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It's common for action games to borrow from one another as new ideas
emerge and higher standards are set, but TimeShift is a bit more
blunt about it than most. It's a first person shooter in which you
play a mysterious quantum physicist wearing an advanced hazard suit
(Half-Life)
with a recharging shield and built-in female AI that helps guide
you around (Halo). The
suit also gives you the ability to manipulate time (Prince
of Persia). The game takes place in a war torn dystopia full
of jackbooted thugs and robots, with a reassuring overseer broadcasting
propaganda on massive screens (Half-Life
2). You run from checkpoint to checkpoint, sometimes with a
squad following, attempting to overrun Nazi-esque bunkers and liberate
facilities (Call
of Duty). Even the weapons feel more than a little familiar,
from the standard SMG with under-slung grenade launcher to the blue-glowing
'clutch' grenades that can be stuck to enemies!
This
checklist of features taken from other games has at least been well
implemented though, so TimeShift certainly isn't a bad game, even
if it does struggle to be unique. To be fair, the actual time shifting
adds a new twist in that when you reverse time (you can also pause
and slow it) you are unaffected, leading to some bizarre situations
and even a few puzzles - although they are few and far between.
It's an enjoyable shooter with a decent campaign, but both the story
and the time manipulation elements - i.e. the bits that actually
do make the game unique - are a little too underutilized. The between
level cut scenes seem to have an average running time of about five
seconds and in the end almost nothing becomes clearer beyond what
was already obvious - you're chasing a rogue scientist back through
time to undo his mischief, a la Timecop.
In
the game's many firefights you'll want to slow down time, enabling
you to run around causing carnage with near invincibility. You can
only do this in short bursts of course - shorter still if you choose
to stop time entirely. Doing so enables you to pull the weapons
out of enemies' hands, tag several bad guys with explosives or even
just run away and hide for a while. Reversing time is of little
use in combat beyond unsticking grenades from yourself, since you
can't cause any damage (and can in fact undo it, but not to yourself),
but you can do things like jump on a train, ride it backwards, then
jump off again at the previous stop. Puzzles like these come in
several forms, most often requiring you to stop or slow down time
to avoid deadly traps or push two switches at once, but with the
excellent Portal
having so dramatically raised the bar for FPS puzzle dynamics, the
simplicity of TimeShift's approach (it even suggests which power
to use) will likely leave you feeling seriously under-challenged,
yet you might sometimes find yourself stuck only to realize that
the answer was right in front of you all along.
The
story doesn't really help the game out either. You have one of the
two suits that can stop, slow down, or rewind time, only yours is
screwing up a bit. Instead of just wearing the suit, you're sent
to a future time where the man who stole the other of the two suits
has formed an army and is taking over the world. Dr. Krone, better
known as Dr. Generic Megalomaniacal Villain, is your nemesis and
although the story is good at first, you'll care less and less with
each abruptly short cut scene. With that said, it doesn't really
make sense that both you and Dr. Krone are able to go back and forward
a matter of years, when during the gameplay you can only stop, rewind
and slow down time for a matter of seconds. Somewhat odd, no? [As
Chief Miles O'Brien once said in tandem with his near-future self,
"I hate temporal mechanics!" Trek Ed].
Unlike
the game's original unreleased incarnation, TimeShift's graphics
engine looks really good, and it's clear that a lot of thought has
gone into how the world might appear in slow motion or paused entirely.
Things like explosions, weapon flashes, destructible objects and
even raindrops are more than just the generic effects you might
expect. Still, by the end of the single player campaign, which totals
around nine to ten hours, you'll feel like you've seen and done
it all just a little too much, and be disappointed that the premise's
excellent potential has gone somewhat unfulfilled. Other than a
handful of puzzles, time reversal doesn't really have much use and
your suit's apparent ability to jump to alternate points in time
doesn't come into play either, so you're stuck in the same industrial-looking
environments for the whole game.
Your
suit's awesome powers don't get upgraded during the game, but you'll
find they have a slightly unbalancing effect on the gameplay anyway.
In the corridor sections the suit makes it all too easy to pause
time, kill a few enemies and move on, while in the large outdoor
battles the only real tactic available is to sit behind a rock,
plinking away with an explosive crossbow while some rebel fighter
irritatingly keeps telling you to get a move on. Don't get me wrong,
time manipulation is fun, but it could and probably should be more
fun than it is. There's a slight feeling that TimeShift doesn't
quite know what it wants to be; there are times when it teases you
with what could have been awesome stealth scenarios and others when
it tries to pressure you into rushing, but doesn't actually give
you a time limit.
The
multiplayer is pretty solid, but won't be going up against the likes
of Halo 3 and Call
of Duty 4. The most interesting aspect is that the time powers
have been converted to grenade form, allowing you to create time
bubbles that affect any player caught within them. It's another
bold and original idea, and while not enough to carry the online
experience, it at least gives you a reason to play it. As well as
standard deathmatch, there's a King of Time mode, where one player
is king and can't be affected by time powers, and a team-based mode
in which the aim is to use time grenades to assault the enemy team's
base and slow their machinery down. You also get Deathmatch, Team
Deathmatch, 1 Vs. 1 and the ambitious Meltdown Madness, where each
team has their own reactor and you want your reactor to blow up
first! So you go to the other team's reactor and throw time bombs
at it to slow down how long it will take to blow. It's really fun
and can get pretty intense in the last minute or so. Overall the
multiplayer alone will make TimeShift worth your while if you're
hooked up for Live play - it's fast, fun and frantic!
By
sheer plagiarism, TimeShift manages to pass itself off as a solidly
entertaining FPS. It has a fun albeit familiar selection of weapons,
enjoyable combat, good looking graphics, decent AI and just enough
meat on its bones to keep most FPS fans satisfied. The greatest
shame is that developer Saber Interactive weren't bold or ambitious
enough to really capitalize on the one or two good ideas they actually
had of their own, and that's ultimately the difference between a
game that is just good and a game that is great. Oh, and I'm taking
into consideration the ending of the game, which is one of the most
anti-climactic since those old NES games where you'd beat the insanely
hard game and all you'd get is your character looking at the sunset!
Although it does set it up for a sequel, so my only question is
this: can I fast forward time and play it now?
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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