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Zombies have always been regarded as low-grade creatures in the
hierarchy of undead beings. Frequenting tawdry out of town shopping
malls, clad in rags and groaning incoherently, zombies are an unfussy
lot, showing no refinement of pallet whatsoever when it comes to
selecting whose flesh they want to chomp on. Vampires on the other
hand have always been a tad more sophisticated. Somewhat particular
about whom they target for their daily haemoglobin cocktail (usually
an attractive member of the opposite sex), a vampire is well tooled
with the necessary skills for securing a satisfactory victim. A
vampire is a master of seduction, dresses well, has a knack for
silver tongued Wildean witticisms and usually lives in an opulent
hilltop castle, festooned with all the finest haberdashery of the
period. [And then there's Spike! Buffy Lovin' Ed.] Unfortunately,
Vampire Rain shows no such class and in fact has much more in common
with the shuffling ineptitude typified by your everyday run of the
mill zombie.
The
game takes place in a rainy unnamed city that for some reason is
always dark (the reason why is never explained). You play John Lloyd,
a fearless husky-voiced identikit hero complete with a mysterious
past, five o'clock shadow and Sam
Fisher complex. Joining a crack special ops team, it's your
mission to rid the streets of the growing nightwalker epidemic.
The
first thing you will notice about this game is its cut scenes. The
animation is rigid, the dialogue dreary and the syncing executed
with all of the flair of a Fifties Kung Fu movie, unintentionally
drawing the occasional snigger. The voice acting itself is hammier
than a spam factory and from the moment the game's elongated intro
begins, it is clear how little care and polish has gone into this
title. Worse still is the fact that when you actually get to play
the game, what little flow it has is constantly interrupted by these
ineffectual cut scenes, which do nothing to help maintain any sense
of atmosphere as they spell out the hokum plot.
Playing
the game itself is equally painful. Combining a mix of stealth and
third person shooting could have been so much more fun, but Vampire
Rain is hideously unbalanced. In order to encourage a stealthy approach,
the weapons (for much of the game) are mostly useless against the
nightwalkers, which can wipe the floor with you in only two hits.
Some of your weapons are not capable of dispatching even one nightwalker
when the situation calls for it, such as the standard issue silenced
pistol (it must have come with the Sam Fisher costume that Lloyd
wears). In fact, when not picking vampires off from a distance with
a sniper rifle, the shooting action is a near non-entity, turning
the game into a series of bland stealth-based waypoint excursions
punctuated by frustrating deaths and annoyingly frequent cut scenes.
The
enemy AI is appalling; when not attacking you, the so-called nightwalkers
behave like your typical GTA pedestrians, chatting to one another,
smoking and wandering around aimlessly. If you snipe one nightwalker
that is chatting to another, the remaining one will happily continue
to converse with the thin air left in place of its dispatched buddy.
There are other strange inconsistencies of design; for example,
the apparently bloodthirsty vampires can still easily hold down
a job as a night watchman (even when there is nobody left in the
town to watch). The stealth action itself is monotonous, as there
is usually only one route to take to the next waypoint, which means
there is a lot of waiting for drones to walk their pre-determined
paths until there is an obvious opportunity to move to the next
shadow or safe corner.
Movement
and object detection are also riddled with grating flaws. Traversing
the game world becomes laborious as, due to poorly executed control
detection and object recognition, you always have to wait for Lloyd
to finish going through the animation for one move before beginning
the next. This means that going from shimmying along a ledge to
hoisting yourself up can result in an unnecessary wait - and often
an untimely death at the hands of a Nightwalker.
Visually
the game is a mixed bag. Lloyd floats rather than walks - apparently
he's not connected to the ground - and has a tiresomely slow run
speed. Enemy animation is jerky, with the transition from running
to jumping looking particularly poor. The environments themselves
are admittedly rich in places, but assets are recycled so often
that it's easy to lose your bearings, with each street indistinguishable
from the next. Perhaps the only area in which Vampire Rain excels
is in the rain effects, which soak every corner of the game, forming
puddles, bouncing off rooftops and running convincingly on your
rubber suit.
The
sound effects are not up to much unfortunately and, considering
how heavily a good stealth game should rely on well placed audio
cues, Vampire Rain's sound effect design is not so much bad as it
is completely ignorant of what it should be shooting for. Coupled
with some cheesy, repetitive music (a situation-sensitive effort
that stops and starts abruptly whenever there is a change of pace
in the action) and the aforementioned awful voice acting and dialogue
that isn't even up to the same standard as your average episode
of Teletubbies, it's fair to say that Vampire Rain's audio design
is in keeping with the rest of the game's dearth of quality.
There
is an online mode, but it has been cut from the same cloth as the
main game, with slipshod design and a feeling of being hastily cobbled
together from whatever assets the developers had lying around. As
such it amounts to little more than five maps where you can merrily
capture the flag, frag the opposition or defend a base. There is
one slightly more interesting mode called Death or Nightwalkers,
a point scoring game where game leaders are given Nightwalker status
and can perform all manner of fancy attacks and jumps, but because
there is no fluidity of movement, traversing the online maps against
intelligent human opponents is even more frustrating than in the
single player mode. Expect the lobbys for this one to be as quiet
as a graveyard in the dead of night.
Vampire
Rain reeks of a lack of effort; it is hard to imagine that any developer
would defend a title so flawed, boring and ultimately devoid of
fun. There is the occasional feeling that the game will somehow
establish a cult following; it is unintentionally funny and poorly
made in all of the ways of a true B-movie, but it would be a very
forgiving geek who would allow this game to be favoured in such
a light. Vampire Rain may have been an average title ten years ago,
but by today's standards it isn't even worth a rent, so avoid it
like a hungry undead creature bent on eating your soul.
Reviewed by Fraser MacInnes for AceGamez (All Rights Reserved).
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