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Back in the days of the original Xbox I used to spend a hell of
a lot of my spare time sat in my bedroom playing on Xbox Live with
friends and foes (as, let's face it, there are some real cretins
lurking online) alike. If you converted the hours I spent playing
the likes of Unreal
Championship, Midtown
Madness 3 and Soldier
of Fortune II into pints of Guinness, you might have been able
to successfully induce a hangover in the almighty alcohol swilling
machine, George Best (maybe). However, that all pales in
comparison to how much time I spent sniping, head-shot-ing, and
"GO! GO! GO!"-ing my way through Rainbow
Six 3 and its sequel Black
Arrow. These two titles are inarguably my favourite games to
ever appear on Microsoft's debut console and it's safe to say that
at least eighty per cent of my time on Xbox Live was spent playing
these two games. Sadly, due to money issues and suchlike, I never
got to play Team Rainbow's next outing, Rainbow
Six: Lockdown (rest assured that I have only just ceased kicking
myself over that!), but with my chronic obsession of RS3 and Black
Arrow in mind, you'll probably have quite a good idea of how much
I was anticipating the franchise Xbox 360 debut and how utterly
scarred and heartbroken I would have been had the game turned out
to be dire…
Dire,
my arse! The second you place Tom Clancy's Rainbow Six: Vegas into
your Xbox 360, boot it up and start playing, you know that
you are truly in for the ride of your life; something so special
and so monumentally essential that you'll think to yourself, "Yes,
this is what the next-generation is all about." Truth be
told, a fair bit of the game does tread familiar first person shooter
territory, but the amount of additions made to the core FPS formula
will have you wondering just how the genre has coped without them
for all these years.
When
an all-new Team Rainbow, led by Logan Keller, is sent to Mexico
to capture a terrorist named Irena Morales, things go horribly wrong
and two of the team members are captured, leaving only Logan to
pursue her and find out what she's up to. What comes next defies
belief, as Logan is teamed up with Jung Park (a computer whiz and
sniper specialist) and Michael Walter (the new-new team's demolitions
expert and heavy gunner) and sent to Las Vegas, which has been besieged
by Irena and a veritable army of mercenaries who plan to do something
truly heinous within 24 hours. From that point onwards, the player
(controlling Logan) must lead Rainbow through Sin City's myriad
of casinos and locales, mowing down terrorists and preventing them
from bringing Irena's diabolical scheme to fruition.
Vegas
plays like this: before each mission you're briefed on the situation
before being dropped in to put bullet to terrorist skull. As is
the trend nowadays, you can't take many shots before you end up
getting killed, although your health does regenerate if you go long
enough without being shot. This now popular health system works
well enough, but I really wish that developers would ditch it and
come up with something better - we're playing as a military unit
here, not bloody Wolverine. The Normal difficulty setting
enforces this rule well enough on its own, but the Realistic setting
will likely provide a bugger of a hurdle even for seasoned FPS players.
Bearing this in mind, finding cover is the name of the game and
the environments in Vegas are littered with walls, poles, fences,
cars, slot machines and a multitude of other static objects for
you to hide behind while you shoot it out with the enemy. And speaking
of shooting, Vegas certainly delivers the goods in terms of firearms
- you have an almost overwhelming choice of assault rifles, submachine
guns, light machine guns, shotguns, sniper rifles and pistols, as
well as a myriad of grenades and other tactical explosives. What's
more, almost every weapon has a handful of optional upgrades available
- such as scopes, laser sights, larger ammo clips, etc - allowing
you to fully customise your weapon of choice and make it something
for those dirty terrorists to truly fear. Want the rapid firing
capabilities of a submachine gun with the added bonus of a 6x magnification
scope? You got it! And naturally, what with this being a Tom Clancy
game and all, each and every firearm and piece of equipment is accurate
down to the smallest detail. Furthermore, making use of your night
and thermal vision goggles is a must, as enemies can - and often
will - be lurking anywhere.
Of
course, seasoned RS players know that there's no way that they're
going to be able to tackle an entire terrorist organisation on their
own, despite what James Bond would have you believe. You need a
team, and a team is what you shall have. Alongside your utilisation
of cover, your AI teammates are quite literally the backbone of
your chances of emerging victorious against Irena and her hordes
of gun-toting yes-men. You have almost complete control over their
actions via a simple yet versatile interface that allows you to
issue commands, tactically essential if you don't want to end up
with a third eye socket. Pressing the A button moves your team to
whatever you were aiming at, so for example, if you were aiming
at the floor or wall they'll move to that spot and cover behind
it. Aiming at interactive objects in the environment generates a
context sensitive result; sending your team towards a bomb sees
Michael defusing it, or sending them to a computer results in Jung
hacking it.
Sending
your team to doors on the other hand gives you many options regarding
how you're going to enter a room. Using your snake-cam to see who
or what is in there and tagging priority targets for your team to
shoot at is a good idea, but you can also have your team hold their
position at one entrance to a room while you position yourself behind
an alternate door. Subsequently ordering them to chuck a flash grenade
in there before you all storm in from different angles and fill
your blinded foes with lead is just one of many choices available
to you. Basic commands such as hold, regroup, weapons free and return
fire only are assigned to the D-pad, giving you even more tactical
options. Alternatively you could opt to not use the button command
interface and instead use the Live Communicator headset to issue
commands verbally - it works, but the choice of commands is a tad
limited when compared to RS3's virtual dictionary of verbal orders.
While
at its core the action - and subsequently the tactics required in
order to be successful - in Vegas is largely similar to what Rainbow
Six and indeed every Tom Clancy franchise has always consisted of,
Ubi Soft brought in one new major element to the gameplay. Think
back to your Xbox days, when playing Rainbow Six and hiding behind
cover offered you two choices - pop out and fire off a few rounds
before darting behind cover again, or use the game's leaning feature
to lean out from behind your safe haven. Neither of these two options
was very practical. Leaning was set to the D-pad and thus extremely
fiddly to execute without getting nailed in the head, while actually
moving out from wherever you were hiding was just plain suicidal.
Luckily, Vegas solves this problem; while behind cover, holding
down the L trigger causes the camera to switch to a third person
perspective and your character automatically hugs the wall. This
allows you to move left and right behind your cover, wait around
a corner (fully able to see what's going on around it) and quickly
line up a shot, pop out, fire a few rounds and dart back in again
with no hassle whatsoever. Delightfully, this also works for popping
up behind low cover and you're can even deliver blind fire by moving
to the edge of a corner and firing without popping out. Additionally,
while hugging a wall you can still rotate 360 degrees, so if an
enemy does get the drop on you and open fire you won't necessarily
be out of the game just yet.
Basically,
the new cover system has almost single-handedly revolutionised the
genre and makes Vegas that much more incredible to play, largely
because you feel totally in control and that you have some sort
of genuine tactical advantage to use against the AI, but also because
it makes each environment seem so much less static and lifeless
- this was one of my only gripes concerning previous RS games, but
now the scenery isn't just scenery any more; it's there to be used
to your benefit in the taxing situations that you find yourself
in. On top of the cover system, new gameplay elements such as being
able to heal fallen team-mates (which has to be seen to be believed
- quite what Logan is injecting people with is beyond me but I doubt
it's in any way legal!) and rappel up and down the sides of buildings
have been added into the mix, the latter helping no end to further
immerse players into the role of a tactical military unit.
Vegas
not only plays superbly, but also excels in terms of technical prowess,
both on the surface and behind the scenes. Presentation-wise you'll
be extremely hard pushed to find anything that looks as good
as this game does on the Xbox 360 or any other console - I played
this on my girlfriend's forty-two inch HDTV and nearly had an orgasm.
With the game being set in Las Vegas, the environments are deliciously
bright, vibrant and colourful, evoking the feeling of being in the
bustling gambling capital of the world almost perfectly. Having
said that, even when you're indoors and in seemingly poorly lit
areas, the use of real-time shadowing serves to provide an equally
atmospheric experience. Likewise, the character models, along with
their animation, are just as impressive. As terrorists run scared
or hold their ground, or you watch Team Rainbow sneakily navigate
through a besieged casino, you'll believe that you're truly there.
On
the aural front, Vegas is best played loud and with bass. Every
gunshot, explosion and smash has real punch to it; the music sets
the mood wonderfully and the in-game dialogue runs the gamut from
gritty and sombre to surprisingly hilarious. I'll never forget the
time I slipped my snake-cam under a door and listened in on two
terrorists having a conversation about what their favourite videogames
were! Under the hood, so to speak, the game boasts impressive AI.
Computer controlled teammates do what you say, do it quick and do
it well, while your opposition in the single player campaign puts
up one hell of a fight. They use blind fire, pop out from behind
cover, throw grenades, retreat, cover each other and execute flanking
manoeuvres. Basically, they can do anything you do and in many cases
may well do it better (to start with at least).
So,
both the presentation and single player are amazing, but naturally
when it comes to Rainbow Six the multiplayer needs to be astounding
- and it usually is. Vegas is by no means an exception in any sense
of the word; in fact, it's the best multiplayer FPS I've ever played
and perfectly rounds off what would have already been an exceptional
package even if the multiplayer had been excluded altogether. The
range of modes on offer is staggering - you've got mandatory multiplayer
FPS modes such as Sharpshooter (deathmatch), Survival (last man
standing), Team Sharpshooter and Team Survival, as well as alternative
modes of play such as Attack and Defend, where one team must secure
a package and safely reach an extraction point with it. The team
modes are especially entertaining when everyone communicates with
each other and works as a team. In fact, not doing so will do you
no favours whatsoever; all too many times I've been in an online
game where everyone on my team wanders off on their own before subsequently
being picked off one by one by the opposing team.
Multiplayer
doesn't stop with Vegas' competitive modes either, as the ever-popular
co-operative play from previous RS outings returns in spades. You
and up to three other players can either tackle the single player
campaign missions as a team or embark on Terrorist Hunt missions,
where you're all dropped into a map littered with AI enemies and
the mission's not complete until you've put holes in every single
one. However, the most impressive thing about Vegas' multiplayer
is the Persistent Elite Creation. Basically, PEC allows you to create
your own character that you take online in all competitive and co-operative
modes. Playing and racking up those kills gains you experience points,
earning enough of which causes your rank to increase. This in turn
unlocks additional firearms, equipment, weapon customisation options,
clothing, headgear and armour for you to kit your character out
in. And to add to the feeling of online individuality, Vegas allows
you to use the Live Vision camera to map your face into the game,
placed directly onto your character. Considering that the game merely
asks that you to place your head so that it appears within an on-screen
box and takes two pictures - one of the front of your head and one
of the side - it works surprisingly well and is something that really
should be included in every FPS in the future. Now when you shoot
your friend in the head and win the game, you shoot him in
the head and win the game.
Tom
Clancy's Rainbow Six: Vegas is the real deal when it comes to first
person shooters. It surpasses any other games in the genre (yes,
even you, GoldenEye), utilises gameplay mechanics and an innovative
multiplayer component that will likely become mandatory for any
decent FPS games from here on in and the very few minor flaws such
as textures taking a slight dip during multiplayer games and the
anything-but-swift loading times are all but forgettable. From its
visuals, sound, cover system and tactical gameplay right through
to its intense realism, essential multiplayer modes and genuinely
impressive Xbox Live camera support, this game oozes quality from
orifices it probably never even knew it had. For any shooter fan
to miss this game would be a crime to rival the shooting of Abraham
Lincoln, the Great Train Robbery or even the release of a new Simple
Plan album. If you like first person shooters, you will love
Rainbow Six: Vegas and it is imperative that you add this game to
your collection - I can't spell it out to you any clearer than that.
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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