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Stormfront Studios aren't what you'd call strangers to making games
based on blockbuster movies, having previously made the classic
Lord of the Rings tie-in, The
Two Towers, and the slightly more ignoble, if still enjoyable,
Eragon. While both of
those games were hack and slash adventures aimed at the mid-teen
and older age range, The Spiderwick Chronicles is definitely geared
towards younger players. Similarly to the two previous movie adaptations,
the scope and storyline of the film has been expanded upon greatly
to turn the game into a plausible piece of entertainment that will
last for more than a couple of hours.
The
tale is a simple, enjoyable tale of fairies, gnomes, trolls and
goblins infesting the woods and gardens around an old country estate
in the middle of the New England countryside. Three plucky young
siblings are drawn into a world of magic and daring-do when they
discover a Brian Froud-esque guidebook detailing the types of strange
life and the mystery surrounding them. However, they soon come up
against the obligatory evil ogre, Mulgarath, and they must keep
the book from falling into his hands while thwarting his evil schemes.
The
game begins with you exploring the creaky old mansion during the
middle of the night - and it's shocking quite how closely the atmosphere
of this early part of the game resembles the mansion from the quite
fantastic Eternal
Darkness: Sanity's Requiem. The potential to create a palpable
atmosphere is certainly here and a sense of magical mystery is largely
maintained in this opening section. All three of the children are
playable characters, each with their own different skills; Jared
is the rough and tumble meathead with a slingshot and baseball bat,
able to plough through swarms of goblins easily, while his twin
brother, Simon, carries a water pistol filled with anti-goblin potion
and is better used to collect and combine unusual objects. Finally
there's Mallory with her sword, which brings a faster method of
combat into play. However, other than the weapons they wield, there
is little difference in the way each character plays. Furthermore,
each character is frustratingly imposed upon you arbitrarily, as
much of the game involves rushing around from pillar to post trying
to locate quest items, which can only be collected by the character
they relate to, despite the fact that these items are plainly obvious
from the outset.
In
addition to the combat and item searching, a number of power-ups
are presented in a quaint way; each comes in the form of fairies,
which need to be first captured with a butterfly net and then sketched
onto a pad. This starts off being fun, as there are several of each
type, and all can be collected to gain bonuses, but the sketching
becomes soon tedious and at worse causes problems, as you are open
to attack from the constantly respawning goblins while sketching.
As a side mission you can also control the gnome Thimbletack and
race through the rafters and wall spaces of the mansion, skewering
cockroaches and collecting hidden items, which actually proves to
be the most fun part of the game, in a classic platformer style.
Sadly there are too few sections like this and the meat of the game
follows the children as they chase around the grounds of the mansion,
struggling to complete their quests.
Unfortunately,
the quest-like nature of the majority of the game is also its downfall.
Whereas in games like Canis
Canem Edit and Grand
Theft Auto this form of freeform side mission works, in The
Spiderwick Chronicles the implementation is too vague and doesn't
really fit with the story. For example, it seems counter-intuitive
to be running races round the house when faced with the impending
threat of a horde of unfriendly beasts just around the corner. Equally,
the story-driven action suffers from either being too obvious, with
objectives spelled out in the guide, including locations to find
objects, to the inherently vague and unhelpful. During later sections
you might find yourself wondering whether it'd be easier to finish
some missions if you'd seen the film first, as then you'd know what
on Earth was expected of you.
Spiderwick
is a pretty game, although it hardly stretches the power of the
Xbox 360 and the full motion cut scenes from the movie only highlight
the difference between the luscious CGI beasts of the film and their
threadbare game counterparts. However, there are plenty of grand
vistas to enjoy and some work has gone into making the characters
resemble the actors involved. One part of the game that is pulled
off very well is the sound; the rich score, which is an entirely
original composition, backs every event with a range of jolly and
mischievous tunes, building an immersing atmosphere. As far as I
could tell, most of the film's actors voice their game counterparts,
which provides a nice continuity between the cut scenes and the
rest of the action, keeping the characters from becoming stale or
flat. There is also an unlockable multiplayer option that involves
the characters racing around a segment of the mansion's grounds,
trying to net as many fairies as possible before the time runs out
- but this grows old quite fast.
The
Spiderwick Chronicles is a harmless piece of entertainment that
might amuse those who are fans of the film and too young to really
steep themselves in something complicated, but it's too obtuse and
repetitive for older players. If you want a game that's inoffensive
and suited for a child who is beyond basic puzzles but too young
to be let loose in a fully-fledged action game, then this probably
fits the bill. For the more experienced gamers out there, it might
prove to be an interesting distraction for a weekend, but only if
you are a fan of the books and/or film.
Reviewed by Graeme Strachan for AceGamez (All Rights Reserved).
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