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There are times when the bigwigs in Hollywood get things absolutely
wrong. The He-Man movie, for example, destroyed my very early teens
with its complete disregard for everything - everything -
that was good about the cartoon. She-Ra was nowhere to be seen,
Man-At-Arms was distressingly middle-class and where the hell was
Battlecat? But, thank the Lord, with the rough always comes the
smooth, because sometimes, just sometimes, those aforementioned
bigwigs get it right.
This
year saw the release of what is probably the greatest example of
a childhood legend brought to the present day for the gratification
of every one of us who may well be grown-up on the outside, but
still carries that giggling little child within. The new Transformers
movie, in a nutshell, made me feel good. So imagine my prolonged
joy at learning of the proposed release of a videogame cash-in (sorry!
I meant tie-in). Surely, said I, they would never subject
a franchise with a legacy such as this to the usual mish-mash, quick-release,
rush-job method of game production like they have with countless
titles in the past. Surely Transformers deserves better, surely
the powers that be would see this opportunity to make a fantastic,
free-roaming, form-changing, speed-racing, RPG-lite sandbox adventure
and seize it with both hands!
Unfortunately,
however, I was wrong. Or maybe not wrong, just overly optimistic.
Because while there are some elements in the game for which developers
Traveller's Tales should feel proud, there are many more that should
force them to hang their heads in absolute shame. In the interest
of fairness though, and perhaps because I'm slightly biased towards
anything Transformers-related, I'll start by examining the good
points.
First
of all, the game is not a bad size. There are two campaigns to play
through, allowing you to choose between either the goodie-goodie
Autobots or the meaner, leaner Decepticons. Anyone not familiar
with the story should be made aware at this point that the Autobots
and Decepticons are two sides of the same robotic race who have
warred for centuries (causing the complete the annihilation of their
home world, Cybertron) over something called the Allspark, a powerful
device which gives their race life. Somehow the Allspark has ended
up here on Earth, and so have the Transformers, now waging their
war on our planet. While the Autobots are sworn to protect all life,
the Decepticons seem to delight in stomping all over us squishy
humans.
As
a good guy at heart (no, really), I naturally assumed control of
the Autobots the first time I played the game. Taking on the role
of Bumblebee, I was informed by Optimus Prime, leader of the Autobots
(voiced by the original movie actor, Peter Cullen) where to go and
what to do. A quick press of the Y button found me transforming
from car to robot and back again, so I could either walk or run
to my destination, a journey that, either way, took no longer than
five completely uneventful minutes. Missions are triggered by walking,
driving or flying into a green column of light, which then activates
a brief video before you are launched into the action. Once complete,
the columns of light turn yellow, and the mission can be replayed
at any time. Between missions, the game is, essentially, free-roaming,
although Grand Theft Autobot this ain't!
You
can drive around blindly, occasionally collecting shiny cubes to
earn unlockable bonus features, participating in pointless races
that are more frustrating than fun because of the dodgy handling,
or you can just wallop every identikit, random Decepticon that comes
your way. Although the latter is fun the first time you do it, is
soon loses its appeal, since the combat is limited to light and
heavy weapons (which you simply won't use) to hammering the X button
like it's a pop-up rodent at a Splat-A-Rat carnival game. A push
of the B button allows you to pick up objects to hurl at your enemies,
usually the only way to remove their annoying shields so that you
can wade in and beat seven shades of steel out of them. While you
can climb buildings, chuck cars around like crisp-packets and generally
destroy the almost fully destructible environments to your heart's
content, as an Autobot you get penalised for causing too much carnage.
So you're better off just heading to the next mission (which is
either driving, fighting, or fighting and driving) and getting it
over with until either you finish the game or wake up the next morning
having fallen asleep and dribbled all over the controller. Sorry,
I promised I'd start with the good points didn't I? It could be
said that playing as a Decepticon is one of the game's good points,
I suppose, since you're then rewarded for causing mayhem and chaos
in liberal amounts. Also, most of the Decepticons are planes and
helicopters and, bizarrely, the badly executed handling seems to
work better with a flying vehicle than with a road-based contrivance.
It's always more fun to play the bad guy, if we're honest, and Transformers
is no exception to the rule. The evil campaign mode manages to elevate
a bad game to a mediocre game all on its own.
Graphically,
the game is okay. It does have a slightly cartoony-feel at times,
and the cityscapes are pretty drab and uninspiring. The destructible
scenery, however is well handled, as are the screen-shaking explosions
and blurry speed-effects when you drive or fly with the nitro held
down. In terms of animation, the 360 can do far, far better than
this, however, and its just another area where the developers have
cut corners to tie-in the release date with that of the movie. The
sound effects are what you'd expect. Big explosions, revving engines,
an overly dramatic score - although extra credit should go to Traveller's
Tales for using the same voice actors from the movie to play Optimus
Prime and Decepticon leader Megatron. It doesn't add much to a lacklustre
game, but every little helps.
Something
that must be addressed in this day and age is the complete and total
lack of a multiplayer. Surely something could have been done in
this area to extend the longevity of the game, to add a little more
depth to proceedings. No content downloads, no leaderboards, no
Xbox Live whatsoever. These days, this is downright unacceptable.
Unfortunately,
Transformers: The Game is another example of lazy game development,
an obvious cash-in that doesn't try to take the story further than
the movie, offers nothing new in terms of gameplay, animation or
genre and manages to disappoint pretty regularly. As such, this
is not something that is likely to appeal to the adult gamers of
the world, no matter how crazy you were about Transformers as a
kid. Younger players may enjoy the linear, smash 'em up style of
the game, but anyone with money to spend should give this a miss.
You only have to look over last-gen attempts like James
Bond: Everything or Nothing, Enter
the Matrix or The
Chronicles of Riddick to see how a videogame movie tie-in should
be.
Overall,
Transformers: The Game scores poorly, not because it's a terrible
game, but because it comes nowhere near to realising its vast potential.
It could have been sandbox, it could have been free roaming, it
could have included RPG-elements and upgrades, downloadable content
and four-on-four multiplayer, or even better, Crackdown
style co-op. Coulda, shoulda, woulda. Instead, what we're left with,
once again, is lazy development and blatant cash farming from a
development team that should know better. Sometimes the Hollywood
bigwigs get it right; sometimes the videogames industry gets it
right. Wouldn't it be nice if they could both get it right at the
same time. Now that would be something to see.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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