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The stream of shooting games plundering the fascinating World War
II era of true heroism and villainy is seemingly as relentless as
Hitler's campaign for world domination. However, it's time to throw
all of your preconceptions out of the window as if they were an
armed grenade, because The Outfit is completely different to any
WWII shooter you've ever played - and it's brilliant!
If
you take a couple of minutes to watch the superb movie intro that
plays when you first load up the game (and you really should), the
first thing you will realise from the caricature style of the graphics
and the ridiculously gung ho, larger than life antics of our American
heroes, is that The Outfit is not attempting to take itself even
slightly seriously. Rather than taking the gritty, true to life
approach of every other WWII shooter before it, The Outfit chooses
to leave reality behind and focus on making a game that's arcade
in spirit, yet with a compelling mix of strategy. This approach
works perfectly, and without being disrespectful to the memories
of all the brave men that fought in WWII, because it really is just
pure fantasy.
The
story focuses on three American soldiers - Tommy Mac, J.D. Tyler
and their leader, Deuce, who are waging various military campaigns
across the war torn landscape of France in order to drive back the
occupying Nazis. The plot is actually quite good, weaving the missions
together with numerous cut scenes and an entertaining tale that
has a couple of quite unexpected twists to it, twists that actually
affect the gameplay later on - I don't want to give anything away,
but you'll realise what I mean when you get there, and it's a very
novel and unusual idea. The characters are deliberately cheesy and
clichéd, while the dialogue is delivered with relish by some great
voice actors, who really breathe life into their characters and
do a grand job in making the story enjoyable to follow as it unfolds.
The
first couple of missions are a gentle introduction to the excellent
game mechanics, which are as well conceived as they are implemented,
and you'll get through them pretty quickly. With only 13 missions
in the single player campaign, I was thinking to myself that the
game would be over in a few hours at this rate - how wrong I was!
By the third or fourth mission you'll be dying frequently and really
having to fight for every inch of ground that you take, as the difficulty
curve kicks it up a notch. By the halfway point you'll be exhausted
by the intense action of the long missions, each of which features
multiple objectives and can easily last an hour or more later on.
And once you hit the last few missions, every ounce of your gaming
skill will be tested, as things just get tougher and tougher. But
this isn't a complaint or a warning - the difficulty curve is one
of the best I've come across, rising significantly with each new
mission, yet never feeling totally unfair or impossible to overcome.
And every self-respecting gamer enjoys a challenge, right?
I've
heard a number of people complain that the next generation is just
a tired retread of the same old games but with better graphics.
Although I'd dispute this (titles like Perfect
Dark Zero and Kameo:
Elements of Power, among others, really do up the stakes in
the gameplay as well as with the graphics), The Outfit is definitely
one of those titles to offer plenty of new gameplay features that
haven't been widely used before. Sure, it's not entirely original
and it's not something that couldn't have been done on Xbox, but
there's simply no way it could have been released on Xbox and been
as convincing, involved and gorgeous looking as it is. Truly, the
graphics are a marvel to behold, and while the far off viewpoint
makes everything look quite small, somewhat belying the wonderful
quality of the visuals, if you stop to take a look around you'll
be very impressed.
The
scenery for each of the many varied locations (in fact, I'm hard
pressed to think of a WWII shooter set entirely in France that changes
as much as The Outfit) is fantastically realised, with tremendously
rich and intricate detail to every building, vehicle and tree, while
the textures for things as simple as stone and grass really do look
lovely. The water effects are gorgeous too, although steer clear
of it, because your men can't stay afloat carrying all that heavy
weaponry! You'll see some of the nicest looking, most atmospheric
skies in this game too - photo realistic stuff. Moving onto the
men and again the detail is amazing - authentic looking, beautifully
crafted uniforms and intricate facial features, while every gun,
artillery emplacement and vehicle not only looks true to the period
but is rendered in tremendous detail.
However,
this is nothing compared to the magnificent explosions - when you
take out an emplacement or vehicle, multiple fiery explosions rip
through the metal, scattering debris as the whole thing collapses,
only to be completely obliterated by secondary explosions shortly
afterwards. When air strikes come down or missiles hit the ground,
dirt showers through the air and craters appear. The scenery is
fully destructible too - pretty much every building can be demolished
from persistent shelling, and this happens gradually, with pieces
of masonry being blown away until the whole thing collapses, while
fences, stone walls and all but the steel girder barricades can
be blown to bits, and many obstacles can be flattened as you drive
your tank over them. Throw in the screen shaking effect of the bigger
explosions and the wonderful cacophony of battlefield sounds, with
gunshots whistling past you, shells booming and men screaming as
they die, and the atmosphere for this game really draws you into
the experience. The soundtrack is great too - a full orchestra of
rousing themes that are largely over the top and full of bravado,
but this is perfectly in keeping with the nature of the gameplay
and it complements the action very nicely.
The
view is third person, but not quite from directly behind your man
either - it's quite far back and a little overhead, giving you a
great view of the battlefield, and even more so when in vehicles.
You can click the right thumbstick in to zoom in a little (or a
lot when you get hold of a sniper rifle later in the campaign) but
this makes it feel like you're hardly moving, so it will only be
something you use to sneakily pick off enemies from a distance,
normally from behind cover. Don't get me wrong, it's a handy and
often vital feature, but it's not something you'll use much while
charging across open ground, or assaulting an enemy stronghold up
close.
Of
the three characters you can choose from, Tommy Mac is equipped
with a machine gun and flamethrower, which can cook Nazis with its
billowing fire, while J.D. has a rifle for getting headshots from
a respectable distance and a shotgun for close range work, and finally
Deuce has a rocket launcher and a lethally powerful pistol as back
up - don't write off this pistol though, as it packs a real wallop
and can take out enemies with only a couple of shots. Whoever you
pick, you also get four standard soldiers accompanying you and their
weapons vary depending on your lead character - a couple might have
rifles, or one might even have a rocket launcher. With each character
having only two weapons and no option to switch as you go, who you
choose becomes a strategic decision that significantly affects your
approach to the gameplay. Each character has their own stats for
health, stamina (for a limited period of running), speed and purchasing
power, meaning that bringing in reinforcements or repairing things
is cheaper for some than others. Then there's the special command
for troops - assault vehicles, use tear gas on emplacements or melee
attack infantry. Throw in a type of grenade unique to each of our
three heroes, and you'll see that the variety packed in here is
admirable, and it gives you plenty of options when it comes to taking
on the various mission objectives.
Throwing
reality out of the window altogether, each character can take a
hell of a lot of shots, sometimes even a rocket or grenade impact
very nearby, without dying. Your health bar also regenerates over
time, so there's no need to worry about med kits and there's no
real penalty for dying - you simply respawn at the checkpoint of
your choice. You see, as you move through each level you capture
what are called strategic objectives, which are basically just a
series of respawn points. However, there are three objectives that
are absolutely crucial to your progress in any given level, and
they're also one of the biggest elements that makes this game so
much fun to play - the Radio Tower, Armoury and Motor Pool. Each
of these three locations gives you access to vital reinforcements
in your Destruction on Demand menu.
At
any point, and without pausing the action, so you'll need to find
cover when you do this, you can call up the Destruction on Demand
menu with a push of a button and select from a range of options
- call in more infantry if some or all of your accompanying men
have died, get a machine gun turret in, an Anti-Tank or AA gun,
a Halftrack (you know, the truck with a tank tread at the back),
a 4x4 (jeep), a tank, or even an air strike. However, your options
are limited until you've captured those three locations I mentioned
earlier. Air and artillery strikes aren't available without the
radio tower in your command, only basic machine gun and cannon emplacements
can be called down until you have the armoury under control and
capturing the motor pool gives you access to several tanks, as well
as heavier duty halftracks and jeeps. Each DoD option has multiple
types, like a jeep with a machine gun or a bazooka, a standard tank
with a cannon, one with a flamethrower and later on one with a massive
multi rocket mounting, and so on. More powerful types are unlocked
as you progress in the game, some by just finishing the mission
and others by getting medals, which I'll come back to shortly.
With
all these options available, the gameplay really comes into its
own and offers bags of variety. You move through enemy territory
capturing an objective, defending it from attack by putting down
emplacements (which you can man yourself or leave to the very intelligent
and effective AI), then you move onto the next, getting better and
better hardware as you can afford it. Of course you have limited
currency, called Field Units, which are earned when you complete
mission objectives, capture locations and kill enemies, be they
infantry, emplacements or vehicles. How you do this is entirely
up to you - you can snipe infantry from afar and put down emplacements
to combat enemy emplacements, or charge in with a tank, or somewhere
in between. It's tricky to pull off, but if you get close enough
you can even board enemy vehicles - there's nothing as satisfying
as taking over a Nazi tank and using it to lay waste to their own
armoured cars and infantry! The options are endless, the gameplay
is fast, frantic and intense and it really does feel like you're
in a war zone. However, the lack of serious overtones that most
war games have, combined with gameplay based as much around capturing
locations as killing Nazis and the proliferation of weaponry and
vehicles with which to accomplish this, all adds up to a tremendously
entertaining and addictive experience.
The
single player campaign also features two medal opportunities in
each level - some are presented to you, others you have to find
for yourself. These generally fall into categories of either defending
Allied infantry, emplacements or equipment, or destroying Nazi equipment,
be they fuel barrels, searchlights or even submarines. I haven't
mentioned game achievements much in my Xbox 360 reviews, but every
game has 1000 achievement points to divide up into game objectives,
and The Outfit uses its quota so well that they deserve a mention.
Each medal opportunity successfully completed rewards you not only
with a nice shiny medal, but with achievement points as well - rather
than just being given the points for finishing a mission, as these
medals are optional and not always obvious. You also get new and
better weapons for your men and on DoD for getting the medals too,
so the incentive is strong.
However,
as great as the single player is, it's the online gameplay that
ends up surprisingly being The Outfit's strongest element. When
you're playing single player, you wonder how well the gameplay mechanics
will translate online, but they come over beautifully. Being that
you have locations to capture and you can call in your own artillery
and infantry, the number of players is limited to six in a game
(eight in Deathmatch), but this is more than enough, because in
reality there can be dozens of AI players in the game too, manning
emplacements or following the other players around. Of course, the
real human players are the biggest threat and need to be prioritised,
but don't underestimate the power of an AI soldier in an AA gun
or Anti-Tank cannon - they will take you out in no time!
There
are a couple of modes included, timed games of straight Deathmatch
and Destruction, the latter of which sees the person with the highest
score winning, rather than the most kills, but by far the best mode
is Strategic Victory, where the Allies face off against the Nazis,
with one, two or three players per team, depending on the type you
pick. Each team starts with a number of points and whichever team
holds the majority of the strategic objectives (standard respawn
points or the motor pool, radio tower and armoury) causes the other
team's points to begin decreasing, and the first one to hit zero
loses. These battles can be brilliantly frantic and intense, because
ownership of the locations that give you access to the heavier weaponry
is absolutely crucial, although of course you're limited to what
you can buy until you've killed some enemy troops and earned some
points, so the balance of strategy and tactics elevates this mode
far above your standard shooter, or even a capture the flag/king
of the hill game.
Competition
online is fierce, and I've gotten my arse well and truly destroyed
a few times, although I've done the destroying plenty too! In this
mode you can have up to three human players per team and it really
is fantastic fun. It's also vital to use communications and engage
in tactics, whether deciding to split up to capture and hold multiple
objectives or team up for an all-out assault on a fortified enemy
position. Add to this multiplayer modes in split screen and system
link, with a co-op mode for the entire single player campaign available
locally and on Xbox Live, and you've got a comprehensive coverage
of the multiplayer game. To be quite honest, I've not been this
addicted to a game online since Halo 2 came out - I've been forgetting
to eat, staying up most of the night and dashing to the loo while
the next match gathers its players and loads up, which is truly
the sign of an addictive game!
There
isn't much to criticise in The Outfit, just a couple of little niggles
that can annoy. The targeting system can take a little getting used
to, and weapons aren't always completely accurate, although this
is deliberate and authentic to the time period. Crouching and standing
still increases your accuracy greatly, but also makes you a much
easier target! Melee attacking online is very annoying, as the first
person to get close and hit the green button when the prompt for
melee attacking appears gets a guaranteed kill. It's most frustrating!
The vehicle handling is quite unwieldy too - I'm still yet to feel
entirely comfortable with it, although I'm definitely adept at using
a tank, but it's the old patting your head and rubbing your stomach
syndrome, in that it just doesn't feel natural. There is some slowdown
at times too, and I'm talking about the offline game - admittedly
the graphics are amazing and there has to be a lot happening on
screen, but it's there from time to time. Still, none of these minor
issues detract from the fun much.
The
Outfit is without doubt the most original WWII shooter to date.
Throwing convention to the wind, its unusual light-heated approach
to the era combined with the gameplay mechanics of capturing strategic
objectives and calling in a variety of infantry and artillery reinforcements
makes for a highly refreshing and very entertaining experience.
Wrapped up with gorgeous presentation all round, with sumptuous
360 visuals and booming, atmospheric sound and music, the gameplay
never fails to be anything less than engaging and enjoyable, both
throughout the single player campaign and in the fantastic and fully
online multiplayer modes. Despite the proliferation of great new
titles coming out in the current wave of 360 games, you owe it to
yourself not to overlook The Outfit.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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