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With the impending release of Electronic Arts' realistic Skate title,
Neversoft and crew really need to shape the Hawk series into a true
next generation franchise. After all, the game itself still plays
very much like the first installment from the PSOne and Nintendo
64, and the most recent titles in the series have added gimmicks
that have nothing to do with skating, thus alienating a portion
of their audience. The once cryptic Tony Hawk's Project 8, named
not only for the storyline but also due to this being the eighth
title in the series, promises to take the game back to basics while
improving the actual skating aspect. In many ways it succeeds, but
whether or not you like your Hawk how he is or you want a little
more progression will determine how much you like what has changed.
The
story-driven games of past games have been forgotten for the most
part. No longer can you bicycle like you could in Tony
Hawk's American Wasteland and the only real storyline is simple
- Tony Hawk has come to a small new town looking for the best skaters.
His campaign is called Project 8 and the local grinders are competing
to crack the list. There is very little interaction with Tony or
any other professional skaters during the game, nor is there any
developing story to follow, other than trying to work your way up
the list. Like the last title, the areas you can skate around are
all located within one city as opposed to various towns and even
countries. There are no cars driving around and there are no bizarre
storylines to progress - indeed, many things that have become standard
for the series have been removed in an attempt to take the gameplay
back to skating basics.
As
an up and coming skater you must cruise around the town completing
various skate challenges, classic ones (like having two minutes
to collect C-O-M-B-O or find a hidden tape) and ones where you must
impress the professional boarders. A great new feature comes in
the form of the various chalk challenges; instead of selecting a
difficulty, the chalk challenges involve performing specific tasks,
such as grinds, manuals or wall-rides for a certain distance. To
complete the goal you only have to make it to the first marker,
but making it to the most difficult marker - the SICK tag - gets
you the most points and elevates you up the list. It's a fun way
to retry challenges without having to change a difficulty meter
and several attempts will actually increase your likelihood of success.
Your
characters stats are determined only by performing the action you
want to increase - performing several grinds increases your balance
and the same goes for manuals. This type of stat increasing is a
favorite of mine in any genre; it just makes sense to improve by
performing the action many times instead of suddenly getting a huge
increase from picking up an item or achieving a goal and it works
very well in Project 8 (although it does take some time!) Nail-The-Trick
is the other big addition. Outside of basic slow-mo 'bullet time'
which can be activated any time your meter is maxed out, you can
click in both joysticks whenever you'd like to zoom in on your skater's
feet and create your own trick. While jumping through the air in
slow motion both joysticks move a corresponding foot on your skater,
allowing you to completely customize the trick and move your skater's
feet whenever you choose. It's a great addition and looks spectacular,
but it doesn't exactly revolutionize the series like the developers
had hoped.
The
rest of the game plays nearly identical to Tony Hawk titles of years
gone by. You still jump and grind on things that no rider could
pull off in real life, you can still nail massive combos by stringing
tricks with reverts, manuals, grinds and wall-rides and all of the
animations still look basically the same. Although Project 8 features
some impressive motion captures for the pro skaters in the game,
you just don't see them often enough to appreciate it. Furthermore,
in a somewhat odd twist, the character creation aspect of the game
is incredibly watered down and boring compared to Tony
Hawk's Underground 2, which is a crying shame as having flexibility
in determining the look and style of your skater is a big part of
the fun. There is no park creator or trick creator (as seen in American
Wasteland) and the special moves are limited to say the very least.
It's a shame that these aspects have been stripped out and it's
hard to understand why - getting back to basics in the gameplay
is one thing, but why take away features that added value outside
of the main game and don't actually affect the feel of what's happening
within it?
One
thing you can count on being improved, however, are the graphics
- particularly when you activate the nail-the-trick feature, you'll
notice a vast improvement in how the game look and plays. It's very
fluid and looks spectacular, even managing to include a good variety
of locations all within one city. There are detailed skate parks
in a local run down suburb, which you will find just outside of
the large main street area, where there are numerous shops and districts.
It's not a huge town, but what there is of it is very well designed
and it offers plenty of variety and skating opportunities, while
the graphics of the city itself are polished and look like they
make use of the Xbox 360's power. As always the sound effects return
with tremendous results - I'll never forget being impressed by the
sound of skating on a sidewalk in the early Hawk titles and it still
sounds as good as ever here. The voice acting, for the most part,
is good and the overall presentation of the sound where it pertains
to menus, cut scenes and objectives is well implemented without
being obnoxious. The soundtrack is your typical Hawk selection,
spanning numerous genres and fully customizable to your liking -
of course, most of us are likely to just put on our own tunes -
God bless the 360's soundtrack options!
Online
play makes a comeback here - but in a very stripped down way. You
can free skate the entire city with other players, or in limited
districts, but with no custom maps or ability to just sit back and
watch other riders, the online experience feels very flat and boring
by comparison to other games, and indeed even past Tony Hawk titles.
Regardless of that, all the classic multiplayer modes are here (minus
Horse, which has never managed to find its way online!)
Tony
Hawk's Project 8 is a great redirection for the series, but it isn't
quite the revolution some had hoped for. It is very much the same
Tony Hawk game, minus many of the bizarre and often lame gimmicks
from the last couple of entries. While this is a good thing, simply
removing criticized aspects and taking a game back to what it was
does not make a great title and despite some new additions to the
skating mechanics, that's exactly what we have here. THP8 will be
highly enjoyed by any Hawk fan, likely much more so than THAW, but
it won't change the minds of those who dislike the very over-the-top
nature of the series - if you're looking for a more realistic or
fresher experience then you're best off just waiting for EA's enigma,
Skate.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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