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Reviewing Tiger Woods PGA Tour 10 is a tricky business. On the one
hand it's an extremely playable golf game with near faultless controls
and a wealth of options and features that few games can match. On
the other hand, it's a series that has seen only incremental improvements
over the past few years and - to the untrained eye, at least - is
largely indistinguishable from last year's admittedly outstanding
Tiger Woods
09.
My
initial impression of Tiger Woods 10 was that of a lazy update to
a franchise that simply doesn't require a yearly release pattern.
The majority of sports titles may do it, but without the immediate
draw of player transfers and new strips that come with annual football
updates, Tiger Woods becomes one hundred per cent reliant upon improvements
to the presentation and core gameplay of each subsequent iteration.
Of course, other sports games need these improvements too, but without
those standard updates to fall back upon, Tiger Woods needs something
immediately tangible to take hold of the average gamer's interest
- and this is where Tiger Woods 10 initially struggles. Don't get
me wrong - it's the best game in the series to date and subsequently
the greatest golf game ever created - but when you are only competing
against yourself (Wii golfing aside), an 'apparently' small list
of subtle improvements over last year's outing makes Tiger Woods
10 a tough sell to those whose golfing history adds up to little
more than repeat viewings of Caddyshack and Happy Gilmore [Why didn't
you go in your home, ball? Are you too good for your home?! Best
Adam Sandler movie hands down and one of my all-time favourite comedies!
Happy Edmore].
That's
the thing with Tiger Woods 10 though; you may initially deride the
seeming lack of obvious new features and changes to last year's
release, but slowly - be you a seasoned Tiger Woods veteran or just
a casual player of the series - that seemingly small list of subtle
improvements just keeps growing, the further you into the mind-boggling
array of options and game modes. And that is where Tiger Woods 10
succeeds at its greatest level - no matter what type of gamer you
are, it will almost certainly cater to your tastes. It has finally
found that balance between fun, goofy golfing and serious simulation
style action. It doesn't matter what kind of golf game you're looking
for; the chances are that Tiger Woods 10 is that game. It
still has its problems of course, but get over the initial disappointment
and it's hard not to fall in love with Tiger Woods all over again.
The
basic gameplay off the tee and along the fairway will be immediately
familiar to anyone who has spent even a small amount of time with
any Tiger Woods release of the past few years; your swing is still
controlled via the right analogue stick - or be you of the old school
persuasion, the three button press option - with spin and extra
power added with frantic presses of the shoulder buttons. It still
works a treat and it's easy to see why little has changed in this
regard. After Tiger
Woods 08's oversensitive analogue swing, fans of the series
will be happy to hear that the basic swing system is an ever so
slightly refined version of 09's almost perfect rendition. Happy
days!
So
far, so Tiger Woods, then. It's only when you reach the green do
you notice one of Tiger Woods 10's more pronounced changes: the
all-new 'precision putting' system. While essentially copying the
much loved putting system found in Links 2004, its emphasis on a
more realistic putting routine is a welcome addition. No longer
do you need to choose between a collection of putters with a power
percentage tacked on; instead you are given just one - a 'precision'
putter that is more reliant upon green reading than swing percentage.
It's a trickier system, one that requires patience and a more methodical
approach than its forbearer, but just as is the case with nearly
every other aspect of Tiger Woods 10, the option to play it your
way is there. Can't get to grips with the new putting system? Just
change back to the 09 putting style.
As
far as basic gameplay is concerned, that's about as big a change
as you're likely to find in Tiger Woods 10. There is however a pretty
major change in the way this basic gameplay can be affected: the
weather. While wind has been an integral part of pretty much every
golf game since year zero, Tiger Woods 10 implements not only wind
but also rain into the game, and it does so better than any golf
- and possibly even sports - game so far. Be it windy, rainy or
both, each shot is realistically affected by the playing conditions
of the course that day.
Weather
is also linked into one of the game's most impressive online improvements.
Keep the game connected while playing and not only do you get constant
but pleasingly subtle real life sports updates, but you can also
play any of the game's impressively rendered sixteen golf courses
with the weather that is currently occurring at the actual location.
The best thing about this new feature is that you can play in tandem
with PGA events in Tournament Challenge Mode, experiencing the same
weather as the pros while being added to the leaderboards and getting
updates from the actual golfing news that is not only happening
but also affecting the game you are playing. This is arguably the
closest that any of us will ever get to playing in a major sporting
event and could be a very sizable step towards full integration
between videogame sporting events and live sporting events.
Beyond
this impressive addition, Tiger Woods 10 is still as brilliant at
online play as it was last year. The slick daily and weekly tournaments
are still present and accounted for, with numerous variations on
basic stroke play and match play available. There are also best
ball and skin options, to name but a few available to those taking
the game online. The best competitive online feature has to be Simultaneous
Strokes Mode though, which sees you and three others teeing off
in tandem, with each player's shot showing up on your screen as
a coloured line. It's unobtrusive and keeps the game moving without
the need to wait for others.
Even
when playing on your own, the robust online options come into play;
as long as you're connected, an array of challenges appear, with
options to take up challenges that usually involve either getting
the longest drive or shooting closest to the hole. These are subtly
integrated into gameplay and stand as a pleasing option of a secondary
challenge as you play through the game. Of course, the majority
of these modes and options were available last year - and in some
cases the year before - which is where Tiger Woods 10 becomes a
victim of its own success. Tiger
Woods 07 got so much right that it becomes hard to update or
even change what is essentially a fantastic set of online options.
Efforts have been made of course, but as you will need to search
them out if they are to become readily apparent.
The
same is largely true of the single player options, although one
has to admit, the sheer range of options and modes available make
it hard for any kind of gamer to complain about the lack of drastic
change to the formula. If you're a seasoned pro then you have US
Golf Association rules, the aforementioned Tournament Challenge
Mode and the all-new club tuning options, while those of a more
casual, play-while-drinking-beer-with-your-friends nature have the
bizarre array of customisation options that range from bunny suits
to magic clothing that drastically improves your stats. Speaking
of the less traditional golfing options available, there is also
the inclusion of a raft of extremely fun mini-games, such as a Tiger
Woods variation on H.O.R.S.E, a capture the flag game based upon
hitting specific targets and Battle Golf that lets you remove clubs
from your competitor's bag. They're all silly but enjoyable to play
at any skill level.
Once
you get into the nitty gritty of the single player experience -
be it as an actual tour golfer (i.e. Tiger Woods - there really
is no reason to pick any of the other thirty or so real life competitors)
or as a created golfer of your own liking - the effort on the part
of EA to make the game feel like more of an actual event becomes
ever more apparent as you play; crowds cheer in a more realistic
manner, befitting of not only the event you are playing but the
hole and the importance of shot being taken, while scoreboards become
part of the course and constant updates keep you more involved in
the overall event than in previous years. The inclusion of the U.S
Open tournament will also feel like a coup for serious golf fans,
with the added inclusion of courses such as Bethpage proving extremely
welcome.
Upon
creating a character, be it from the array of options available
or via the surprisingly awkward uploading of your photo onto the
EA servers (expect mixed results when you finally get your picture
up there), playing against the real world golfers on the default
difficulty starts as an enjoyable albeit challenging task to keep
up with the pros as your stats increase. The only problem is that
after a few hours of gameplay and a collection of improvements to
your created character, victory in each of the events becomes all
too easy. The upgrade system does work well, with enhancements based
upon performance and opportunities to improve your shots based upon
replaying aspects of the course, while your in-game coach proves
both helpful and easy to understand - it's just that they all combine
to improve your created characters stats far too quickly, thus diluting
any real challenge in the process.
Speaking
of difficulty, this is something that has been tampered with for
Tiger Woods 10 in an attempt to please every type of gamer out there,
covering the full spectrum of clueless newcomer to Tiger Woods masters.
Each difficulty level has absolutely no effect upon where you tee
off or the level of opposition you play against; instead, it affects
the level of accuracy needed for your own shot control. The default
setting of Amateur, for instance, only asks that you swing in a
vaguely back and forth motion, with most of the emphasis on club
use and added power bonuses and after touch spin use. The Beginner
difficulty is almost embarrassingly easy, with little to no skill
required to effortlessly stroll to a 10+ under par for the round.
This leaves the Pro difficulty as the perfect level for players
looking for a challenge without feeling like they are constantly
on the back foot. An imprecise swing sees the ball hooked or sliced
into the rough, but all the bonuses of extra power input and additional
spin are still available to help when in a tight spot. These bonuses
are removed for those players looking for a very serious challenge
on the Tour Pro difficulty setting; not only is this even more unforgiving
in the swing department, but it also does away with the power and
spin boosts while also removing the option of a putt preview when
you make it to the green - a tricky business indeed.
In
terms of presentation, Tiger Woods 10 proves to be a very mixed
bag. Yes, there have been strides made towards improving the atmosphere,
while the courses and golfers are all very detailed, yet it's hard
to shake the feeling that all this detail is window dressing on
what is essentially an engine well past its prime. The Tiger Woods
engine has to be the oldest one in EA Sports' repertoire, and while
they have certainly worked wonders with the engine available, an
all-new graphics engine is long overdue and clearly the only way
to substantially advance the visuals for future iterations, as this
one is undoubtedly on its last legs - and has been for sometime.
Although it isn't entirely apparent just how old the engine is from
the courses, which for the most part look reasonably good, the golfers
themselves just don't compare to anything seen in Fight
Night Round 4 or even Madden
and FIFA for that matter;
they're all still a little clunky in the animation department and
just don't feel as alive as the players in EA's other top tier sporting
titles. The audio also proves a mixed bag of success and failure;
while the crowds and ambient sounds of the course combine with live
updates and audio cues to provide a rich and lively atmosphere out
on the links, the commentary team do their very best to ruin any
sense of realism with a constant array of imprecise and often laughably
incorrect comments.
The
benefits of upgrading to Tiger Woods PGA Tour 10 may not be immediately
apparent, but spend a little time with the game and those subtle
nuances, incremental details and understated new features soon begin
to pile up. Tiger Woods 10 pulls off the tricky balancing act of
being a game that manages to cater to every type of gamer without
pandering to the wishes of some at the price of others; it's a game
that covers all the bases and certainly leaves no stone unturned
in its relentless quest to please everyone. It may not be a quantum
leap forward for the series and the engine is undoubtedly showing
its age, but Tiger Woods 10 is still a very polished product that
certainly deserves a place in your collection.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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