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1993
certainly was an eventful year. Bill Clinton was inaugurated as
President of the United States. The Maastricht Treaty took effect,
formally establishing the European Union. Nirvana released their
last ever studio album before Kurt Cobain's death. Oh, and a game
you may have heard of was released, which went by the name of Doom.
Everyone knows and (mostly) everyone loves Doom. It did the whole
controversy over violent videogames thing five whole years before
Grand Theft Auto would surface and take its crown - and while id
Software's original corridor based, Nazi-erific death dealer, Wolfenstein
3D, represents the debut of the first person shooter, Doom is truly
the game that defined the genre and shot it into what might just
be the most popular genre in videogames. [It's also the first truly
3D first person shooter - Wolfenstein used graphical trickery to
emulate 3D. Ed].
Doom
has landed on Xbox Live Arcade and truth be told, it's bloody awesome!
As is the case with the majority of ported XLA games, Doom remains
untouched and unchanged, although it's not a port of the original
Doom, but rather Ultimate Doom, which added nine extra levels onto
the game's original twenty-seven. For those of you who've never
played it (and if you haven't, I almost think that you quite
frankly don't deserve to call yourself a gamer), Doom sees you taking
control of the last survivor of an incident at the Mars facility
of the United Aerospace Corporation (UAC), who are experimenting
with teleportation between the planet's moons, Phobos and Deimos.
However, something goes wrong and hordes of demons pour through
the teleportation gates and your friendly neighbourhood space marine
must make it out alive. Basically, you run around, press buttons,
avoid obstacles and slaughter hundreds of unpleasant demonic monstrosities.
And it's great.
Yep,
everything from the original is here. First up, the weapons - you
start off with nothing but a pistol and knuckledusters, but throughout
the game you gradually come across beefier weaponry in the form
of a chainsaw, shotgun, chaingun, rocket launcher, plasma rifle
and the almighty BFG 9000. And believe me when I tell you that you'll
need them, with the amount of unholy personifications of unbridled
nastiness you'll encounter. Everything from lowly shotgun wielding
zombies to the Cyberdemon, a ten-foot tall horned atrocity with
a rocket launcher for an arm, plus everything in between, such as
Lost Souls, flying fiery haired heads, and the Arachnotron, a robotic
spider that won't hesitate to singe your face with plasma.
Doom
can be enjoyed with up to four players. You can all either blast
through the single player levels co-operatively, or engage in frenetic
deathmatches where the demons take a load off and let the space
marines shoot each other to pieces. Tremendously, both co-op and
deathmatch can be played in either split-screen or online over Xbox
Live, so retro-licious four-player fragging never has to stop -
even if your friends are all blind drunk and draped over your sofa
and/or curtain rails, or you just had no friends to begin with.
Playing in both single and multiplayer also earns you Achievements
as you progress, available for fulfilling tasks such as beating
levels and/or episodes on specified difficulty settings, finding
all the items or a secret area in any level and racking up enough
kills in online deathmatches - as is the case with all XLA games,
there's a total of 200 points to be gained.
While
the gameplay in Doom is still as solid as ever, its shortcomings
when compared to today's first person shooters do stick out a little
bit at times. The thing that is blindingly obvious is that you cannot
look up or down. You're stuck facing directly forward, so while
shooting at enemies higher up or lower down than you is still handled
by an auto-aiming feature of sorts, it's still a little hard to
line up some shots. The only other disappointment is that while
playing single player or the split-screen multiplayer modes, the
framerate is consistently slick, but when playing over Xbox Live
- either co-operatively or competitively - lag can be a serious
issue, ranging from tolerable to entirely unplayable. If all players
have a spiffy enough Internet connection then all is well and you'll
be blasting demons or each other straight back to hell with no problems
at all; but be warned, choppy connections will seriously hinder
your enjoyment. Doom on XLA from a presentation standpoint is pixelated
and old-looking, but that is exactly how it should be. Here it's
been upgraded in high-definition, but the textures, character and
item sprites and suchlike remain completely untouched. Aurally Doom
also still rocks. The music is just as catchy or unnerving in places
as long-time fans will remember, plus the gunshots still have a
satisfying meatiness to them.
I
forgot how much I loved Doom, but the game's re-release reminded
me just how much I love it and exactly why. Not many older games
hold up as well compared to the newest games on the market as Doom
does, which remains fantastic even thirteen years later and no doubt
will remain so for another thirteen years. It's one of the most
symbolic, enduring and entertaining games of all time and its transition
to Xbox Live Arcade is only let down by the occasional lag of online
play. Regardless of whether you have any fond memories of this game
or you're too young to have played it back in the day, go straight
to your Xbox 360 and cough up 800 Microsoft points. You won't
be disappointed - and here's hoping for Xbox Live Arcade versions
of Doom II and Final Doom as well!
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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