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Some games are so incredibly 'okay' that it's very difficult to
think of anything to say about them. They're not bad games - they
don't do anything particularly poorly - they just bimble along,
neither infuriating nor invigorating, neither interesting nor annoying.
Between the triple-A classics and the abominable, unplayable wrecks
lie the also-rans, the workhorses, the near misses - or, as I shall
endeavour to call them from now on, the Wolverines.
Loosely
based upon the recent summer blockbuster, X-Men Origins: Wolverine
Uncaged Edition is a third person action adventure with one unique
selling point: extreme and unpleasant violence. If the big screen
versions of everyone's favourite regenerating, admantium-clawed
mutant have been a little too tame for you, then fret no more because
Raven's game is waist deep in blood and viscera. And twitching corpses.
And giblets. With a plethora of finishing moves, quick kills and
special attacks to perform, all of which result in dismemberment,
disembowelling and other words that begin with 'dis' and end with
innards spraying all over the screen, if you're looking for insane
gore then you've come to the right place.
Surprisingly
enough you play as Wolverine, leading the angry hairball through
a number of missions, some set in the past, some set in the present
and all of them rigidly linear. Invisible walls and magical, indestructible
boxes block your path at every turn, funnelling you towards your
objectives. Alongside the slaughtering of thousands there are also
boring platform sections that test your patience and the kind of
puzzles that a child could happily solve whilst falling headfirst
out of a tree.
The
controls are simple enough, with the analogue sticks controlling
movement and camera, while the face buttons are assigned to jumping,
slashing, throwing and Wolverine's feral sense, a sort of GPS that
points you in the right direction and reveals hidden aspects of
the environment. Finally, the shoulder buttons deal with special
attacks and dodging. Despite being an all but immortal being, Wolverine
can take enough damage that he becomes incapacitated, allowing him
to be captured by whoever is after him at the time, adding at least
a little bit of peril to the proceedings. There are some RPG-lite
elements as well, with Wolverine levelling up and gaining new powers
and abilities as he does. It's not a complex system and it adds
no real depth to the game, but it at least allows a mite of control
over how your own little Wolverine develops.
The
game is powered by Epic's ubiquitous Unreal engine and whilst it's
usually steady and reliable, there were moments where texture pop
in, stuttering animations and odd glitches all raised their ugly
heads. They didn't detract too much from the experience but they
are symptomatic of another unfinished movie tie-in rushed out to
meet an overly ambitious deadline. The soundtrack is pretty much
what you'd expect from a game of this type - orchestral sweeps with
the occasional crunching guitar part when there are bosses around
- while the sound effects are suitably squelchy and the voice acting,
which is mostly provided by the actors from the film, is reasonably
inoffensive. The grunts and growls that Wolverine makes as he slashes
and butchers everything in sight become annoying after a matter
of seconds though, sounding more like a second-rate Tasmanian Devil
impression than anything threatening or animalistic.
Levels
range from an African jungle populated by machete-wielding natives
and blue teleporting mutant things to military facilities manned
by a variety of soldiers and robots and soldiering robots, plus
the likes of a snowy wasteland, a Casino and the sky. There are
behemoths to cut down, helicopters to launch yourself at, four-armed
assassins to de-arm and morbidly obese men to ride around a supermarket
upon. The levels quickly become repetitive, especially the African
flashback levels, which eventually become so similar as to be indiscernible
from one another, while the larger boss battles are simply a case
of dodging, lunging and hitting then rinsing and repeating over
and over again.
Wolverine
Uncaged runs out of ideas about halfway through, stringing together
a bunch of boss battles with no levels between to break them up.
The platforming sections levered in to create the illusion of pacing
feel a little 16-bit, with switches to stand on, platforms that
only stay in one place for a set amount of time and beams to cross
with perfect balance. The combat is fluent enough to keep things
interesting, but even that begins to drag; once you've seen Wolverine
lift a man above his head and then repeatedly stab him in the gut
once, you've seen it a thousand times. And you will. The environment
can be utilised, with spikes, fire, forklift trucks and electrical
boxes all available to use for the despatching of baddies, but even
this isn't enough to keep your attention; it's not so much that
the sections are boring - it's that you've already done them all
before. There aren't enough set pieces, enough "wow" moments, enough
differences to keep you excited and entertained.
As
also-rans go, X-Men Origins: Wolverine Uncaged Edition is squarely
in the middle of the pack. There's nothing spectacularly broken
about it - and indeed in places it can be wonderful fun - but outside
the gore there's nothing of any particular note, nothing that sets
it apart from the massive gaggle of other third person action games
that are clogging up the market. As a movie game it's much better
than most, but as a videogame it's little more that unremarkable.
You may well find yourself enjoying Wolverine Uncaged but unsure
as to why, so unless you're a troubled youth in need of constant
digital violence or a Marvel comics completionist, this is one to
rent.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
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