|
I've never seen Wanted and I'm not sure I need to any more - if
it's anything like the game, it's a quick-paced action flick with
great special effects and sarcastic banter that's worth a rental
but probably not a purchase.
The
first point to make abundantly clear about Wanted: Weapons of Fate
is that it's undeniably great fun. The duck and cover mechanism
is quick and reliable, with a simple press of the A button seeing
your character Wesley diving from one point of cover to the next
or sliding from the top of a table to a desk. Behind cover you can
blind-fire, but unlike games like Gears
of War, you basically never hit anything from this position.
Instead, if you shoot close enough to a target, the corners of your
screen feather white and you have the opportunity to dive from cover
to cover extremely fast while your opponent is apparently dazed
from the shots. This allows for some complex flanking maneuvers
that allow you to drop more polygons than the fabled E.T. landfill.
There
are only three guns available in Weapons of Fate, two of which are
basically indistinguishable from one another, although most people
probably won't see this as a major issue due to the fundamentals
revolving around your acrobatic maneuvers rather than your weaponry.
Besides carry-around guns, there are also sniping and mounted turret
sequences where you must kill a certain number of baddies before
moving on. Sniping is relatively easy, if not a bit ironic due to
the decision to constrict you to one area, hence making you more
of a target than you might hope. The mounted gunfights however are
without a doubt the worst part of Weapons of Fate. Your crosshairs
don't line up to anything in particular, your turret shield quickly
breaks away, and you usually die, leaving you to restart the challenge.
They aren't fun but at least there are only a handful of them throughout
the game. There are also several timed events, where you must shoot
bullets and enemies within seconds while the game takes control
of your character's movement, which is actually relatively amusing.
They're not incredibly hard but they feel very cinematic and certainly
not as stale as button-press quick time events.
The
true magic of the game comes when you seamlessly combine your abilities
to quickly and effectively dispose of entire roomfuls of enemies.
You can reach over the table you're sheltered behind and stab enemies
before diving to a new cover, bullet curving and dropping another
enemy. It really is stylish - there's no other way to describe it
- so it's too bad there isn't some sort of a scoring system for
stylish skills, along the lines of The
Club.
The
visuals are dark, gritty and surprisingly violent; splotches of
blood form on the screen and everything becomes tinted red when
you're shot repeatedly, finally turning gray right before you die.
Close combat kills too are gory, with Wesley repeatedly stabbing
enemies while blood splatters in every direction. The in-game locations
vary widely, with some fights taking place at night on rooftops
while others are set in broad daylight in France.
The
writing is witty and crude, and the voice acting is done well, with
actors James McAvoy and Morgan Freeman reprising their roles as
Wesley and Sloan respectively. The tone is a mix of action films
and videogame storytelling and the medium is utilized well; the
protagonist starts his narration by addressing you - the gamer -
as a fat nerd whose brain is slowly melting under corporate consumerism.
Sections in the game skip between Wesley and his father Cross, as
you piece together the mystery of the fraternity of assassins and
track down your mother's killer.
Weapons
of Fate also brings back cheat codes in the form of Binaries that
you can uncover by purchasing a collector's edition of the Wanted
film or alternatively having access to a 56k dialup modem. These
binaries unlock several sorts of fun but mostly gimmicky modes to
play through, although the main reason to use them is to unlock
the achievements that require them.
The
main problem with Wanted is that it basically only has one mode,
a single player campaign that really doesn't last long. The campaign
is short enough to be fun for two play-throughs at least, but the
only real incentive to continue playing is unlockable characters
and achievement points. A harder mode is unlocked at the conclusion
of the first play through, but this mode isn't brutally challenging.
It's not entirely a bad thing that the Wanted: Weapons of Fate is
so short though, because this saves it from becoming overly repetitive.
Ducking behind cover, curving bullets, witty banter - it's all played
out just enough to seem fresh. Wanted is a good game but it's an
easy kill and with a full retail price tag it might seem a little
too short for some, making it ideal fodder for a weekend rental.
Reviewed by Nic Vargus for AceGamez (All Rights Reserved).
|