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Most puzzle games are basically the same, when you think about it.
The goal is to group matching items to remove them from play before
they reach a boundary and thus end the game. AstroPop follows this
precedent, but with some unique twists. For starters, the pieces
are upside down from the tradition puzzle game, there are four different
space pilots to play as, they all have a special move and you can
gather power ups from the playing field that affect the pieces.
All of this adds up to a unique and fun experience, although don't
rush out and buy it just yet...
The
basic concept isn't that basic at all. On the bottom potion of the
playing field is a ship that you control by sliding it from left
to right (there's no up and down movement, you always stay at the
bottom, Space Invaders style). At the top of the screen is a wall
of coloured bricks that slowly makes its way down towards you, and
if it gets beyond the danger threshold, which is practically on
top of your ship, then it's game over! Your goal is to grab pieces
with your ship's energy beam and place them somewhere else on the
board with the intent of putting four or more pieces of the same
colour in contact with each other to clear them away. If you clear
pieces out from above some others, the pieces below them fall upwards
(the gravity is reversed!) and can create large combos, much like
nearly every other puzzle game ever made, so you should have a good
idea of how that works. Using the R and L triggers to grab and release
(or the face buttons if you prefer), the game can move at a very
rapid pace, depending on how quick you are and if you know where
you want to put the pieces. Your ship's magnet can hold up to six
pieces of the same colour at once, so it's possible to gather a
large amount and send them back, exploding instantly, or just move
a couple and release them into a big group of similar colours.
As
you progress, you'll discover there's a lot more to AstroPop than
you first realised. Soon you'll find stones on the field that you
can't pick up with your ship, power ups that freezes the board so
other pieces can't come in for a short time and special bricks that
clear out an entire row or column instantly. There are also explosive
bricks that destroy all nearby pieces or a brick that completely
removes a certain colour from the playing field. When all these
powers ups are combined, you can get some great strategy going,
such as using a column-breaker to hit a row-breaker buried in the
field, which in turn hits a colour explosion piece and makes a massive
combo that removes almost all the pieces from play. Combos can be
set up as well, but that is a skill that takes a lot of time to
learn, especially when the game moves as fast as it does in the
later levels.
There
are even more power ups to be found, including a poison brick that
poisons any piece it touches for too long, rendering useless until
it's removed (which can only be done by clearing bricks directly
touching it) and a power up that makes every piece of one colour
energised, resulting in small explosions when cleared that take
out nearby bricks as well. The ultimate power ups, however, belong
to each individual character. Throughout gameplay, a meter on the
left side of the screen fills up, and once it's ready you can unleash
your character's SUPA weapon (I wouldn't be caught dead saying that
out loud. Because, you know, I'd be dead...), which varies from
pilot to pilot. Vector, the lead character, uses a simple energy
beam that breaks apart any brick it touches. Another pilot, Sprocket,
randomly selects bricks on screen to take out, with the hope the
remaining bricks will collapse and form combos, which is a more
strategic but solely based on luck attack. The two unlockable characters,
Vixx and Turbot, have more strategic weapons; Vixx's allows you
to auto target any blocks you want and destroy them, which is handy
if you can spot combo chains or know how to create them very well.
Turbot's special is less powerful, as it only freezes the screen
and removes harmful bricks, but is helpful nevertheless.
The
Story mode lasts as long as you can extend it, but the actual storyline
ends around level 32. Every character has text-based cut scenes
that all intertwine together, and though it's nothing special, it's
nice to see some story and characters put into a puzzle game like
this. Every four levels you get a checkpoint and a weapon upgrade,
plus there are also some bonus puzzle challenges thrown into the
mix for good measure. Playing with the different characters offers
no changes outside of the weapon abilities, but it is a handy way
for the developers to add some longevity to the game; especially
when one of the achievements is to complete 32 levels with all four
of them - not an easy task, especially near the higher levels.
The
only other mode in AstroPop is a very challenging Survival mode
that you'll be fortunate to be able to make last for five minutes
- the world record is a mere thirteen minutes, with the mode containing
two achievements: one for surviving five minutes and one for nine
minutes. This mode is fun if you're into survival modes, but be
warned that it picks up pace very quickly. The rest of the achievements
in AstroPop are quite challenging to get; there're some easy ones,
like unlocking characters, earning an easy 25,000 points, and...
well, that's about it. The rest include beating 32 levels without
using your SUPA weapon once, clearing the screen of blocks 5 times
in one match, completing a level in 25 seconds or less, beating
all 10 puzzle challenges, getting a huge combo, clearing 100,000
bricks total, and so forth. Trust me, some of those are not as easy
as they sound!
Graphically
AstroPop is good, with some quirky character designs and superb
explosion effects for the bricks. Mixed with some great sound effects,
the only real flaw graphically or on the audio-side is the music,
which is so quiet and repetitive that you either won't notice it,
or you'll notice it right away and decide to get a custom soundtrack
playing.
AstroPop
is a unique experience, but as it only features a repetitive story
mode, with each character playing identically, and a short survival
mode, it hurts the replay value, even if the main goal is to complete
32 levels of the story with everyone. There are some great puzzles,
but you have to play through the story mode to complete them, and
if you fail, you have to just hope that you get the same puzzle
again next time. A separate, giant puzzle mode like Bejeweled 2's
excellent take on this would've been perfect, but alas, nothing
like that is here.
The
cute characters, quirky storyline and unusual approach to the genre
make AstroPop a blast for a while, but you'll be unlikely to want
to play it for more than short bursts. If you purchase it, there's
no doubt it'll become one of those games you put on quickly between
other games and progress through at a very slow pace, which isn't
really a bad thing, as that is sort of what the Arcade is all about,
anyway. The only thing really holding me back from flat-out recommending
this to puzzle fans is the fact that Lumines Live! is right around
the corner, with a whopping 1200 price tag and major download content
support. If you have the points to spare though, AstroPop is a safe
buy for those looking for a good puzzle game with a unique concept.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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