly after starting your marble navigation.
Once
you're finished with the single player mode (or just too frustrated
to continue), Garage Games has included an interesting multiplayer
feature where up to eight other marblers can battle to obtain as
many gems as possible within the given time period. To aid in your
gem collection, all of the game's power-ups are available, some
keeping their main function, such as using the super jump to reach
gems on a higher platform, where others have taken a more sinister
route like the size boost, which lets you barrel through the competition
and smash them into oblivion. As you could guess, Marble Blast Ultra's
multiplayer can get pretty hectic. Unfortunately there is only the
one multiplayer game type, so after a while you may begin to tire
of the same old gem collecting and wish to get back to the single
player mode.
Having
Xbox Live not only allows you to compete interactively with other
Marble Blast players, but your completion times are also uploaded
to the leaderboard at the completion of each level. This allows
you to see how your marble skills rank with other players around
the world in each of the sixty levels. And although there hasn't
been official word on future expansions, this game is an excellent
candidate for new Live Arcade downloadable content, such as new
levels, and of course new marbles.
Marble
Blast Ultra drives the point home even further when compared to
the launch lineup of the 360 the Live Arcade may just be where the
bulk of your enjoyment is had with the system right now. This title
brings back all the memories of Marble Madness but with countless
alterations and improvements. There are a few things I wish could
be improved, such as the camera and music, but these shouldn't prevent
you from spending £8 for all the content this game provides.
Reviewed by Zach Lark for AceGamez (All Rights Reserved).
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