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Here's my prediction for the near future: Vikings are going to be
the next 'big thing'. No, I don't mean that the worshipping of Norse
gods and raping, pillaging, and plundering are coming back in -
I'm talking about the entertainment industry! Fantasy has come back
strong thanks to The Lord of the Rings and Harry Potter among others,
and Greek epics have been popular lately, with the likes of Troy
and 300. Then of course there's the pirate revival, courtesy of
one Johnny Depp (okay, a few other people were involved but let's
face it, Captain Jack Sparrow steals the show every time!) But when
was the last time you saw a really great Viking flick? With CGI
effects being what they are today, I'll be amazed if we haven't
had an epic Viking movie by the end of 2010. It's not just Legoland
getting in on the act early though, because The Creative Assembly
and SEGA have teamed up to release Viking: Battle for Asgard, which
it turns out is a pretty enjoyable action adventure romp.
Things
aren't looking good for Asgard since the undead legions of Hel (yep,
that's the name of the game's female antagonist, who is the Norse
Goddess of Death) have risen up from the underworld and invaded
en masse, slaughtering the population and enslaving the survivors.
What we need now is a hero with a mysterious past who's guided by
a god and has an affinity for wading through hordes of fiendish
soldiers, infiltrating encampments and running errands for all and
sundry. Enter Skarin, who for a change doesn't have to take on countless
enemies single-handedly... at least not for the entire time.
Battle
for Asgard doesn't make the best first impression - at least it
didn't for me. Its opening cut scenes (and indeed the few brief
snippets throughout the game) reek of laziness, as comic book style
cut outs tell a back-story that would have been far more interesting
in gorgeous, rendered CGI, while the narrator is such a hammy over-actor
that he gives the Crane brothers' childhood theatrical hero, Jackson
Hedley, a real run for his money (and in case you haven't seen the
classic Frasier episode The Show Must Go Off, Derek Jacobi's
performance was wonderfully horrendous).
Indeed,
even when the game begins, the luscious graphics and atmospheric
home camp where you start your journey is spoiled by such daft inconsistencies
as being told there's no mead to drink when there are several tables
full of Vikings drinking merrily away, and being able to buy maps
that show you the exact location of every bag of gold, urn (to smash,
Zelda
style) and treasure chest, making you wonder why instead of selling
maps for a nominal fee, the guy in question didn't just collect
the gold himself (and indeed why no one else has picked up these
obvious, flashing items since). Other such classics as you progress
include wading into the rather impressive waves on the beach only
to nonsensically drown, being told that there are Vikings tied to
poles left out on the beach to die by someone who's about two hundred
yards away from them but for some reason is incapable of loosening
a rope, and having to pay a fortune to an undead Norse warrior to
learn new combat moves - apparently there's a use for cash in the
afterlife after all. While it might seem like I'm being harsh about
very minor issues, this illogical silliness does slightly detract
from an otherwise convincing, fully formed game world.
Thankfully,
the word of import here is "slightly", because once your adventure
gets underway you'll discover a huge, sprawling world to explore,
rendered with loving care and attention, complete with some distinctly
next-gen visuals. Each of the several isles you visit on your campaign,
while fairly similar overall, is filled with distinctive scenery
that fits the time period of the Vikings in every respect. On your
travels you'll be liberating camps, lumber mills, mines, watchtowers,
ruined temples and full scale cities from Hel's legions, and each
looks very convincing. In between these pockets of civilisation
you can wander down to the coastline to search among the wrecks
of Viking longboats for mead that's washed ashore, explore many
dark caves for gold and prisoners to liberate, look out over the
vast oceans from high cliff tops and saunter through picturesque
areas of countryside, dotted with trees, paths, flaming torches,
derelict buildings and more. The amount of detail on every texture
and object is impressive, and combined with the ambient sound of
the wind, singing birds, the waves lapping on the shore, your footfalls,
and the weapons on your back clinking together, the result is an
atmospheric world to venture through.
The
main problem however is that Skarin is very slow - painfully slow,
in fact. Admittedly he's a hulking brute who you wouldn't expect
to win any sprinting competitions, but given how huge each isle
is, an alternative method of transportation would have been very
much appreciated. Riding a horse, transforming into a wolf or a
bird, or even calling upon your dragon allies to swoop down and
drop you off at the location of your choice would have made such
a huge difference to the exploration aspect of this game. However,
other than the leystones, which are dotted around each isle and
allow you to travel instantly from one to any other, you're stuck
with the slow, monotonous trudge as you meander about the place,
moving towards the next encampment to liberate while looking for
gold, mead, and Vikings tied to poles along the way. It can be frustrating
and it will be a big turn off for some gamers, but if you can cope
with Skarin's lack of speed then you should enjoy the rest of what
the game has to offer.
One
element of Battle for Asgard that I feel works really well is the
stealth. Whenever there are enemies nearby, Skarin automatically
goes into a slightly crouched stance and begins to sneak, which
not only allows you to creep up upon unsuspecting foes from behind
and eviscerate them with a single motion - at least once you've
purchased the two vital stealth attacks - but it also serves to
tell you that enemies are nearby before you've even spotted them.
When it comes to retaking enemy encampments in locations such as
mills and farms, there are often dozens of troops, and while you
can just wade in and attack, you'll often find yourself surrounded
and hacked to death pretty quickly. It's very satisfying to sneak
around the outskirts, taking out archers and the very dangerous
lookouts who blow their horns to alert the entire camp to your presence
- and if you can continue to pick off enemies one by one until you've
whittled their number right down, the rest shouldn't be too hard
to slaughter in the open. This stealth is backed up by some of the
most natural and convincing enemy patrol patterns I've ever seen
- particularly in a couple of the fortresses where it's your goal
to infiltrate and reach the centre without being spotted. The dozens
(sometimes hundreds) of enemies act very naturally; some patrol
up and down, others walk the entire circuit of the outer paths,
some are standing around chatting, some are sparring or practising
with a bow, others still are feasting on the flesh of dead Vikings.
It's all very atmospheric and the AI routines for the many enemies
are some of the most convincing I've ever come across.
However,
once you have been spotted, you're going to need to defend yourself
- and while Battle for Asgard's combat system isn't as sophisticated
and smooth as the likes of God
of War, it's still pretty enjoyable, with enough options to
allow you to mix things up a bit. Hammering the quick attack button
works well enough but sometimes you need more, and as you purchase
combos, following up with a heavy attack produces a range of different
moves depending on your combo sequence with quick attack, plus there
are jump attacks on offer too. Soon you unlock a second attack mode
that either gives you a multiple hit super fast combo that allows
you to hack down multiple foes, or a blast of power focused on just
one. You can also imbue your sword with the power of fire (setting
foes alight for ongoing damage), lightning (added damage with shock
value for the enemy) and ice (by far the most useful of the three,
allowing you to freeze and shatter foes with ease), powered by the
red orbs that come out of almost every foe you kill, although annoyingly
once you activate this you can't turn it off, and often end up wasting
half the bar that took you a while to fill up. The block move is
also very versatile too - while blocking you can dodge (with a nice
slow motion effect if you only just avoid a hit) and you can shove,
which is highly amusing when you knock multiple foes off cliffs
or over piers to drown in the swelling waves below.
By
far the best attack on offer though is the super gory finishing
move - when an enemy is almost dead, it stands there swaying, often
missing a limb that you've hacked off, with an X above its head.
Hit the X button and watch with delight as you lop off both arms
and then behead it, or thrust your sword through its chest with
a squelch, pulling it out again with vigour as the dead enemy slumps
backwards, or even slice it in half at the waste, blood and guts
spraying into the air. The gore factor is high and very satisfying
indeed - watching the legs of a foe whose torso you just sliced
off stagger around for a few second before toppling over never gets
old! The enemy reactions to your hits are very well animated too
- they stagger backwards or are even knocked to the ground in the
wake of a flurry of blows, they growl and groan when you lop off
an arm or stab them, they block and use their shields to defend
themselves, and the interaction is all very fluid and realistic,
with some excellent ragdoll physics.
Once
you've cleared an area of Hel's infestation, the dark, stormy weather
is replaced by sunny daylight (or just daylight in the snowy regions
near the end of the game) and you know that you're okay to move
on. And this is how you progress - explore an area, discover points
of interest (marked on an extremely useful and invaluable map),
clear out encampments through stealth and brute force, liberate
Viking clans, run a few errands, find treasure... hang on, run a
few errands? Yep, it seems that the general population are lazy
and cowardly, tasking you with various chores, most of which involve
more killing. Sometimes you might need to clear out a nearby enemy
patrol or encampment, other times you might have to go to another
allied encampment to deliver a message or request supplies and reinforcements.
These errands can be tedious and require a fair amount of backtracking,
but given that the game world is very open and that you usually
have a number of tasks to complete in any order, it's not too much
of a chore. The level designs are also really well put together;
steep footpaths winding around tall hills, labyrinthine underground
passageways, sheer cliffs, bridges, rivers, waterfalls - it all
combines to make a landscape that feels like a natural formation.
While
none of this sounds particularly groundbreaking so far, Battle for
Asgard's tour de force comes in the form of huge, Lord of the Rings
scale battles where you invade enemy fortresses and cities. This
is where all those Vikings you liberated - and the dragons you've
summoned by finding hidden runes - come into play. Activated from
the map, the battle begins with a spectacular cut scene and then
hundreds of your forces collide with hundreds of legion, the numbers
of onscreen enemies giving Dynasty
Warriors, except the graphics are far superior without any draw
distance problems (and rarely a hint of slowdown, although it does
happen on occasion). The already impressive orchestral score, which
is reminiscent of The Lord of the Rings much of the time, rises
to a crescendo here, and as you wade through the troops, swinging
your blades at the myriad foes, your objective is to take out enemy
sorcerers who can summon endless legion to their aid. Smashing the
five pillars of energy that surround them, while fending off the
many troops surrounding you, can be a real challenge - and often
you have to help your troops fight their way to the area, to give
you some back up. The elemental powers of your blade come in very
handy here, as does the dragon - although not taking a major role,
you earn points for killing pivotal legion foes such as shaman,
then you can command your dragons to swoop in and lay waste to another
shaman or a battalion of archers, blasting them into oblivion with
a single volley.
Tough
legion foes like champions and giants can be found in these sections,
and later on you'll be bringing siege weapons into the fray too,
all adding to the atmosphere of the battle. Champions and giants
take a lot of pounding until finally a B appears to denote that
it's time to finally finish them off. Here you go into a God of
War style sequence of pressing buttons as they appear onscreen while
you watch Skarin perform an impressive sequence of hits and dodges
before finishing his mighty foe in such a gory manner that it puts
even Mortal
Kombat into the shade. The giants take three sequences before
they're down, slashing both ankle tendons before climbing up their
backs and repeatedly stabbing their heads and necks until they finally
die. These almighty battles are epic in scale and are without a
doubt the highlight of the game - the rest of the game is enjoyable
if unexceptional, but the build up to these battles fills you with
excitement as you launch yourself into the fray.
Battle
for Asgard will keep you occupied for a reasonable length of time
- in fact, its fifteen to twenty hours (depending upon how thoroughly
you explore the realm) is about right, given the number of great
games out there at the moment that simply demand your attention.
While it's true that once you've played through the first isle you've
pretty much seen everything the game has to offer, the enemies get
tougher, you buy more advanced combo moves and increase the power
of your magic, the locations and cities get more spectacular and
new enemy types like the giants are introduced. There's a good progression
here and while you can manage without buying health potions, throwing
axes and flamepots early on, you'll find yourself making more use
of them in the latter half of the game, particularly if you intend
to survive the final battle without being killed and reincarnated
to bag the fifty gamerpoints on offer for the achievement, a task
that took me over two hours to complete.
Viking:
Battle for Asgard is a largely enjoyable romp that introduces a
slightly new spin on a tried and true genre. While elements like
running errands, collecting gold and buying new combat moves feel
very old-school, this third person adventure has a lot going for
it - a full open, graphically gorgeous and atmospheric world to
explore, well-implemented elements of stealth, fantastically gory
combat with great enemy responses, the liberation of encampments,
and the massive battles where hundreds of allies and enemies clash
to retake cities, backed up by catapults and a dragon or three.
It's not groundbreaking and Skarin's slow pace can make it a chore
at times, but a lot of love and creativity has been injected, and
the result is an experience that will entertain the majority of
gamers.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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