|
It's hard to play WET and refrain from drawing comparisons to John
Woo's Stranglehold when the basic premise is essentially carbon-copied
from Midways flawed but firmly enjoyable wire-fu blaster. The similarities
between the two titles end here, as this latest entry to the stunt
shooter pack fails to deliver the explosive, stunt-filled bullet
orgy we were promised during development. At least the soundtrack
is brilliant...
That
this latest effort from French developer Artificial Mind and Movement
was supposedly shelved then reinstated in July 2008 suggests it
incurred some kind of development hell, which would go some way
to explaining how ropey the whole thing looks and feels. However,
you can't help feel that after years of development, the studio
should have addressed many of the games inherent flaws, such as
the erratic camera and the utterly insipid lead character Rubi,
voiced here by Dollhouse actress Eliza Dushku.
Things
do start off with promise however, with the retro grindhouse visuals
and scratchy camera effect overlaid to create a grunge vibe that
really does catch the eye at first. Although after a while it gets
a bit tired and seems to exist only to paper over mucky visuals
that have aged poorly following years of production, much more than
the flashy rendered screenshots would have you believe. The plot
is confusing, starting with gun-for-hire Rubi battling gangsters
to reclaim a stolen heart her client needs for a vital transplant.
What follows is a series of double-crossings, globetrotting adventures
and a quest for revenge. It should be the stuff of big-budget action
blockbusters, but in reality it winds up blurry and convoluted,
rendering it hard to care about the incredibly anti-climatic conclusion.
Rubi
herself is an uninspiring and incredibly unlikeable lead, dropping
an endless tirade of unnecessary expletives, relishing in the suffering
of her victims and giving off embarrassing levels of 'bad girl'
attitude that makes her character verge precariously on the edge
of parody. With no back story or real fleshing out of her character,
you never really get under her skin to discover what has driven
her down the cold-hearted, blood stained path of the mercenary.
Then again you may find it hard to care because after all, who wants
to get to know a woman who enjoys stabbing men in the privates just
because she can? Definitely not a girl you would take home to meet
mother that's for sure.
The
enemies themselves are the definition of cookie-cutter; Chinese
goons in suits, spouting embarrassingly offensive one liners such
as: "I'll give you my secret sauce!". With only three enemy variations
throughout the whole game, don't expect the experience to differ
much for the short duration. Rubi has to acrobatically blast her
way through goon in suit with pistols, goon in suit with samurai
sword and goon in suit with mini-gun. Well this is not entirely
true, as the enemies are re-skinned depending on the location, with
London swapping suits for fisherman outfits as you battle through
a grey and poorly textured fish cannery. Exotic stuff.
Pulling
off acrobatic gunplay typically involves leaping around tight corridors
or larger arenas with several enemy spawn points that must be blocked
before proceeding. Pressing A makes Rubi jump and by shooting while
in mid-air, you will enter slow-motion mode which lets you dual
target two enemies at once using your pistols, shotguns, SMGs or
explosive crossbows. This is fine in theory but the range of moves
is entirely limited and barely makes use of the environment. Part
of Stranglehold's genius was how easy it was to create fluid combo
kills by sliding belly-first on trolleys, ramping down banisters
and seeking out new trick lines as if it was some demented game
of Tony Hawk's Pro Skater. Here you are limited to jumping, sliding
on your knees, sliding down ladders, jumping off enemies heads for
leverage or spinning round poles.
Even
in slow-motion, killing enemies is a real piece of work, with some
foes taking a full ten shots to the chest before going down on 'normal'
difficulty setting, leaving head shots as the only sure thing. However,
the unhelpful aiming reticule makes this harder still coupled with
an equally confused camera that seems to get stuck when you leap
backwards into a wall while shooting, swinging above Rubi's head
instead of giving you a clear view of your advancing attackers.
As a result your combo chain will deplete all too quickly.
The
higher your combo, the more style points you earn, acting as currency
that can be cashed-in for new abilities and weapon upgrades at the
mid and end-level store. None of these purchases alter the game
drastically; even new sword combos or death-defying stunts are luxuries
your points cannot afford, leaving you with uninspiring upgrades
such as bigger ammo clips, rate of fire and increased health bars.
The scope to implement a deep and tactical combat system similar
to Devil May Cry is massive here, but instead Rubi can execute generic
swings by hammering X or rising slashes by using B to knee-slide
first then attack. These are hardly anything to write home about
and are less than effective when fighting groups of enemies unloading
clip after clip into you without let-up.
There
is one significant moment early on in the campaign that seems as
if it may redeem things somewhat and this involves a short cut scene
where an enemy rushes Rubi with his sword only to get shot point
blank in the head, with the resulting blood spray splattering all
over her face. Understandably peeved by the mess, she gets angry
and enters rage mode causing the visuals to shift to a block colour
style which is similar to Suda 51's Killer 7, with a neat red, black
and white cel-shaded art style. The soundtrack ramps up and you
have to fight your way to an end point, battling an increased volume
of goons who shatter and dissolve when killed.
It
looks wonderful, but unfortunately, once you've seen the preceding
goon-rushing, face-shooting, blood-spraying, rage-getting cut scene
play for the fifth time throughout the campaign, all impact is well
and truly buried. Re-using elements in games is not uncommon, but
that the developer couldn't even bother coming up with increasingly
gory and messy reasons for Rubi to get angry and all covered in
blood speaks volumes about the deflated feeling you get from playing
the game. The same goes for the arena areas that are almost always
guaranteed to involve fighting a pack of goons that endlessly respawn
from doorways, led by a mini-gun toting leader. You can set your
watch by it.
Another
neat idea that fails to deliver are the challenge missions that
will pop up every time Rubi gets a new weapon, tasking you with
running around her Texas junkyard hideout, passing through checkpoints
while shooting at targets. All well and good, but without an in-HUD
map or objective pointer, finding your next gate can be a real pain,
which is not helped by the naff camera. Static viewpoints are an
issue at times in the challenge areas and within the main campaign.
These usually come into play when you tackle platforming sections
that try to mimic Prince of Persia, but wind up as several poorly
signposted trial-and-error sections, with one too many leaps of
faith.
It
is clear that the developer has tried to give WET a Quentin Tarantino
aesthetic quality, closely resembling the director's Grindhouse
instalment Death Proof in terms of the grainy retro visuals and
the superb soundtrack. The tunes on offer here are spot on, with
a trashy punk and soul vibe that could be right at home in any of
his movies, but instead feel wasted here. Visually this tries to
capture the same vibe but instead falls very flat. When a stage
that sees Rubi freefalling through the debris of an exploded airliner
at tens of thousands of feet while shooting it out with plummeting
goons feels as boring as it does here, you can't help but feel that
the game will never pull it back before the end credits roll all
too quickly. Unsurprisingly, it doesn't, as even the final boss
battle winds up being a long and incredibly dull quick time event
cut scene.
WET
promised so much but after years of development has delivered very
little. The visceral, no-holds barred blend of gunplay and stunts
that were hinted at initially have failed to materialise here. For
little more than the price of a burger meal you can do one better
and buy Stranglehold instead. While not perfect, it at least provides
a brief, but thrilling experience that lets you pull off some truly
insane stunts that WET fails to establish. That said, if you do
want a few hours of mindless, over the top gunplay, wait for the
price to drop a bit before buying this.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
|