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Those of you with an intimate knowledge of the history of the Dynasty
Warriors and Samurai
Warriors franchises will have to forgive me now, because while
I have played these titles briefly in the past, I'm by no means
an expert in what has come before. Warriors Orochi combines the
two to boast an impressive roster of over seventy playable characters
from the history of the Warriors sagas.
The
main premise behind Warriors Orochi is that the villainous Serpent
King has gathered all the heroes together to basically slog it out
and see who'll triumph. That's about as deep as it goes and therein
lies the game's first issue; it's pretty hard to be motivated to
peruse through a game when you have absolutely no real story unfolding.
I'll admit that as the game progresses there are a few little revelations
here and there that I might have been impressed with had I played
through the previous games, but unfortunately it just didn't hold
my interest and at times I didn't have the first clue what I was
fighting for.
There
are four different story types to play through, but I was hard pushed
to find much difference between them. Once you've selected your
story, you're given three characters to take into battle - one whose
focus is on technique, one who is the strongest and one who is the
fastest. As you'd expect, they do exactly as you'd imagine; the
technique fighter is a good all rounder, the speed characters whilst
not so hot in battle are great at finding some space when things
get a little hectic and the strong ones lumber around dishing out
heavy blows and taking a lot of hits without too much problem.
The
gameplay, as with all the Warriors titles, is essentially an updated
Double Dragon or Golden Axe affair, where you're pitted against
waves after waves of similar enemies with a few bosses chucked in
for good measure. You'll want to make sure that your controller
is in tiptop condition, because playing this for an hour will age
it by a month! Seriously, it's button bash city as you repeatedly
smash away to plough through the hoards of enemies that flood the
screen with a tidal wave of bloody violence. The sheer number of
foes on-screen is immense, but for the most part it's a bit like
swatting flies. Bash the X button and three or four of them will
be knocked down; once they're up again, bash it again and they're
dead. Then there's the B button, a powerful attack that'll take
out a good few enemies around you, while the Y button executes a
speed attack (once you've held it down long enough). And that's
pretty much the entire game.
Once one character is dying or has run out of the energy needed
to perform the stronger attacks, a flick of the right trigger brings
in your next character. This whole character switching thing could
have been made really good if it actually mattered strategically
who you use, but for the most part you're simply switching because
you're low on energy.
I
must admit that after an hour I was bored out of my mind - at the
end of each level you defeat someone and they end up joining you,
which does make things a little less tiresome as the game progresses
because you don't end up being forced to play characters you don't
like using. Still, I needed some motivation to continue and so I
decided to call on a mate at this point and see if the two-player
co-op mode could save Orochi's bacon. Sadly, although this relieved
the tedium a little, the gameplay was still too dull to hold our
interest for any significant period of time. The game just stays
the same - the enemies get harder but you get stronger and level
your character up, or level up the weapons to make them stronger,
so it's just the same, same, and more of the same. If I were to
draw a difficulty curve it would be a straight line, perhaps with
the odd slight peak here or there.
The
co-op mode is also hampered by an absolutely diabolically poor draw
distance; you can only see around twenty steps in front of you,
so you're constantly losing each other. I could understand and maybe
even forgive a draw distance such as this on a last gen machine
when you take into account the sheer number of enemies onscreen
at anyone time - but not on a 360, and particularly not when the
graphics are so unbelievably poor. The locations, landscapes and
interiors are badly drawn and bland, featuring little of the way
of detail and crisp textures, while there's not a great deal of
variety to the enemies either, who barely look like belong on an
Xbox 360. This is odd considering that the cut scenes actually look
okay. There's a nice long intro with pretty good graphics (not amazing,
but good) and I assumed that the cut scene I was watching was using
the in-game engine; but no, all Orochi had done was lull me into
a false sense of only slight security. The voice acting is a disaster
too; each character has two or three lines they like to shout out
in a fight and they just keep repeating them over and over and over,
while the music and battle noises are fine, but fail to rise much
above acceptable at any given point.
It's
not all bad though I suppose - there's definitely something to be
said for a game where you can switch off your brain for half an
hour and I expect some younger gamers will enjoy the ease and simplicity
of the gameplay - but it's simply too shallow for a serious gamer.
In fact, it's probably too shallow for a casual gamer! There's the
option of playing through the game in free mode once you've unlocked
a level, so you can play through it again without any of the storyline
and using whatever characters you like, but unfortunately the characters
aren't different enough to make this worth bothering with and I'll
be amazed if you get through it all once, let alone have the desire
to subject yourself to the unending tedium a second time around.
Warriors
Orochi completely fails to move the Warriors series into a next-generation
dynasty. The ancient concept is still the same, the button-mashing
combat is as shallow as ever and all the playable characters, modes
and levels in the world can't alter the fact that the gameplay boils
down to just hitting the same buttons over and over again to pull
off the same moves over and over again to mow down the same enemies
- over and over again. Worse still, there's not even any eye or
ear candy to enjoy, with a presentation that only sounds okay and
looks downright awful for a supposedly next-generation title. I
suppose that kids might have some fun playing this with a mate for
a short burst, and the real die-hard fans of the series might enjoy
yet more of the same, but really there are far too many awesome
games available on 360 at the moment to ever justify wasting your
money on this.
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).
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