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Tom Clancy's Rainbow Six: Vegas 2, from UbiSoft Montreal, ought
to have anyone who played the original very excited; the silky-smooth
tactical gameplay returns in this sequel, bolstered by new customization
options, online modes, a new story and more user-friendly co-op
support. It still sports a couple of rough patches in the technical
realm, with buggy AI and semi-frequent slowdowns, but overall the
return trip to Vegas is every bit as enjoyable as the first time
- and then some.
Rainbow
Six: Vegas closed with a big, fat "To Be Continued" cliffhanger.
Those who were disappointed by this ending will be pleased to learn
that closure awaits you at the end of Vegas 2. Even the tutorial
mission, set five years before the events of the Vegas incident,
illuminates some of the back story and motivations for both games'
primary antagonist. Those who haven't played the original won't
be lost as they try to follow the story, although a few subtleties
might get innocently and uneventfully passed over.
One
of the biggest changes in Vegas 2 comes with the new team leader,
Bishop. While Logan was running through the fanciest casinos on
The Strip, Bishop and his team were eliminating an army of terrorists
in less touristy locations: warehouses, recreation centers, a library
and even a Major League Gaming convention site! The key difference
between Logan and Bishop is that Bishop can be whoever you want
him... or her... to be (and to avoid confusion, Bishop will hereafter
be referred to as a man.)
Bishop
is completely customizable, even allowing Xbox 360 users to map
their own faces to him via an Xbox Live Vision camera (which doesn't
look very good, just like the first RSV). Players can outfit him
with primary and secondary weapons, sidearms and gadgets, while
his appearance can also now be customized for both the single player
and multiplayer portions of the game, with additional articles of
clothing and armor being unlocked as Bishop gains experience.
The
game looks as great as ever, which you can think of this as a good
thing, as the first Rainbow Six looked great and sported unprecedented
graphics in 2006, or you can look at it as a bad thing, because
it's now 2008 and developers are constantly pushing the power of
the Xbox 360 to new heights. You'll hear people say "Zomg, tey shuld
call it Rainbow Six Vegas 1.5." Idiots. It may look more or less
the same as the first game, but it's a totally different experience
that shouldn't be missed by fans of the original, fans of shooters,
or fans of great games in general.
As
you would expect, Vegas 2 features a terrific array of guns. You've
your assault rifles, sub-machine guns, light machine guns, sniper
rifles and shotguns. The riot shield also returns, giving you the
option to hold up a riot shield in one hand and shoot around it
with the pistol in your other hand. A range of pistols is available,
from Glocks to Desert Eagles; it's got damn near every Call
of Duty 4 gun and plenty more for good measure. You can then
customize your gun to have a red dot sight, an ACOG scope, a straight
laser sight so you can see where you're going to shoot, or you can
just get a higher amount of bullets per magazine.
Experience
can now be earned online and off, in any of Vegas 2's modes. Each
enemy death - whether it's at your hands or an AI teammate's - adds
to your XP total, which counts towards improving your rank, gradually
unlocking more of the game's content and options as you continue
to level up. Players with a save from the previous game on their
hard drive also get an immediate set of unlocks to enjoy. You can
gain experience in Single Player, Terrorist Hunt or Multiplayer,
with a different amount of experience per kill in each of these
modes, with more XP for the higher difficulties. You also get the
same points for each kill that your teammates get, a great feature
that ensures you're not competing with your teammates to stop them
from stealing your kills!
Vegas
2 also features three different specializations, each of which levels
up independently based on your style of play. Advanced Combat Enhancement
Specialization - or A.C.E.S. - is defined by Marksman, CQB and Assault
classes, and the manner in which terrorists are taken out determines
how A.C.E.S. points are applied. Short range kills, for example,
put some points into CQB, while long-range kills or headshots add
to Marksman. Each earned A.C.E.S. level switches back and forth
between a general XP bonus and a weapon unlock.
UbiSoft's
Montreal studio has worked hard to improve the team AI performance
for Vegas 2 and while the game isn't without its share of AI glitches
- enemies and friendlies both have a tendency to occasionally get
stuck - the overall improvement is noticeable. New features allow
grenade orders to be issued for designated locations and teammates
to automatically cover one another as they comply with move-to orders.
Your squad-mates are usually great, but sometimes, like when rappelling,
you have to tell each one of them to go down or up, then when they
get to the top or bottom they don't always detach themselves, so
you're left on your own until you realize that they're still hanging
there.
The
enemy AI has also improved, but not to the degree I would have liked.
Even on the game's most difficult setting, Realistic, the terrorists
tend to move in predictable patterns and seize too few flanking
opportunities. They are grenade-happy however, especially with those
momentum-killing flash bangs, while more distant opponents, such
as snipers, are very good at getting the first shot off if they
know where you're crouched as you prepare to deliver your own head
shot. All in all the AI is great, but it isn't perfect. Enemies
know how to take cover and throw grenades, and they provide a real
challenge, but they can't seem to flank and sometimes they'll just
come out in a big heap and you'll lay them all out.
Vegas
2 now offers full co-op support through the entire story (online
and off), rather than the previous game's menu-based playlist setup
for co-op engagements. What's more, adding a second human player
still allows you to keep your AI teammates in the game; your squad
simply expands to four. Only the first player can issue orders,
but those two extra bodies come in especially handy when you're
preparing to assault a room with three entry points. It's a little
disappointing that you can't have four player co-op, as it gets
pretty difficult at times, but your AI squad-mates get the job done.
Terrorist
Hunt, a "kill all the terrorists" mode in which you choose the map,
time limits, enemy density and overall difficulty, also supports
co-op play. Unlike the campaign, up to four human players can participate
in a Hunt. While this offers a good way to improve your stealth
tactics, it also diminishes some of the replay value for this mode.
You'll also notice that each time different terrorists are in different
places, and they'll all take different routes each time to change
things up. You'll never feel like you've seen all the ways a Terrorist
Hunt can go down.
The
online multiplayer is as great as it ever was. In addition to Deathmatch
and Team Deathmatch, Vegas 2 offers Attack and Defend, Team Leader
and Total Conquest. Attack and Defend is an objective-based scenario
that comes in three different varieties; one team looks for intel,
tries to rescue and free hostages or plants a bomb, while the other
team attempts to stop them. Team Leader designates one player on
each team as the Leader. The goal is to either escort your Leader
to the extraction point or to wipe out the other team in its entirety.
Respawns are unlimited while the Leader still lives, but the flow
halts if he or she goes down. Finally, Total Conquest requires either
team to capture three different strategic points - satellite transmitters
in the game - and hold them for thirty seconds. The catch is that
all three must be held simultaneously for that period of time.
Despite
a few minor flaws, Rainbow Six: Vegas 2 stands as a considerable
improvement over its already fantastic predecessor. The addition
of customization options to the single player game - and allowing
that progress to transfer over to all of the other gameplay modes
- is by far the best enhancement, while the beefed up AI is as impressive
as we'd hoped and the refined co-op play offers a great range of
options. At base, both Vegas games are first-rate efforts, so this
sequel does exactly what it's supposed to do; it delivers the same
entertaining and addictive gameplay while correcting the majority
of the flaws in the original.
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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