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Let's be clear: the original Xbox - that big, black brick of a console
- was not, by any stretch of the imagination, a success. If it hadn't
been for a certain first-person shooter from an unassuming studio
known for their not-quite Doom-killing
work on the Mac, who's to say if Microsoft would have weathered
the storm that met its clumsy entrance into the industry? But Halo:
Combat Evolved saved the brand from utter embarrassment; it
built the install base, outmanoeuvred the sceptical press and inspired
the fans immeasurably. It was the single most significant reason
to buy an Xbox, and it seemed a portentous sign, an unspoken promise
of the great things that could come - if only the console had enough
time to flourish.
Microsoft
was canny enough to know that it had lucked out, but its hunger
to recapture the inestimable success of Bungie's console debut left
the mighty corporation short-sighted. It rushed out an ambitious
but unpolished sequel that disheartened many involved and knocked
the fledgling fan community for six by dropping the Xbox outright
in favour of its impending successor. Jumping the queue was a bullish
move that could have stopped the building momentum of the platform
in its tracks - even now it's uncertain how much good the decision
did Microsoft in the long-term. The Xbox 360 sold out at launch
around the world - of course it did - but early adopters found there
was precious little fun to be had with their fanciful new consoles.
Precious little lead-time meant that the launch games were uniformly
unimpressive and third-party pickings were slim for much too long.
More to the point: while a next-gen Halo was as good as assured,
no-one expected it to arrive for years. Bungie, quite simply, weren't
ready to save Microsoft again, and for a long moment, it looked
like the 360 could suffer the same unfortunate fate as the dodo
and the Dreamcast.
Then
Geometry
Wars: Retro Evolved happened. It's impossible to know just how
significant Bizarre Creations' first Live Arcade game was to the
eventual success of the 360 and its subscription-based online offering,
but to say that it was anything less than crucial is to undersell
its importance. A twin-stick shooter at once instantly accessible
and incredibly deep, Retro Evolved was a showcase piece that helped
justify a great many early-adopter expenses. It was an instant classic
that brought the very best arcade games to mind: addictive and frenetic,
simple but challenging, Retro Evolved proved to be, like the Halo
franchise before it, all the validation that gamers needed to buy
into the next generation of hardware. It was, as much as any single
game can be, a perfect bite-sized experience - not, you might think,
the ideal candidate for a sequel. But it sold, and a lot.
Three
years on, Bizarre Creations' modest masterpiece has returned to
XBLA, and in its absence, the little game that arguably saved the
360 has seen several intermediary iterations. Hidden away in Project
Gotham Racing 4, Geometry Wars: Waves was a short, sharp shock
that spun the familiar mechanics of Retro Evolved into a brief but
thrilling new kind of experience. Meanwhile, Geometry Wars: Galaxies
for the Wii
and DS took
the titular mode of Retro Evolved and wrapped it around a lengthy
campaign of isolated encounters, as well as introducing geoms, little
crystals dropped by defeated enemies that bumped up your all-important
multiplier. Geometry Wars: Retro Evolved 2, in its turn, incorporates
these new mechanics seamlessly, demonstrating with absolute assurance
that there's life left in the old arcade game yet. But at twice
the price of Retro Evolved, the first question this sequel has to
face down is that of value for money. Its six modes - versus the
original's two - make for an easy answer, an ideal back-of-the-box
brag (if only there were a box to brag on the back of), but what
truly sets Retro Evolved 2 apart is the distinctness of those modes.
Almost without exception, the new ways to play are each as complex
and interesting as the original Evolved mode, which itself makes
a welcome return.
It'll
take maybe a half-hour for players to unlock all six of the modes
and it's a surprise, initially, to see that Evolved isn't the starter
course of this lavish spread; the only mode available when you first
start the game is Deadline. A familiar experience, Deadline is basically
Evolved as we know and love it but with infinite lives and a definite
endpoint at the three-minute mark -yet those simple differentials
subtly change the way the game plays. The only real penalty for
losing a ship is your momentum, so a collision or two aren't going
to devastate you in the way that losing a life in the first three
minutes of Retro Evolved would. And if you're shooting for the leaderboards,
you'll want to focus on rounding up geoms to build your multiplier
as quickly as possible. Deadline is pick-up-and-play familiar but
distinct enough to draw you into the crucial differences between
Retro Evolved 2 and its predecessor; a great mode to start with,
in all.
Spend
enough time with Deadline and you'll unlock King, an unapologetically
King of the Hill-influenced mode of play where you cannot shoot
unless your ship is parked in one of several rings around the arena,
which is all well and good except these safe zones begin to phase
out the second you arrive within them and while the enemies are
largely unthreatening to begin with, the longer you last, the more
of them spawn. It doesn't take long for King to devolve into that
characteristic mess of colours and shapes that the Geometry Wars
franchise is known for, but what sets this mode apart is that it's
not so much about wiping out every enemy so much as surviving the
onslaught long enough clear a path from one ring to the next.
King
is one of the more strategic modes of Retro Evolved 2, and - alongside
Pacifism - it makes for a great change of pace between the bursts
of more traditional twin-stick shooter fare offered by Deadline,
Waves, and the returning Evolved mode. This isn't to say that those
modes of play aren't worthwhile but rather that the quieter intermissions
make such balls-to-the-wall action all the more effective when it
comes. Despite their consistent strength, however, the best of the
new modes is one of the more thoughtful alternatives. By taking
away your ability to shoot, as in King, Pacifism turns the core
mechanic of traditional Geometry Wars gameplay on its head. You
can still destroy the constant stream of enemies but it takes more
than just pointing the right stick in their general direction; Pacifism
brilliantly subverts the usual cat and mouse routine by casting
players as not the hunter, but the hunted. You'll have to dodge
and weave around the mass of enemies that quickly build up, playing
on single-minded AI foes that follow you doggedly until you can
lead them to a gate. Zip through the gates while avoiding the deadly
edges to trigger a pleasing explosion that take out all the unrelenting
blue enemies in close proximity; chain gates together and the explosive
area widens. You won't last long - in the end it's almost survival
horror - but you can amass a truly impressive score relatively quickly
and there's nothing in Retro Evolved 2 quite so satisfying as the
pop of a perfectly-timed gate traversal and the resulting flood
of geoms.
Evolved
mode, meanwhile, does exactly what it says on the tin. Three lives,
three bombs and a myriad of enemies make it the deepest, most flexible
mode of play, but - perhaps as a reaction to the die-hards bored
by the calm before the storm in the original Retro Evolved - the
difficulty ramps up perhaps a little too quickly, meaning that most
players will see precious little of what the latter stages have
to offer. Nevertheless, Evolved will hold your attention long after
the brief but brutal formations of Waves mode - harvested almost
wholesale from its origins in Project Gotham Racing - have humiliated
you for the last time. All the same, it's great to see Waves available
without the racing-game entry barrier and, to top it all off, there's
Sequence, the final unlockable mode, where the tried-and-true Geometry
Wars formula is separated into a series of intense thirty-second
slices that are by the halfway point almost impossible to survive.
When
all is said and done, Retro Evolved 2 offers quite the package.
It's probably the best value you'll get for your money this year
on XBLA and the chances are you'll be playing long past that point,
honing your skills in an endless effort to dominate the leaderboards
that the developers have brilliantly incorporated into the mode
select screen. Bizarre Creations plainly understand that without
robust online functionality - a disappointing omission, if an understandable
one - the best way to extend the lifespan of their game is through
competition. If you're connected to Xbox Live while playing then
the high-scores in the corner of the screen aren't even your own,
but those of your more skilled friends. Expect some pleasant abuse
when you beat someone's Pacifism record and count on gloating voice
messages when a compatriot takes yours down. Like Burnout
Paradise's seamless Freeburn multiplayer, it's the ideal integration
of a brilliant system that we can only hope other developers work
into their own efforts.
Visually
and aurally, Retro Evolved 2 is a significant step up from the original.
It runs in full HD and the extra resolution is well spent on sharper
ships and still-more extravagant particle effects that distort the
arena nearly beyond recognition. At times it can be a little difficult
to see everything that's going on, but when the going gets tough,
Bizarre has built in unique sound cues to clue you in on the particulars.
The soundtrack, too, is excellent, a clever concoction of pulse-pounding
anthem and electronic ambience whose only real failing is that you'll
have to be hella good to hear it all. Retro Evolved 2 more than
matches up to the original - go back to it after a few rounds and
you'll find the graphics muddy and the audio lacking by comparison.
In
fact, in just about every respect, Bizarre has done a bang-up job
of making Geometry Wars relevant again. Geometry Wars: Retro Evolved
2 looks, sounds and plays better than such a simple shooter should,
by all rights; it's breathless, frenetic and addictive in all the
right ways - and definitely not for the faint of heart. If the Xbox
360 is in any danger of flagging then Bizarre, at least, have got
Microsoft's back, because what they're created in Retro Evolved
2 is singularly the best game on XBLA to date. Evidently, there's
potential left to wring out of the old twin-stick shooter yet.
Reviewed by Niall Rough for AceGamez (All Rights Reserved).
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