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"Good
evening, this is Kent Brockman, former news anchorman for Channel
6. I'm currently taking a break from Channel 6 after 'creative differences'
with the channel's executives, who ruthlessly cut me loose after
I used some colorful but entirely justified language live on the
air when local idiot, Homer Simpson, spilled piping hot coffee on
my crotch. I expect that Homer will somehow get my job back for
me in due course, but meanwhile I've found gainful employment with
the accommodating folks at AceGamez and I'm reporting live from
Springfield about the new Simpsons game that has just been released.
I'll be speaking with some of the town's residents to get their
opinion on the game and - ah - here comes someone now. Oh, would
you believe it? It's Homer Simpson - do I have to talk to him? The
voice in my ear has confirmed that he's a major character in the
game, so here goes. Mr. Simpson, excuse me, can I have a word with
you?"
"Oh,
hey Kent! Now, don't worry about your job, it's all under control."
"Thank
you, Homer, but that's not what I wanted to talk to you about -
I'm here to ask you about the new Simpsons videogame that's just
been released."
"Wow,
a Simpsons game? Am I in it?"
"Yes,
I believe you are one of the playable characters."
"Woo
hoo! Finally, my own videogame! After all these years of waiting
for… hey, wait a minute… I've been in loads of videogames before!
What's so special about this one?"
"Well,
for starters, it's the first game where you and dozens of the other
residents of Springfield are rendered in 3D while still using the
unique cartoon style of the TV show."
"There's
a TV show about me too?"
"Apparently
so. But coming back to the game, have you played it? And what do
you think about it?"
"Actually,
come to mention it, I have been playing that videogame -
and it rocks! I've got the first level all to myself, the gentle
tutorial that takes place in the land of chocolate, where everything
is made of chocolate - chocolate lampposts, chocolate dogs, chocolate
rivers and even chocolate shops with half price chocolate!
It's like they sucked out my brain and put it straight onto one
of those CDVD watchamacallit disks!"
"So
that accounts for one byte of space - what did they fill the rest
of it with?"
"One
bite of what now?"
"Never
mind."
"Anyway,
that's the only level where you play just me - after that I'm always
teamed up with someone else in my family, usually the boy. Stupid
Bart, stealing all my thunder - he's got his own superhero alter
ego, Bartman, with all kinds of special powers. Do you know what
my special powers are, Kent? Well do you?"
"No,
but I'm guessing they have something to do with bodily functions…"
"Yeah,
you're right, like my green belch special attack for starters. As
well as that I can gorge myself on food and inflate into a ball
to turbo boost up ramps and knock over my enemies, and I can suck
up helium to float around like a balloon to reach hidden areas.
But I look really fat - worse than the time when I put on extra
weight so I could work from home and had to wear a mumu! And then
later on in the game I can eat Gummy de Milo sweets and transform
into a fat, green blob with a shooting attack."
"So
what are you complaining about? Those sound like pretty handy powers
to me."
"They
might well be 'handy', Kent, but they're hardly flattering to my
figure - I do have my pride you know! Ooh, look - someone dropped
some popcorn! Hmmm, sidewalky!"
"Words
fail me, they really do. Homer, thank you for your time."
"Wait
a minute, am I getting paid for this? Because I don't work for peanuts
you know!"
"Fine.
Would you accept this donut as payment?"
"Score!"
"You
can have a copy of the game too. No, Homer, wait - the game isn't
edible..."
"Hmmm,
packagey…"
"Right,
let's see who else we can talk to - ah, here comes Mr. Burns and
his bootlick assistant Waylon Smithers."
"Smithers,
who was that Cro-Magnon looking lollygagger we just passed?"
"That
was Homer Simpson sir, one of the overpaid underlings from Sector
7G."
"Simpson,
eh? That name sounds oddly familiar…."
"It
should do, sir - after all, you've fired him, rehired him, fired
him again, rehired him again, he led a worker strike against you,
he took over the power plant for a while, he replaced me as your
assistant one time, you've adopted his son, who also gave his blood
to save your life, you wooed his wife who painted you in the nude,
his daughter helped you regain your fortune after you lost everything,
you were in the war with his father, his family ruined your electoral
campaign, you tried to make a fur coat out of his dog's puppies
and their youngest daughter shot you."
"No,
it's not ringing any bells. But rest assured, Smithers - I'll
remember that name."
"Excuse
me, Mr. Burns."
"A
hoy hoy."
"Have
you played the new Simpsons videogame?"
"Vee-dee-o-game
you say? Is it like whirli-gigs or pick-up sticks?"
"No
Mr. Burns, it really isn't."
"I've
played the Simpsons game, sir, and - oh, it's no use, I can't keep
it inside any more! Mr. Burns, I… I love you… ur role in the game
- yes, your role in the game."
"I'm
in this game?"
"Oh
yes sir, on the speaker system at the logging plant and then later
on as your younger self from the war."
"Really?
No one asked my permission to put me in this 'video game', as you
call it. Smithers, we must return to the power plant at once - I
feel a very expensive lawsuit coming on."
"Very
well, sir."
"Well,
that wasn't particularly helpful - let's see if we can find someone
who can offer us a bit more insight into the game. Ah, here's Captain
Horatio McCallister. Seems like a long shot - but you never know.
Captain, have you played the new Simpsons game?"
"Arrr
matey, that oi have - and oi even gat me own level, that oi did.
When the aliens invade Springfield and cause all the dolphins to
roise up fram the depths and attack the land lubbers, oi gat to
help Bart an' Lisa send 'em back t' a watery grave, yarrr."
"Fascinating.
Thank you, Captain. Well, the streets are pretty deserted, so I'm
just going to head into Moe's Tavern and see if I can get an interview
with anyone in there. Here we go, shifty-looking bartender Moe Syzslak
and resident barfly Barney Gumble. Moe, have you played the new
Simpsons game?"
"Aw
jeez, you brought a camera in here - I hate cameras. Okay, just
make sure you capture my good side, will ya? I ain't that photographic."
"No
problem, Moe, we'll just film the back of your head."
"Thanks.
Now, er, what was the question again? Ah yeah, that new Simpsons
game. Yeah, it's quite a laugh - everyone's in it, from Otto the
bus driver and Comic Book Guy to Krusty the Klown and those annoying
kids who hang around outside the Kwik-E-Mart. Ya got that pretty
boy Skinner in there - God I hate him, with his perfect posture
and impectable personal hygiene - then there's Snake, Flanders,
Dr. Hibbert, Lenny and Carl… they're all in there. It's pretty impressive
that they got everyone looking so authentic and sounding just like
themselves. What did you think, Barney?"
"UURRRRP!
I liked it! There was this one level where I got really drunk and
then helped you bust all these pandas out of the zoo - and then
we dragged this whale to the sea and…"
"Shut
up, Barney, ya idiot! That wasn't in the game, that's what we did
last night when… get that camera outta here! This interview is over!"
***
"Kent
Brockman here again - I have to say that Moe might be ugly, but
he makes up for it with the baseball bat with nails sticking out
of it that he keeps behind the bar. That wound is definitely going
to leave a scar. Anyway, we've now relocated to the local Kwik-E-Mart
to talk with storeowner Apu Nahasapeemapatilon. Apu, what do you
think of the new Simpsons game?"
"Do
I look like I have time to be playing these videogames, Kent? I
am in this store twenty-four hours a day, scraping a living from
sales of expired donuts and pornographic magazines and trying to
avoid getting shot more than five times in one weekend."
"But
you're playing it right now. You've got an Xbox 360 set up behind
the counter."
"Oh,
now you've spoiled my concentration and I've just died! Fortunately
there's no real penalty for that, my character just reincarnates
and off I go again, but there is a challenge to complete every level
in the game without losing a life. I nearly had it too, until you
showed up. Now if you're not going to buy anything, please get out
of my store! Thank you, come again!"
"Ah,
I thought we might find him here - Chief Wiggum, can you tell us
a bit about the new Simpsons game?"
"Sorry
Kent, no time to talk - I've got to get some donuts to give me the
energy to solve the crime spree caused by the release of that new
videogame, Grand Theft Scratchy."
"Ah,
I believe that's one of the games within the Simpsons game."
"Yes
it is, Kent, and it's causing a lot of trouble. Why just earlier
I saw that kid Martin, who's usually such a little goodie two shoes,
stop a car, pull out the driver and then speed off home to play
it. The town's gone mad! Fortunately we've got Marge Simpson on
the case - she's got this megaphone that allows her to take control
of people on the street and form a mob, and she's out to take down
Mayor Quimby and the sleazy EA executive he's in bed with and ruin
the game's launch."
"Don't
you think that's kind of ironic? Using violence to stop the launch
of a violent videogame?"
"I'm
no philosopher, Kent - all I know is that if there were more vigilantes
out there like Marge then the streets would be a lot safer for everyone
who's not doing something that Marge doesn't approve of. Now if
you'll excuse me, I really need those donuts."
"Perhaps
we should to speak to some of the local youths - here come Nelson
Muntz, Jimbo Jones and Kearney Zzyzwicz. Boys, can I talk to you
about the new Simpsons game? Have you played it?"
"Played
it? We're in it dude! There's this level where we're stealing stuff
from the Springfield Museum, until Bart and Homer show up to stop
us."
"It
wasn't our idea though! Someone put us up to it - there's often
a twist to the tale in the game, and the story doesn't play out
quite how you're expecting most of the time. It's pretty rad."
"Now,
we're off to get a four finger discount dude."
"Yeah,
it's a victimless crime - like punching someone in the dark!"
"Hey
wait, Brockman! Don't drink that milk dude, it expired in, like,
1984!"
"Dear
God, I can feel my intestines actually dissolving. Wiggum, help
me!"
"Anchorman
down, I repeat, anchorman down! Call 991!
"Ha
ha!"
***
"Kent
Brockman here, I'm back on the street after receiving a stomach
transplant from Dr. Nick - I think the less questions asked about
the source of said stomach, the better it will be for all concerned,
human or otherwise. Ah, here comes Professor Frink in his hover
car - I'll see if I can flag him down. Professor Frink, a moment
of your time, please!"
"Ne-hey-hee,
hello Kent, ne-hey. I am sorry but I cannot stop right now, I have
to take the molecular doohickey to attach to the sonic transmogrification
matrix in order to complete my multi-dimensional matter transifxicator
to allow me access to the Game Engine, mm-hey."
"The
Game Engine?"
"That's
right, Kent, ne-hey, it's the place where all games are created
and I'm needed there to help Bart and Lisa fend off the impending
alien attack on Springfield. There's no time to waste, mm-ha, they'll
be coming soon, with the killer dolphins and the kidnapping of the
yokels and the bringing to life of the huge Lard Lad statue, ne-hey-hee."
"I
see. Well, if the aliens are coming then I'd better not hold you
up any longer. Ah, here comes local tearaway Bart Simpson. Perhaps
he can tell me more about the game. Bart, a moment of your time."
"Hey
Kent, how's it hanging?"
"A
little to the left, and thanks for asking. Bart, what can you tell
me about the new Simpsons game?"
"Oh
man, that game is awesome! There are loads of levels to play through,
around sixteen I think, each one totally different from the last.
I'm in most of them too - and I can turn into my superhero alter
ego, Bartman, whenever I like! As Bartman I can glide up air vents,
use my grappling hook to swing across huge gaps and shoot a range
of projectiles at my enemies. It's way cool!"
"Can
you tell us a little more about the levels?"
"Sure
- on almost every level we work in teams of two, sometimes I'm with
Dad and sometimes I'm with Lisa. You'd think that Lisa would suck,
but her powers are pretty cool - she can use the hand of Buddha
to move objects around and zap enemies with lightning. This leads
to all kinds of puzzles - dropping objects into place to create
bridges or ledges to climb up, or… actually, come to think of it,
that's about it. But she can drop stuff on enemies too - I love
it when she drops cars on the heads of the gangs of mice and cats
that attack her and Mom when they invade the Grand Theft Scratchy
game. It kinda sucks that Mom gets her mob to pimp up the place
to make it all nice and wholesome looking and drive out all the
hookers and gangsters, but you can't have it all."
"And
what about some of the levels you're in?"
"Oh,
where to begin? Me and Lisa take down Mr. Burns' logging plant to
save the environment, we break into the Game Engine to save Professor
Frink from this big, strangely familiar looking ape, me and Dad
take the fight to the aliens and invade their spaceship after making
our way across the ruins of Springfield, and we even go back in
time when we enter the Medal of Homer game, helping Grampa back
in World War II. We have to stop the French from surrendering after
that fat German kid Uter throws a stone at one of their houses,
by stealing all their white flags, and we have to stop Mr. Burns
from stealing all the French art by invading his aircraft carrier
and fighting off all these sailors that look a lot like that Smithers
guy."
"And
what is your favorite level?"
"I
don't know man, there are too many great ones to choose from! But
I did love going into the Game Engine - there's loads of platforms
to jump around on, we get to beat up old game characters like Street
Fighter warriors and football players, and there are these strangely
familiar looking guys in big hamster wheels, a droopy looking blue
hedgehog and some Italian dude in a red and blue jumpsuit. I love
the sound that plays when we fall out of those green pipes too -
it's all very retro and really reminds me of the videogames I used
to play back in the day when I was still ten."
"Well,
thank you Bart - oh look, your Mom is here. Let's see what she has
to say about the game. Mrs. Simpson, do you have a comment on the
Simpsons game?"
"Why,
yes I do, Kent. I think that violent videogames are bad for our
children and I just don't support them. That's why I gathered together
an angry mob - to put a stop to all this violence by destroying
all the billboards and laying the smack down on anyone who stands
in our way."
"Don't
you think that makes you something of a hypocrite?"
"No,
Kent - violence is fine when it's not gratuitous. But in videogames
it always is. That's why my favorite part is when I send Maggie
into small gaps to crawl around and press buttons or switch levers
- she's my special little girl! Sometimes she comes back with discount
coupons for me too, one of the many fun collectibles to discover
in each level. You see? Those parts of games are fine - it's just
a shame that we all have to beat up so many bad guys to win each
level."
"Hi,
Mr. Brockman. Have you got a new job?"
"Ah,
it's Lisa Simpson. Yes I have, reporting for AceGamez about the
new Simpsons game that just came out. Did you like it?"
"I
did quite like it, although in some ways I was a little disappointed.
The gameplay can be quite formulaic and although this is sometimes
deliberate, as the game sublimely parodies dozens of games from
the past and present, some of the similar puzzles and platform jumping
sections can get a little tiresome. I like the usage of teamwork
though, switching between two characters and using their unique
abilities to make progress through the level - playing with a friend
in co-op is a lot of fun too, although sadly this mode seems to
be missing for the PS2 version. None of the levels are too long
either - just when you might be getting a bit tired of them, you
get to the typically formulaic boss battle and then you go onto
the next one."
"Can
you tell us a bit about these 'boss battles'?"
"Well,
most levels have a boss to defeat at the end of them, and some of
them are quite the surprise! Characters you've forgotten all about
keep popping up, and there's even a game designer in there too,
not to mention our own personal creator, but I can't reveal exactly
what I mean by that because I'm fundamentally opposed to spoilers
and I don't want to rake up all the secrets. There's a hint in there
about another little cameo, by the way - but it's subtle!"
"Is
there anything else you liked about the game?"
"Well,
I did enjoy the variety, as every level offers something different
and they're all pretty funny - like Super Happy Fun Fun Game, where
Dad and I go in to defeat the evil King Millhouse, or Dirt as he's
known, by capturing Sparklemon from some of the kids like Sherri
and Terri, aided by the floating head of Mr. Sparkle. In that level
alone there are references to Okami,
Final
Fantasy, We
Love Katamari and Pokemon,
among others, as well as the obligatory fire and ice sub-levels.
Most levels are like this - the opening scene in Grand Theft Scratchy
looks exactly like where you start in Grand
Theft Auto: San Andreas - not that I've ever played it of course,
I saw Bart playing it - and the Neverquest game that Mom and Dad
enter looks just like Lord of the Rings! It's got Aunt Patti and
Aunt Selma as an evil two-headed dragon and Mom uses Rod, Todd and
Ralph, who are all dressed like Hobbits, to destroy the monster
generators and repair burning houses. There's a wonderful send up
of the classic arcade game Gauntlet too, in a section played from
an overhead point of view. How I laughed when I heard the echoing
voice of the narrator say 'Homer needs food badly' and then Dad
replies 'Homer needs beer badly too!' There are so many funny lines
in this game that I lost count after the first couple of levels
- every character is just like they are in real life and the clever
references that only videogame fans will get are endless. It's been
scripted with all the high quality wit and style that everyone expects
from us!"
"And
how about the graphics? Does it look authentic?"
"Yes,
Kent, the graphics are pretty good - it's just like a cartoon version
of the TV show they made about us! The animation is really smooth
and some of the cut scenes look just like the real thing - they
were created especially for the game and I think that's a first.
They look much better than the clunky 3D graphics that have been
used in the past, and of course better than the pixely 8-bit graphics
of our yesteryear alter egos that we have to save from destruction
in one of the Game Engine levels. The game is in 3D but all the
characters and scenery use the line-drawn style that we're used
to; never before has a game captured Springfield and its inhabitants
so well, even if the visuals do look a little lopsided at times.
The downside is that levels can look a little sparse and simplistic
in places, but I think that's an acceptable trade off. The sound
is perfect though - as well as that familiar tune that keeps getting
stuck in my head and makes me think of an Elfman, the music on each
level really complements its setting; the music during the alien
invasion levels is dramatic and foreboding, the themes in the Game
Engine sound suitably retro and upbeat, then you've got the likes
of Neverquest's Lord of the Rings-esque soundtrack, the war music
of Medal of Homer and the feel-good tunes in Super Happy Fun Fun
Game."
"Well,
thank you Lisa, you've certainly given us more than enough detail
on…"
"Actually
Mr. Brockman, I haven't finished yet! The game's developers seem
to have captured our actual voices, although I don't know how because
I don't remember going into any recording studio! Every character
sounds exactly as they should and they say the sort of things you'd
expect. There are so many funny visual gags too, like posters for
games such as Project Shelbyville Racing, Zero-Life starring Professor
Frink and Need for Speedo, starring Dad, which is actually pretty
disturbing, as you can imagine! It really is the first time a videogame
has been given the full Simpsons treatment - the characters work
out that they're in a videogame and this forms a big part of the
plot, with knowing self-references in the cut scenes and countless
one-liners. Never before has a game been so good at poking fun at
other videogames, just like this crazy town seems to poke fun so
well at the rest of America."
"We
really are running out of time now, Lisa, so I'll have to stop you
there - it's time for me to end this report. Oh no, Comic Book Guy
is waddling this way - and he looks upset…"
"I
cannot believe that you would even think of doing
a report on a new Simpsons game without first talking to me, the
leading expert on all forms of media from comic books to films and
everything in between."
"Okay
then, Comic Book Guy - tell us what you thought."
"Worst
videogame ever! The free roaming Grand Theft Auto style of the
classic Simpsons
Hit & Run was wonderful - you had the whole of Springfield to
explore at your fingertips, divided into several huge districts,
and you could just drive around, steal cars, beat people up and
take on a range of main and side missions. This is a huge
backwards step - a linear, derivative title that reduces the basic
gameplay to simplistic puzzles, repetitive combat with limited special
moves and dull platform jumping. It's all very well putting me in
the game to point out the many Gaming Clichés in each level, like
the use of trampolines, the double jump, falling to your death,
not being able to swim, exploding barrels, levels with time limits,
enemy generators, the same enemy in a different colored outfit being
stronger, and more, but I think they forgot about a couple - like
the awful, awful camera. Worst videogame camera ever!"
"Even
worse than Robin
Hood's Quest?"
"Dear
God, man - of course not! It's just my saying that I use for comic
effect! The camera is bad though - it spins around all over the
place and cannot pan near walls, often obscuring your view when
trying to jump up platforms and sometimes getting stuck in objects.
It might not be game breaking, but it will make you a little dizzy
and disorientated at times and is the sort of game camera that should
have died out long ago - you do get used to it, but you are aware
of having to adjust it and sometimes fight with it far too often
throughout the entire game. To leave the camera in this state is
inexcusable."
"So
that's all you have to say that's bad about the game?"
"It
won't last very long either, Kent - you will complete it in under
ten hours and then the only thing to bring you back are the objects
you collect for each character, like Lisa's Malibu Stacey dolls
and Homer's Duff Beer bottle-tops, plus a target time and the objective
of completing each level without dying. Big whoopee."
"But
it's not the worst videogame ever though?"
"Fine
I admit it - it is not. In fact I quite like it - but you may not
quote me on that."
"We're
actually broadcasting live..."
"In
that case, it is without doubt the worst videogame ever. Now, I
must take my leave."
"And
so with Comic Book Guy heading off, probably to the Fatmobile…"
"Hey!
I heard that! I am adiposially challenged, not deaf, you know!"
"…it's
time for the final word. The Simpsons Game is a unique title - it's
a game where the characters know they're in a game, and seek to
use their new game-given powers to aid them in their journey to
stop an alien menace and discover the meaning of their existence.
This excellent, unusual and highly amusing story is coupled with
humor that's consistent throughout the game and genuinely funny,
up to the standards of an episode of The Simpsons TV show. It is
this, combined with the whole cast of wacky stereotypes from this
little town called Springfield, which saves the game from sinking
into mediocrity. Yes, the gameplay often involves derivative platform
jumping, simple puzzles and basic fighting - and apparently the
camera can be a bit of a nuisance - but the variety of game-parodying
levels on offer, the authentic graphics, the wonderful voice acting
and the diverse soundtrack help it rise above mediocrity to become
greater than the sum of its parts. So, in conclusion, if you are
even a casual fan of The Simpsons then you will doubtless find plenty
to enjoy in The Simpsons Game to justify your purchase. This is
Kent Brockman, reporting live from Springfield, for AceGamez."
Interviews conducted by Kent Brockman (hired by Geoff Holland) for
AceGamez (All Rights Reserved).
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