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Since Geometry
Wars remains one of the most popular games on Xbox Live Arcade,
I feel a math equation is appropriate here:
Pac-Man
+ Geometry Wars = a game that came out 18 years before Geometry
Wars and originally played nothing like it. The first of the three
Crystal games, Crystal Quest, has been revamped for the Xbox Live
Arcade (which is more than some other retro games can say), but
with stiff competition from a slew of other dual-stick games where
one stick moves your on-screen counterpart and the other directs
the shots, Crystal Quest has a bit of trouble keeping up even with
the addition of the ability to fire in any direction with the right
analog stick.
If
you're curious about the origins of this game, and why the retro
mode is so freaking bright and colourful, it was the very first
game to support colour displays for the Apple Macintosh back in
1987. Written by Patrick Buckland (who is involved with this true-to-the-original
remake), you play as a small crystal ball and fly around a large
squared space collecting small gems around the screen and then heading
through a gate, which only opens when that task is complete. As
you advance through the levels, the gameplay not only gets faster,
but you'll run into randomised obstacles, the gems increase in huge
numbers and enemies begin to attack you after being unleashed from
portals on both sides of the screen.
Your
crystal ball is armed with the ability to shoot by using the right
analogue stick, so you can take out most of the enemies or use a
smartbomb to eliminate all foes and mines on the screen. And unlike
the original mode, using a smartbomb does not induce a seizure!
One of the best parts of this game is the variety in the small enemies
that come into the field; some simply float around and get in your
way, others attack you with shots that dissipate or continually
rebound, and there's even a couple that lay as many mines as possible,
or won't even attack you until you destroy them, exploding into
a cluster of spikes that speed off in every direction.
A
nice feature that Crystal Quest does have over a lot of other similar
games (and there are plenty) is a difficulty setting. The game is
pretty easy on the default setting, but extremely challenging on
the harder setting; this is great for gamers that just don't have
the knack for this sort of title but would like to enjoy it anyway,
something they can't do with Geometry Wars or Robotron 2084. The
game quickly gets very hard around the tenth level on this setting,
where mines become a huge problem and your crystal explodes instantly
upon any contact - something that does not happen on the default
difficulty.
However,
something it does not have over Geometry Wars is graphics.
Unlike Geometry Wars, which takes advantage of a very smooth framerate
with great particle effects, Crystal Quest looks very plain, and
despite being rebuilt for the 360, doesn't quite look like a 360
arcade game should. It has some nice vivid colours in it, and a
good border for those with HDTV to enjoy, but nothing will jump
out at you. If your sound is only at medium volume, as mine is most
of the time with arcade titles, the only sound effect you're likely
to hear is the noise the game makes when you fire with the right
analog stick. The rest of the effects work, but aren't what you'd
expect for the action you're performing, being simple and plain.
The music is in the same style of AstroPop,
which isn't exactly a good thing, as the entire game is made up
of one single loop that repeats over and over... and over.
The
retro mode is exactly as you'd expect; if you've never played it
before, you'll see a lot of things that inspired this remake and
a lot of things the remake has that the original doesn't (such as
the ability to fire at enemies in any direction - the original only
allowed you to fire in the direction you were travelling, making
the game much harder.) However, I'm warning you now, since this
was the first game to use colour on the Mac, it is very bright,
especially if you're using component cables on your setup. You also
can't earn achievements in this mode, so it's here mainly for nostalgic
and historical value. It is neat seeing the fantastic new enemy
designs compared to their original counterparts though!
The
achievements in Crystal Quest are generally very easy to obtain.
10,000,000 points seems like a lot at first, but putting the game
on hard allows you to get it within the first few levels. Finishing
wave 60 is something you can do on your second or third run-through
of the game, avoiding mines for 20 levels is easy on the default
settings, as is getting 1,000,000 points without dying (especially
easy on the hard setting.) It's also simple to get that amount of
points without using a smartbomb, which in turn leads to having
30 smartbombs in hand at anytime. The harder achievements include
zapping 20 enemies at once and collecting 30 bonus crystals in one
game, but with a little effort they're easily obtained.
The
difficulty settings, responsive controls and some nice visual download
content to boot make Crystal Quest stand out from a slew of other
dual-stick control games and I'd recommend it over SmashTV or Robotron
2084 in a second, but it isn't quite up there with Geometry Wars.
However, if you're a fan of these types of games and have burnt
out your copy of GW, I'd definitely recommend this game to you;
just be sure to put it on the hard difficulty, as you can really
get sick of it on the moderately easy default setting, especially
in the slow early levels. Not a great arcade title for the 360,
but it is a good one and there are much worse ways to spend 400
Microsoft points, especially if you're just looking for achievements.
Buy it during the next drought when there aren't any new games coming,
but for now save your points for something that doesn't involve
travelling with the left stick and firing with the right! Like The
superb Cloning Clyde, for example…
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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