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I was only about ten when I got my first skateboard. It had a picture
of a shark on the reverse, it had luminous green wheels and it was
perfect for me, back in the day. My shark board's time under my
feet was short lived though - after falling off and grazing both
knees and both hands, I never wanted to ride it again! It was good
fun too, for the first five seconds, going down the driveway slope,
shouting "I'm doing it, I'm doing it!" before going rear over face
and getting hurt pretty bad! We ended up burning that board the
following Bonfire Night, in tribute to my tragic fall.
If
Tony Hawk had burnt his board when he first took a tumble, we wouldn't
be playing the eighth game in his series on the fabulous Xbox 360
today. Tony Hawks Project 8 has a pretty lame story - our man Tony
is looking for the top eight skaters in town for his new venture,
and you, as a created skater, have to work your way up through the
ranks to get into that top eight category. This is no easy task
either, considering that you start off at rank 200! Haven't we come
a long way from the first Tony Hawk's game?
Project
8 is the first Tony Hawk game to be built from ground up for the
Xbox 360 and PS3 - American
Wasteland wasn't a true next generation title. If you were to
build your house from the ground up, would you make changes? Yes,
you probably would. Neversoft have done just that, because Project
8 truly feels like a brand new skating game, sporting all the familiarities
and home comforts that the previous Tony Hawk games have had, but
with plenty of differences too.
The
first big difference is the graphics, which this time are in true
high definition. Your skater has never looked so realistic, and
neither have all the other skaters that ride around the beautifully
designed town that Tony is sourcing talent from. You start off in
a small area of the town, but as you progress and move up the ranks,
more and more sections open up to you, more luscious sights and
visuals, water fountains that trickle into a beautiful crevasse
- and I have to say, I wouldn't have thought that graphics would
be on the top priority list with the developers when looking at
a skating game, but anybody with that frame of mind should actually
take a look at the water effects in this game. It makes tearing
up those rails that run through water features a visual treat, that's
for sure.
As
with many of its predecessors, the main part of Project 8 is based
around a career mode. However, this time Neversoft have embarked
upon a quest to satisfy those players that still prefer the old
style achieving goals in a set time mechanic to the recent career
incarnations. Project 8 is home to many styles of challenge, but
the one that will particularly whet the old school whistle are the
chalk challenges. There are seemingly hundreds of these dotted around
town and they're marked with chalk, surprisingly enough!
Fire
hydrants might be marked with chalk and this particular challenge
might want you to Nata Spin so many times on fire hydrants in one
combo. All chalk challenges seamlessly integrate into the free-roaming
gameplay; you never really have to break off and read information,
it's just a case of seeing some florescent chalk (that looks more
like spray paint actually) and go for gold. On a pavement you might
see a chalk challenge to grind along it, so you start and the next
chalk mark is further down the line - get to that mark and you've
just achieved an amateur award for that challenge, but look - further
down the pavement lie two more marks, one gives you the pro status
and the one after that gives you the ultimate status of being 'sick'!
With these challenges you only have to do what you can handle, but
they do make you come back to try and get to the next skill level
or the next mark. Achieving sick status is extremely hard, so you'll
really have to brush up on those skating skills to push the boundaries.
I really feel that these chalk challenges are the best feature of
the game - they appeal to us folk who thought goal after goal gameplay
found in the first wave of Tony Hawk's games was better than career
gameplay found in more recent ones. In Project 8 you have hundreds
of varied challenges with three different difficulties to aim for
- and I love it.
Of
course, in the career mode you're going to get your silly challenges
from people in the town, such as jumping over golf holes to help
Dad practise with his golf. This seems pointless and isn't a lot
of fun at all, but then, on the other hand, when you've got more
serious challenges from Pro Skaters that you meet along the way,
you start to have a lot more fun - showing off is what Tony Hawk's
has always been about, so showing off to pro personalities, showing
that you can do these tricks and land them properly, then getting
rewarded for your efforts, is a great skate feeling.
Moving
up the ranks in Project 8 isn't easy - but you'll get there eventually
if you skate hard. Chalk challenges are a good way to increase your
rank, as is finding gaps - for those who don't know, gaps are small
hidden areas that, when you skate on or over them, give you a gap
point. Skating in one style increases your stats for that skill,
so if you do a lot of grinding then expect to advance in grinding
faster than you would spinning, for example. Building your stats
is crucial if you are to participate in some of the later goals
to help you move up the ranks even further, and increasing stats
isn't as easy as it was in previous Hawks games; you have to do
your fair share of air tricks to get an air point and it really
makes you feel as if you've worked for your stats when you eventually
go up a notch.
Another
way of getting noticed is to get a sponsor, and once a company wants
to sponsor you, expect to take part in things like commercial videos
and crowd pleasing events, where you have to, well, please the crowd
or risk your reputation! The crowd pleasing events are actually
great fun, as the crowds are usually split up, so when you're doing
your show you have to skate in a variety of ways in different areas
marked by the different crowds - so multitasking to maintain crowd
happiness is a lot of good fun in the form of immense pressure!
Project
8 actually loses some tricks from previous games and the whole trick
system feels more streamlined - less nonsense, more good, clean
skating. This is a good thing, because losing some of the old unnecessary
tricks has made way for a whole new trick system called Nail The
Trick. By pushing in on both thumbsticks the camera focuses on your
feet and the game goes into slow motion. The left thumbstick now
controls your left foot and the right stick controls the right foot.
Say you've just ollied off a ramp and mid air you go into Nail The
Trick mode. By holding up on the right foot stick you kick your
board so it spins around vertically - the longer you hold the direction,
the longer the board continues to spin. Getting back on your board
from here is easy and you can use your eyes and ears to help you
get back on. When you see the grip tape on your board line up with
your feet it's time to release, and you jump back on your board
before the game comes out of slow motion. If you listen out, you
can also faintly hear the grip tape lining up with your feet at
every cycle. However, the fun doesn't just end with one spinning
trick, because if you line your feet up with the bottom of the board
instead of the top where the grip-tape can be found and then quickly
use another foot in another direction, you can change the trick
and rack up even bigger scores. If you can get four or five different
tricks in there, making your board go left and right, up and down,
in every direction possible, not only does it look great but you'll
achieve some pretty sick scores too!
Aside
from sound effects that help you line up your board, you've got
your usual voice acting from all the Pro Skaters that roam around
your town, as well as some "totally cool" Tony Hawk vocal talent
in there as well. Skater's paradise in the form of voicing then,
but the music is just as appealing to that stereotypical skater
dude, with lots of indie artists and a few renowned ones too, all
doing their bit to keep skating around more interesting. Finally,
all the other sound effects you would expect, for grinding, jumping
and flipping and even knocking people down, are all crisp and convincing,
just as you'd expect. Previous Tony Hawk's games have let you knock
people down, but in Project 8 they get mad if you keep interrupting
their skating shenanigans! Making someone angry results in them
coming after you, shaking their fists, and hey, if they manage to
catch you, they'll punch you and push you to the ground. Not what
you want if you're trying to do a manual combo!
Unfortunately,
there are a few things that get in the way of making this game perfect.
While you have free skate modes and offline multiplayer, as well
as support for eight players online with leaderboards too, I cannot
help feeling a little empty. I think it's the fact that Project
8 only supports two people offline and I would really have preferred
four players - you cannot tell me that a mode like HORSE (where
people take turns in getting high scores to spell a word) is too
demanding to support four bodies. While this might sound trivial,
Project 8 excludes itself from those games to have on a party list
when it could have easily been on the top. Another thing that annoys
is the inconsistent frame rate - yes the graphics look top notch,
but with great graphics comes great responsibility on the programmers'
part, because when things get a little fast and you're taking corners
while doing tricks, you can get some horrendous slowdown that really
does upset the flow of play (and is pretty inexcusable on a machine
of the 360's abilities).
Tony
Hawks Project 8 is a strong follow up to American Wasteland and
the series has managed to stay fresh, even after all this time,
with new additions to satisfy hardcore fans and enough changes to
warrant old school skaters coming back, wanting to get the most
out of this part-reinvented genre. Niggles aside, Project 8 should
be on your Christmas list this year, because you won't find a more
charming extreme sports game on your 360 with as much replay value
at this moment in time! So how does an 8 sound, Tony? A Project
8!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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