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Miniature toy cars racing around large-scale, everyday objects.
Sound familiar? For those more 'experienced' gamers amongst you,
it should conjure up fond memories of the fun-filled, action packed
Micro Machines series of games (while the younger readers might
well have come across the more recent offerings). If for some reason
you've not heard of, or played the Micro
Machines series, it revolves around racing miniature vehicles
around everyday objects, with the main objective of simply winning
the race. Oh, and also smashing your opponents vehicles off the
map for added fun!
With
this in mind, it's clear to see where Load Inc. have sourced the
basic idea for Mad Tracks, and whilst the concept of Micro Machines
remains strong in the game, they've incorporated some new features
to show they're not just copying a classic. For starters, the cars
are powered by a spring - sort of like those toy cars you have to
pull back and release so they zip off before slamming into the nearest
wall. This means that you can't just hold down the accelerator throughout
the race - you've pretty much got to ration how much power you use.
Players
race in different 3D environments such as miniature golf courses,
around a child's bedroom floor littered with toys you can slam into
to create obstacles for the person behind you, and even a full size
pool table. Perhaps the best thing about these numerous environments
is that it removes the monotony of simply racing for the sake of
racing. Don't get me wrong - Mad Tracks lets you do this if you
want to - but personally I feel it's more fun to play the other
various game modes for added multiplayer shenanigans. Featuring
fifteen events in total, Mad Tracks offers a range of different
ways to play, and most of the events are different; some are plain
and simple racing, whilst others will involve more complex tasks
that get you utilising the environments more.
These
extra modes are quite welcome too; not only can you race, but you
can play different game types, like 2 on 2 football where you and
a mate can play on a foosball table with the aim of trying to push
a ball into your opponent's goal using only your car. Although it
sounds pretty simple, it's quite strategic too. Will you go all
out for that goal to beat your opponents into submission? Or will
you play a defensive game, chasing opportunities when they arise?
It's completely up to you, and that's what I like about this game.
Sure, it's obviously not going to take on the likes of FIFA
or Pro Evolution
Soccer, but in the short term it's probably twice as fun.
Aside
from the football, players can take part in similar events such
as mini-golf (or should that be mini mini-golf?!) where you push
a ball around a course with the aim of getting your ball into the
hole first. Or how about a game of darts, where you get three attempts
to jump off a ramp onto a dartboard below, with the winner being
the car that gets closest to the bullseye? These fun-filled games
are just a few examples of the different events you'll take part
in with Mad Tracks.
Oh,
and did I mention there's an array of highly amusing weaponry available
in the form of pickups on each level? Just another added feature
that's transformed Mad Tracks into potentially one of the most fun
Xbox Live Arcade titles yet! I've got to say, there's nothing more
infuriatingly funny than firing an explosive rocket at your friend
and knocking them off the side of the map just before they pass
the finish line and beat you. How do I know this? It happened to
me the other night and although it's pretty annoying, it was actually
one of the funniest moments I've had whilst multiplayer gaming on
the Xbox 360. I'm still being humiliated by it over MSN as I write
this review. The plain old rocket is not all though - oil slicks,
mortars, spring regenerators, spring destroyers, intense headlights
to temporarily blind the players around you, and how about a freeze
ray to turn that pesky opponent into a block of ice for a short
period of time? This isn't a comprehensive list either, but it does
highlight the diverse methods available of extinguishing your friends'
hopes of beating you, or even your hopes of beating your friends.
The weapons are perfect for exacting that sweet revenge and humiliating
your buddies every time you see them!
The
graphics in Mad Tracks aren't groundbreaking, but they're perfectly
acceptable considering the size limits for Live Arcade games. Through
your behind-car perspective you'll notice that the levels are fairly
well detailed (although you really should be looking at the road,
unless of course you like smacking into stuff and bouncing off the
track). The cars are quite basic in appearance; you get to choose
between three types (light, heavy, sports), each with slightly different
stats and a different appearance. There's not really much more I
could comment on with regards to the graphics - the game looks good,
especially so as it utilises real-time reflections, but I can't
help but feel that the texturing and modelling of the items within
the game is quite basic. However, the graphics are certainly on
par with other Xbox Live Arcade titles.
The
sound is also fairly decent; the menus are accompanied by a great
synthesized fast tempo track, which is quite good in comparison
to some of the other Live Arcade titles. However, once you get into
the game, you'll immediately notice the monotonous whining sound
the cars make; since they aren't engine powered, they don't make
different sounds depending on how hard they're being pushed, so
instead you get a sound that is likely to make you want to turn
the sound down - or better still, play your own soundtrack. The
weapon effects are good though, and clear enough so you can tell
which weapon has been fired by your opponents, giving you enough
time to brace yourself.
The
biggest problem with Mad Tracks is its length. At 800MP, it costs
the same as most of the other games on the Xbox Live Arcade, but
for those 800 points you get a measly 15 events - that's 15 levels
that you can play on, and those are fixed in their game type; you
can't pick which a map then pick a mode. I should mention that those
15 levels will fly by quicker than a super-charged Ferrari at full
pelt. In fact, I managed to complete the game with all gold medals
in the best part of an hour, and once the single player levels are
completed, you won't want to revisit them, as they don't really
offer much in terms of replayability, so you're pretty much stuck
with playing the game with your buddies either over Xbox Live, or
sitting next to them on the sofa. There are two further downloadable
content packages scheduled to hit the Xbox Live Arcade, each offering
a further 15 tracks, but these will cost you in the region of 350
points each. I guess if you're playing Mad Tracks often with buddies
then it's justified, as there's hours of fun to be had here, but
even then, there's only a certain amount of times you can race around
the same levels before you get bored and move on.
Mad
Tracks is an excellent little game. Though it's short, it offers
a whole lot of fun, especially in multiplayer mode where I can almost
guarantee you'll be either badly humiliated by you friends, or you'll
humiliate the heck out of them. Is it worth the cost? I'd have to
say it is - it's a perfect party game you can play with your Xbox-less
friends, as it doesn't have the steep learning curve of the likes
of Forza Motorsport 2. As it's certified as an 'E' for everyone,
it's fun for the family too - I'm sure the kids will have almost
as much fun knocking you off the course as you will launching rockets
at them. So check out the demo as soon as you can, and you'll see
that this is one of the most entertaining and fun games yet to grace
the Xbox Live Arcade.
Reviewed by Harmz Singh for AceGamez (All Rights Reserved).
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