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The Rainbow Six series has evolved in interesting ways. Starting
out life as a PC shooter with a great amount of depth - and a few
failed console attempts such as an installment on the Nintendo 64
- the series switched directions when Rainbow
Six 3 for the Xbox (a game far removed from its PC counterpart)
blew up the online console gaming market. Suddenly the series was
console-friendly and Ubi Soft ran with it. Rainbow
Six: Black Arrow followed and was another smash hit - but then
the inevitable happened. The developers changed the game too much
and Rainbow
Six: Lockdown flopped. Its expansion, Rainbow Six: Critical
Hour was widely ignored - and so it's with great pleasure that I
can tell everyone that Tom Clancy's Rainbow Six: Vegas recaptures
that classic gameplay the original RS3 blew us away with, but with
some great - and essential - additions to the overall engine.
A
whole new team has been brought in to combat a growing terrorist
threat in sinfully beautiful Las Vegas. Gone, but not forgotten,
are the days of Dingo and Weber; now your team consists of the tough
Texan with a heart, Logan Keller (that's you), and a small amount
of other tough soldiers from around the world, keeping the concept
of the Rainbow Six team alive with diversity in character origin.
As with most Rainbow games, the story isn't the stuff of legends,
but it does try. Whilst terrorists capturing various casinos acts
as the main plot of the game, there are various underlying elements,
including members of your team being captured and even a few twists
near the end of the game to add a couple of surprises.
Vegas
acts as a great playground for you to use all the wonderful new
tools at your disposal, thanks to the brand new gameplay mechanics.
Vegas uses a superb cover engine, not unlike Gears
of War, but it works in a much different way. When near any
kind of wall or large object, you can hold the L trigger to press
up against it and hide, going into a third person perspective much
like Perfect
Dark Zero. From here it's a simple matter of moving along the
wall to a corner from which you can fire, or blind fire, or simply
poking your head out above the cover and firing. It's incredibly
efficient and simple, lacking the accidental mistakes often found
in GoW's cover system, where the character performs another action
assigned to the same button.
Even
more thought has been put into the cover system though; when you
reach the corner of most cover you can actually pear around
it with your gun, simply by moving the thumbstick further. Releasing
the thumbstick moves you back behind the cover safely, while releasing
the L trigger makes you leave the cover completely. This concept
of taking cover is complimented by the new health regeneration system;
when you take a few shots, the screen turns a very dim shade, making
it tough to find your way to safety at times. Sometimes you can
make it to cover, but be warned - you can't take a lot of hits in
Vegas without dying! [Something that most gamblers know all too
well… Ed].
Outside
of the cover system come many context-sensitive abilities, mostly
involving ropes; you can fast rope out of helicopters or down windows,
or scale buildings whilst equipped with a pistol to fire at enemies
inside the building before breaching the window. Clicking in the
right thumbstick from here inverts your character as he flips upside
down to get a better view of the action. This, combined with the
new cover system and the ability to command your team, really makes
Vegas feel more like a proper tactical squad shooter than ever -
add to that the fact that any gun can be equipped with a silencer
at any time during gameplay, plus the ability to change the rate
of fire too, and you've got yourself an incredibly well designed
game engine.
The
commanding system works like it has for years now - for the most
part. At any time you can push the A button to command your team
to move wherever you're looking. If you point at cover then they'll
automatically position themselves behind it. Looking at doors and
ladders opens up command options such as Frag and Clear or Flash
and Clear, depending on whether your team is set to assault mode
or stealth mode. One new feature however is the ability to mark
two targets at a time for your team to focus on. For instance, imagine
a secure room with two different entrances; you command your two-man
squad to 'stack up' against one door and prepare for entry, then
head for the other entrance yourself. Using a small camera you can
peer under the doorway and see who or what is inside, like in Splinter
Cell. Hitting the back button on a specific terrorist puts a
mark above his head, then and as soon as you command your team to
enter they'll eliminate the ones you've marked first. You don't
even have to go in if you correctly command your squad - and the
best part is that the marks above the enemies' heads when they're
a target also help you to keep track of enemies on screen no matter
what's between you or them, as well as confirming when they've been
neutralized. There's nothing quite like ordering your team to breach
into a maximum security casino and watching them take out the targets
you indicate right away, without having to even fire your gun.
The
Vegas setting allows for a lot of other truly spectacular firefights
and locales. You'll battle a huge squad of terrorists along the
famous strip, blow open walls to enter the ventilation shafts of
a casino vault, scale massive heights that overlook one of the most
amazing views you'll find on the 360 and take a huge leap of faith
off the Las Vegas Dam. There are only six levels in all, but each
is huge and they can be incredibly difficult at times - yet ultimately
very rewarding and satisfying. This is easily one of the best single
player shooters on the market right now and a great step forward
for the franchise.
The
multiplayer works essentially the same as the single player game,
incorporating all of the fast ropes, rappelling and covering found
in the campaign into the multiplayer maps. To prove that Vegas is
serious about reclaiming the glory of Rainbow Six 3, the developers
have also included a fan-favorite map, City Streets Large (renamed
simply Streets) and plan to release Presidio as well. The new maps
are mostly incorporated from the single player mode, such as the
Casino Vault found early in the game, as well as the under construction
Dante's Casino found later on. A few maps are built from scratch
as well, including the new fan-favorite Killhouse, which features
two adjacent multi-story buildings with numerous catwalks and alleys
between them.
The
modes are familiar as well, bringing the tactical Survival and run
and gun Sharpshooter modes, as well as the return of Retrieval (introduced
in Black Arrow) and the new Attack and Defend mode, where each map
has a new objective. For example, one level may require one team
to break into a casino and steal documents while another map will
challenge them to defuse a bomb or rescue hostages. Total Conquest
has been removed from the mix, but plans have been made to add it
when the first big content batch is released for the game via Xbox
Live Marketplace. Vegas also features Persistent Elite Creation
2.0, where things are lot less strict than they were in Lockdown.
You're no longer restricted to picking a class with a specific set
of weapons, nor do you need to purchase items such as armor or grenades.
Lockdown's extra additions for each class, such as the Engineer's
ability to change level aspects or planting turrets, have also been
removed - but in all fairness they never quite worked anyway. PEC
level upgrades simply unlock a couple of new guns and numerous armor
options, with little else - a change for the better in my opinion.
This is back to basics Rainbow Six 3 gameplay with logical advancements
in the way you can control your characters, with no major gimmicks
or restrictions like in Lockdown.
Graphically
Vegas is a huge accomplishment for the series and for the Xbox 360.
Many of the visuals rival the best looking games available, with
top notch animations and presentation. Each level is introduced
and ended with a stunning helicopter ride that blows away the similar
concept found in GRAW. Explosions and lighting also look spectacular,
with a large effort put into how each gun fires and reloads. Likewise,
the weapons all sound great, the voice acting is decent and the
music epic. All around it's a great package, but not without a few
missteps. Graphically the only real downside is that the enemies
all tend to look exactly the same; however, there is a major issue
I have with another mode, one that is a beloved favorite of me and
numerous other Rainbow fans - Terrorist Hunt. This is a mere shell
of what it once was, shifting the settings from single player levels
to the online adversarial maps full of terrorists who warp in at
will. Unlike previous Rainbow games, where terrorists were in set
locations from the start and you had to find them, they now move
and spawn to nearby areas, ruining the whole concept. To master
the mode means to learn how the game spawns the enemies and how
to manipulate that to your advantage - with some practice you can
sometimes eliminate twenty or more terrorists by only navigating
a couple of rooms. The game mode works the same way online and the
Mission co-op mode isn't much better, either. All the story elements
have been removed, making it act as sort of a more elaborate terrorist
hunt. The whole storyline and great cinematic moments are really
crippled and it makes for a poor excuse for an online mode compared
to what else is out there - Gears of War's excellent jump-in co-op
for instance.
There
is one area of the game that has been drastically improved over
Vegas's predecessors, and that is the artificial intelligence. Enemies
will flank the living hell out of you to levels of insanity, including
foes who will run all the way down an out of the way flight of stairs
to get under you and fire on you through a grating in the floor.
They take cover, dodge grenades and fire with pinpoint accuracy.
The enemies in this game are no joke and, especially on the Realistic
difficulty, are not to be taken lightly. It makes for a truly satisfying
experience where you'll need to use all your wits and skill to get
out alive.
With
the exception of the Terrorist Hunt and online co-op short comings,
Tom Clancy's Rainbow Six: Vegas is a huge accomplishment that brings
the series back from the depths of mediocrity in Lockdown and returns
it to the pure tactical fun found in the first Xbox outing. Any
first person shooter fan should pick this game up, but those who
especially look for realism and shy away from the GoW and Halo
sci-fi based games will really be impressed with this one. Welcome
back Rainbow Six!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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