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This new Xbox Live Arcade game - the debut release from Dundee-based
Proper Games - is all about sheep herding. Thankfully it's a puzzle
game though, not an exquisitely detailed realistic simulation (let's
hope that no game developer ever runs with that idea) so
there is a fair amount of light-hearted gameplay involved. I have
therefore been spared the terrors of realistic shepherding but have
I been saved from a lacklustre game? Fortunately I have, as FLOCK!
is truly life-changing, just for the whole uniqueness of the experience,
if not for its almost-perfect quality.
The
first unusual element of FLOCK! is that there is absolutely no story
laid down in stone for you to follow. There is just one simple statement:
there are aliens and they want farm animals. They're mainly interested
in sheep, but cows, chickens and pigs are also ripe for the plucking.
Unlike other games that start with an introduction and then funnel
you down a particular path, FLOCK! simply states "There is the concept,
make your own story out of it," allowing imagination to run rampant.
So whilst your initial reaction might be disappointment at the lack
of a story, there are infinite possibilities for your own interpretation
of what might be behind the aliens' interest. Peaceful gamers could
suggest that the aliens are saving the helpless critters from catastrophic
floods and other natural disasters. On the other hand, the aliens,
lacking the brute force for open conflict yet still hankering for
galactic domination, could be trying to drive humans to extinction
by taking away their food source. Maybe the idiotic aliens think
livestock are the dominant species on this planet and just want
a friendly chat in their ships. These are all valid reasons. However,
I formed a much more convincing (in my mind at least) theory. I
believe the aliens are abducting cows, sheep, pigs and chickens
so they can sneak onto our planet in disguise, studying it and our
military effectiveness, biding their time until a large enough force
has landed before dealing a swift decisive blow, crippling our defences
and leaving our homeworld open for a full scale invasion. In fact,
I am absolutely sure that all cows are actually angry and violent
aliens in disguise - aliens with ray guns!
Whatever
the reason, the mysterious aliens require someone to pilfer the
cuddly critters. Who could be charged with a task of such monumental
importance? You, of course - always trust a gamer for tasks of this
magnitude - and thankfully harvesting livestock is, on the surface,
quite simple. Most animals have an innate and ungodly fear of flying
saucers that cast beams of light on the ground and you are provided
with just such a craft to collect them. Position your UFO behind
the sheep and, God willing, they move forwards, away from the shining
light beam of evil. I say "God willing" because the cowardly creatures
have a tendency to scatter; they usually go where you instruct,
preferring to flock together into a big group for safety in numbers,
but there is always one who will stand up to your authority or crash
into some scenery and get left behind, at which point things become
more difficult.
To
rescue the lost lamb you need to turn your ship, which is a simple
control-stick-tilt away, but as the UFO moves round, the beam shifts
position, terrifying the herd and opening gaps for even more critters
to run amok - perhaps even forming a completely separate flock for
you to corral. It's apparent that even advanced technology does
not make the occasional animal abduction any easier for our fun-loving
aliens. That's not the end of the hardship either, as trying to
get your saucer back behind the animals is taxing, pushing the flock
back and undoing all of your progress if you are not careful; you
need to fly the ship around the sheep and then swoop back in from
the rear, like a military general leading a flanking manoeuvre on
an overwhelming enemy army.
This
might on the surface seem tactical, slow-paced and difficult, but
this is just not the case and you'll get the hang of how to move
the UFO successfully and herd sheep into flocks without frustration
after a few short trial and error sessions. The game never loses
its challenge though, as the pesky animals always find ways to defy
you, but it does become a lot easier with practice. Aiding you in
this task is an amazing level structure, starting with an un-baa-leviably
easy (the developers' joke, not mine) one and progressing up into
terribly taxing, tricky nightmares, building up your sheep-herding
skills in stages before unleashing the real challenge. This effortlessly
smooth difficulty curve is complemented by a very strong 'one more
go' factor; I'm so hooked on FLOCK! that you're lucky I stopped
for long enough to write this review! This is brought about by the
regular introduction of something new and unfamiliar, be it a super-fiendish
scarecrow that horrifies nearby sheep (sheep really are afraid of
a lot of things) or magical catapults that can be used to hurl animals
over indestructible stone walls. Increasing this "what's coming
next" excitement, all successfully completed levels unlock a different
object to be used to create your very own levels or occasionally
reward you with an upgrade to your flying saucer, such as a tractor
beam to move loose obstacles out of the way.
Completing
a level and getting those rewards isn't as easy as getting animals
from one end of an area to another though, as per the usual sheep-rustling
activity (not that I have stolen sheep before, of course), because
the pesky farmers have a very twisted idea of farm management and
have laid out their farms - hedges, fences, pigsties and all - into
absurdly complex puzzles. This means that each level is one large
puzzle for you to solve in a similar way to the one puzzle per level
style of World of Goo.
For example, each different animal type has its own unique ability,
which often impacts the way a puzzle needs to be solved. Sheep,
made out of cotton wool, shrink when squirted with water, while
cows are heavy enough to move large objects but have short tempers
and often stampede, charging forward uncontrollably. Chickens can
glide across gaps between land, allowing them to reach places that
other livestock cannot, but they have a natural aversion to poo
piles, scattering when the pongy stuff appears in their path. Pigs
(my favourite animal) specialise in causing problems because they're
completely spherical and roll about at quite a pace, making them
harder to steer. They also love to roll in poo - as is only proper
for pigs -temporarily forgetting the terror of your flying machine
as they cover themselves in muck. Examples of puzzles that arise
from these characteristics include getting sheep wet so that they
can pass under low obstacles or knocking down fences with ferocious
bovines.
Another
similarity to the fantastic World of Goo is that the end of a puzzle
is marked not by a Goo pipe but by a towering, orange, bell-like
mothership dropped off by the UFO you eventually pilot at the start
of a level. This engine of doom highlights the ground in front of
its door with a light green glow and any animals herded into this
area are sucked inside. Every pet vacuumed up in this way knocks
one required animal off the quota for level completion, and when
this falls to zero you no longer need to abduct any more animals;
pressing the Y button reattaches the UFO to the mothership, initiating
blast off and displaying a level score.
Of
course, your score is of vital importance for an Xbox Live Arcade
game, primarily because it gives you bragging rights in the pub
but also because aliens favour those with high scores. A crucial
factor as you fight to stay on their good side is time; aliens hate
inefficiency, so the quicker you fill your quota of livestock, the
better. The best pilots, rounding up animals in painfully quick
times, are rewarded with a gold medal, while the less adept have
to settle for a silver or bronze, though sometimes you are awarded
nothing. You can progress to the next level even if you don't receive
a medal, albeit with a diabolically low score, so you should definitely
consider trying that level again, until you have some sort of medal
under your belt.
Time
is not the only factor that affects your score, though; after you've
fulfilled the quota and completed the level, you can always delay
launch while you round up the leftover animals for a small yet worthwhile
increase. This doesn't impact the time for successful abduction
either, so if you have achieved a medal then there's no need to
worry about losing it. In addition, you also get some extra points
from a host of other activities, including destroying objects such
as trees with your UFO's tractor beam (when you unlock it) or rolling
the spherical pigs into pinball bumpers - Pork Pinball! It's not
really worth spending hours doing this though, unless you love getting
every single point that a level offers, as the increase is small
in comparison to the time factor in filling your quota.
You
wouldn't expect to see pinball bumpers on a farm but they (quite
bizarrely) blend beautifully with the surroundings. It is this eye
candy that I find exceptionally difficult to describe. The crux
is that everything in the world is stitched or stuffed like a soft
toy. The ground is a patchwork quilt of greens, yellows, oranges
and browns, depending on the seasonal setting, and sometimes you
arrive in the night, blanketing everything in darkness and making
the farm all the more spooky as the glow of fireflies lights up
pockets of the land and sea. All levels take place on islands, surrounding
by water that sloshes about realistically and looks gorgeously clear
and warm as it flows over brightly coloured pieces of coral. However,
be careful not to herd any cuddly critters over the edge and into
an early grave.
The
island farms are populated with all manner of items too, such as
fences, trees, boulders and bridges, all rendered in cartoon style,
in keeping with the stuffed and stitched theme. The best visual
feast though is the insanely cute and cuddly animals, such as the
fluffy white sheep, little more than bouncing cotton-wool balls
with eyes. Also worth looking out for are the very British Highland
cows, looking like a cross between Dougal from The Magic Roundabout
and a mop, with thick stands of hair draped over their bodies. All
this fluff and string does give the appearance of something intended
for young children, which may discourage some players, though the
stylised visuals do make it stand out from the crowd. It's really
down to personal preference whether the soft toy style works for
you, but I feel it's superb.
The
animals all sound like their barnyard equivalents too; cows go moo,
sheep bleet, chickens cluck and flap their wings about madly when
scared (this review seems to have degenerated into a children's
book). The music shares the same quality and when you first play
the game it's impossible not to jam along with the hillbilly style
country soundtrack. The main menu music and some mid-level tracks
remind me of the outrageously funny alien comedy film Men In Black
- a great setting for the humourous nature of FLOCK! The minor niggle
I have is that, at its default level, the music is simply too loud,
requiring a quick trip to the sound options menu. In addition, the
flashy music can, on some levels, be slightly too overpowering,
drowning out the wonderful ambient effects and getting in the way
of your thought process as you attempt to plan a route that solves
the puzzle.
There
are over fifty levels included, so you won't have to worry about
this very original and well-executed arcade game being over in a
flash. However, most levels should be over in under ten minutes,
so you'll speed through them fairly quickly if you're determined
- one weekend would be ample time for an avid gamer. However, doing
this is slightly missing the point of FLOCK! - it's a game to dip
into for a quick dose of fun and not something designed to keep
you playing for days on end, with replay value coming from perfecting
your captures for those elusive gold medals and high scores. There's
also a co-operative multiplayer to bolster the lifespan, where you
and your friend each have your own UFO and must work together to
herd a flock of animals into the mothership. This often involves
extra tasks that one UFO would struggle with, such as gates that
must be held open by a tractor beam or large rocks that are too
unwieldy for one UFO to move. Unfortunately, this multiplayer is
for local play only, meaning that you need to have a friend or family
member handy. The lack of online play is disappointing and for some
may even rule out the mode altogether, but the multiplayer does
not really add anything extra, it just expands on a very solid foundation.
Aside
from co-operating with nearby friends, there is the scores feature
I mentioned earlier; you can replay levels for the highest score
or to maintain your place at the top of the leaderboard. Perhaps
the most exciting thing though is the inclusion of a map editor,
allowing you to create your own levels. You don't have to be a technical
guru either, as levels can be constructed with ease; you simply
select an object and drop it in a suitable position. Most of these
objects (trees, hedges and what not) are only useable after certain
single player levels have been completed however, so you'll have
to get a fair way through the game before you have access to the
cooler bits and bobs. These extras come in extremely handy when
making the farmyard equivalent of Rome, yet they are definitely
not essential - you are free to start your mad creations as soon
as you switch on the game! Thankfully you can test drive your level
at any point, to make sure you are actually building something that
works. With your cartography finished, you can upload your masterpiece
to Xbox Live for others to explore, giving the game almost limitless
replay value if the feature proves popular.
I
can't keep talking till the cows come home though (I demand a promotion
after that quality pun) [Are you kidding? Consider yourself lucky
to still have a job! Ed.] so it's time to sum up this odd yet enjoyable
gen. I have very rarely enjoyed an arcade game as much as I enjoyed
FLOCK! - it's cute, enjoyable, original, funny, quirky and a little
bizarre. What more could you want? The only real drawback is its
longevity; how long it will last really depends on whether or not
you're interesting in perfecting your performance, whether you have
someone to share the co-op mode and how much the gaming community
will use the map editor and upload their creations. This is an enjoyable
game to dip into, a fun puzzler that offers some great pick up and
play fun. There is no evolving storyline that unravels after completing
levels, no complex plot twists and no evil villains to thwart; FLOCK!
instead epitomises what games were invented for in the first place:
pure and simple fun.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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