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Tom Clancy's concept for Rainbow Six first appeared as the subject
of his best selling novel in 1998. Now, ten years on, the concept
has grown into a vast franchise encompassing books, a movie planned
for next year and, in its best-known form, game release after game
release. With so many titles carrying the Rainbow Six brand, there
is always the risk of a series going stale. Thankfully, Clancy's
creation isn't showing any signs of faltering, with Rainbow Six:
Vegas 2 delivering a very impressive sequel to the excellent original.
As
can be assumed from the title, Vegas 2 sees everybody's favourite
elite counter-terrorism force back in Sin City - and it's certainly
living up to its name, with a multitude of chemical explosives hidden
about the place, crazed gunmen and ruthless mercenaries fixing you
in their crosshairs and, of course, a story laced with themes of
duty, honour and bitter betrayal.
You
take control of main character Bishop (and, if playing co-op, the
second player is his recruit Knight - the wordplay is almost painful).
Straight away, you find yourself fully immersed in your character,
thanks to the extensive (for a first person shooter) character creation
where you can pick a face for Bishop (who can be male or female)
or you can even map your own features to the character using the
Xbox Vision camera. Although slightly buggy, this is a great touch
and seeing your own face in game when taking cover and reloading
creates an even stronger bond with the character. Just try not to
be too overwhelmed at the sight of your own bullet-riddled corpse
whenever your opponents triumph! You can also unlock various different
types of camouflage to dress your character in. This is, somewhat
disappointingly, a purely cosmetic change; it would have been nice
to have a system such as that found in Metal
Gear Solid 3 where your choice of outfit affects your visibility
in any given environment.
The
story itself doesn't offer anything new if you're familiar with
this type of game. You'll encounter the standard fare of eliminating
terrorist threats, hunting for bombs and rescuing hostages across
a number of varied locations. The overall impression is that of
a series of weakly linked environments, rather than a truly engrossing
narrative. Another initial problem with the story is that, despite
its name, it isn't immediately apparent that Vegas 2 is a direct
sequel to the original game. The plot follows a separate team in
events that take place prior to and then in parallel with those
of Rainbow
Six: Vegas. Whilst a bit of a letdown after the cliffhanger
ending of the original, all loose ends are eventually tied up, even
if some of the twists feel rather clumsily inserted. This is slightly
disappointing after the fantastic plot of the original Vegas, but
the story isn't really what you buy this game for and it works well
enough to provide some reason for your actions as you move through
each level.
Visually
the game takes much from its predecessor, with no obvious improvements
on the graphical front. Even after more than a year, however, the
graphics still look relatively fresh and the levels are filled with
detail and accurate, glitch-free character models. The only slight
issue I had was that it is sometimes difficult to see the plain
white objective marker with everything else that's happening onscreen,
especially when it is behind you. I was initially disappointed by
the lack of glitz in the environments - Vegas 2 does not make the
most of the spectacle of Las Vegas as its predecessor did. The levels
feature more run-of-the-mill locations, with one notable exception
to this, during an infiltration mission that's set against the tongue-in-cheek
backdrop of a Major League Gaming competition, in which, as of the
2008 season, Vegas 2 is a major fixture. This sees you diving behind
slot machines and firing through posters and notice boards (providing
a fantastic example of the revamped bullet penetration system, which
now takes the composition of items of cover into account). While
we're on the subject, product placement is noticeable in the game
but the producers have also included a decent number of fake products,
making the actual advertisements less noticeable so that the game's
overall aesthetic is never spoiled. Be warned though - you will
notice the odd salute to previous Ubisoft projects and collaborators
- and I seriously doubt that everyone in the state of Nevada really
drives one of five Dodge-built vehicles!
Where
Ubisoft really shine is in their level design. Every building features
at least two points of entry and there is never a single linear
route through a level. Despite all these possibilities, you are
still never overwhelmed and don't run the risk of getting lost in
the wrong corridor or find yourself accidentally backtracking. Momentum
is never lost from your progression to the next area and you always
find yourself pushing forward.
Another
treat is to be found in the extensive arsenal of handguns, SMGs
and rifles encountered throughout the game. Each weapon is beautifully
and realistically modelled and every gun has a satisfyingly different
sound when fired. Flashbang grenades also produce a dizzyingly realistic
effect, both in their cornea-melting burst of light and the deafening
effect that is experienced by players and enemies alike when in
close proximity to one going off. When you're not having your eardrums
exploded by nearby grenades, you can enjoy the in-game music, which
is used to subtly build tension and add drama to firefights. This
is never overpowering while playing and you will find yourself humming
and singing along with the game before you actually acknowledge
the music - a great sign of a true mood-setting score. The voice
acting is solid, but enemy cries and orders quickly become repetitive,
with the same sound bytes used for most terrorists. This can be
especially frustrating in the larger battles when you start to notice
their phrases coming in cycles. It's less of an issue for you and
your team however, with orders coming from you serving a functional
purpose and the replies of your squad feeling reassuring rather
than repetitive. Still, hearing your British teammate purring "with
pleasure" whenever you order him to silence his weapon is always
amusing, if a little unnerving.
So
far, Vegas 2 may seem impressive but still only at the high end
of average, but it is the effort that Ubisoft has put into the gameplay
that raises the experience to exceptional. Whilst the difficulty
level is constantly challenging and rewards patience over the usual
run-and-gun first person shooter attitude, this is an incredibly
easy game to play. At the core of the experience is the intuitive
control system; all team commands are assigned to the A button and
d-pad, allowing you to issue quick and clear orders - a godsend
in frantic assaults that makes setting up actions such as clearing
a room full of enemies a refreshingly simple task. Even more impressive
is the cover system, which is a joy to use. Hold the left trigger
and you duck behind the nearest object or wall, depending upon the
way you are facing. Move the analogue stick in any direction and
you peek out to take down any nearby threats. Sprinting is mapped
to the left bumper, which makes running and diving for cover a wonderfully
fluid single motion.
The
AI makes the experience even more enjoyable. Your team are remarkably
sharp, to the point where you will sometimes curse them for stealing
a kill! Some nannying is still required, but they never wander into
the line of fire and are deadly when sent in to clear a room. If
you don't want to risk it yourself then you can always rely on your
plucky squad to dive in and take down any immediate threats. Ordered
actions also earn you additional experience points, removing the
inclination to become a one-man army. The experience system is simple
and allows you to focus on the situation at hand, rather than scrambling
to maximise points. In spite of this simplicity, it's use in unlocking
new items and camouflage options it is still extremely effective.
The
enemy AI is equally impressive, with terrorists showing a talent
for adapting to any given situation. This is most clearly demonstrated
in Terrorist Hunt, a game mode that sees you and up to three other
players obliterating a specified number of targets within a set
area. You can replay the same scenario multiple times and, with
each repeat, enemy movements and tactics are different. Foes also
exhibit considerable skill in flanking and taking cover - and you
soon find out that their bullets are just as effective and damaging
as yours.
As
well as terrorist hunt, there are a wide range of multiplayer modes
on offer, with plenty of maps and additional downloadable content
available (Ubisoft are currently offering one new map for free over
Xbox Live, with more to follow). The multiplayer side of the game
is just as polished as the single player and co-op campaign, with
enough locations to suit any game type, be it a free-for-all Deathmatch
or the surprisingly tactical Team Leader mode, which forces a squad
to work together to protect one of its members. If the team fails
and their leader is eliminated then they no longer respawn and the
pace of the game is significantly altered to a more stealth-based
approach. As enjoyable as the single player is, the online arena
is where you will spend most of your time, coming back for more
long after you've played through the campaign (and probably occasionally
dipping back in to the campaign for a co-op game with friends).
While
it has been criticised for not moving on much from its predecessor,
Tom Clancy's Rainbow Six: Vegas 2 is a solid standalone title and,
despite a few small issues, it is a worthy addition to any shooter
fan's collection. Thanks to its extensive range of multiplayer options
and the fantastically varied Terrorist Hunt missions, this is a
game with lasting appeal that will continue to offer new experiences
long after the single player missions are completed.
Reviewed by Henry Osadzinski for AceGamez (All Rights Reserved).
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