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The Orange Box is an gargantuan collection, to say the least. Valve
releases are few and far between, and after waiting years for Portal
and even more years for Team Fortress 2, they've given the gaming
world a gift by crafting what will surely become known as the best
gaming deal in history. The entire Half-Life 2 saga to date, including
the original Half-Life 2 from 2004, 2006's follow up of Half-Life
2: Episode One and the brand new, fresh from the oven Half-Life
2: Episode Two, are bundled together with one of the single greatest
videogame experiences of my life, Portal, and the most addicting
multiplayer component in years with Team Fortress 2. That's it -
review over! At least, it might as well be, because passing up five
games for the price of one would be absurd, especially when they're
five of the best games of all time. But, if you're still not convinced,
then let's take an in-depth look...
Half-Life
2
Now,
I'm going to keep this brief, because you really should have played
Half-Life 2 by now. It's been out for three years on PC,
and well over a year on the original Xbox.
Granted, you might not have had access to either one, and that is
crying a shame. There's a reason that this series is so well regarded
by just about everybody you ask... well, I shouldn't say that, because
there are numerous reasons actually and it will change depending
on who you talk to. Some people love the combat; fighting off Combine
soldiers with a shotgun, or cutting zombies in half by launching
a sawblade at them with the Gravity Gun. How about the physics,
which allow for some of the most innovative puzzles ever seen in
any game, let alone in first person shooters? There are two huge
vehicles sections, one on a hovercraft through a huge canal (complete
with helicopter chase sequence) and one on a dune buggy through
a spectacular mountain highway that is simply awe-inspiring.
Whatever
the reasons you love it, Half-Life 2 is great. For me, it's all
because of the pacing. The developers at Valve are smart
and that is perhaps the understatement of a lifetime (or a half-lifetime!)
These guys and gals know how to craft a videogame and they do it
perfectly. Just when there might be a danger of you getting tired
of fighting off the disturbing Headcrab zombies (human victims whose
heads have been engulfed by disgusting alien creatures, their bodies
now out of their control but their muffled cries of torment clearly
audible), the game switches to a new location without warping you
(the whole game takes place across one of the most massive and diverse
landscapes ever created for a game) and you're doing something completely
new. The fighting is always balanced by clever puzzle solving, sometimes
within the heat of a battle, and you never feel lost because, as
I said, these people know what they're doing. I'll give you an example
from a scene in Half-Life 2: Episode Two (which we'll get to, don't
be impatient!) At one point in the game you encounter a boss fight
against a helicopter that drops mines on you, much like the one
seen in this first Half-Life 2 installment, sans vehicle. Now, the
way to beat this helicopter is obviously to use the gravity gun
to shoot the mines back at it, but this is only obvious because
the entrance to this fight is blocked off by one of these mines,
and the way you must use your gravity gun to move it shows you that
you can actually pick up the mines to use as a weapon. Many such
subtleties are scattered liberally within the entire HL2 universe
and help craft what I'm ready to call the best single player first
person shooter experience of all time, and as you'll see from the
previous reviews on our site, I'm not alone in this opinion.
Now
the series is making its debut on the 360, so a bit of a graphical
enhancement is expected. Though the game looks very good and runs
smooth, it isn't up to par with the 360's latest offerings and while
it's a shame, it isn't a complete surprise, nor does it really matter
that much. Why? Well, for one, because the game is so great! But
secondly, it's because the sound on the other hand is completely
amazing. The sci-fi elements of the series allow a whole breed of
interesting effects; I guarantee that you haven't heard anything
like the sounds of a Strider collapsing on itself of an airship
going down. From these epic examples to the disgusting squelch of
Gordon Freeman's feet stepping in toxic sludge, Half-Life 2 sounds
absolutely incredible all the way through. But enough of that -
really, if you haven't played the game yet then now's your chance
to do so and earn some great achievements along the way. If you
have played it then what better time to enjoy it again - it really
is the type of game you can play over and over without getting sick
of it. You'll want to get reacquainted anyway, in preparation for
the next two episodes.
Half-Life
2: Episode One
Episode
One of Half-Life 2 took an agonizing two years to hit the PC after
the original game blew us away - and considering the fact that HL2
ends with a cliffhanger and it felt more like four! As always, I
will do my absolute best not to not spoil anything as I know there
are many fans out there who may have played Half-Life 2 on the Xbox
but haven't had an opportunity to enjoy Episode One due to it only
being available on PC until now. Obviously Gordon and Alyx manage
to survive the blast at the end of the game, though G-Man's motives
remain unknown - something we've come to hear a lot in regards to
the iconic character.
Starting
off buried under a pile of debris somewhere in City 17, Alyx and
the always faithful Dog stumble upon Gordon and release him from
his makeshift prison. However, upon your rescue it's quickly evident
that you're hardly being rescued at all: City 17 is in shambles
and the Citadel is about to blow. Instead of trying to escape, which
will almost certainly result in death before you make it, Alyx and
Gordon decide to thrust back into the Citadel to stall the process,
buying the citizens and themselves the precious time get the hell
out of there. And when I say thrust, I mean it literally... sitting
down inside a van, Dog throws you and Alyx into the Citadel for
what is one of the coolest looking sequences I've ever seen in a
game. It doesn't stop there either, as you'll soon find yourself
riding a slow-moving elevator that's a prime target for debris raining
down from above. Once inside, the feeling that you're replaying
the end of Half-Life 2 vanishes when you see what has become of
your enemy's once grand Citadel.
While
the whole basis of Episode One revolves around escaping the city,
Valve had an underlying idea for this chapter of the saga - and
that was character depth. Obviously not with Gordon, since he is
essentially you, the player, and the two of you are never apart
for one second. However, whereas in the first Half-Life 2 you would
sporadically meet up with Alyx only to split again, the two of you
are side by side for nearly the entirety of Episode One, and it's
far more than her simply tailing along. Valve developed a whole
new AI routine for Alyx, allowing her to get right into the thick
of the battle while avoiding being in your way; there are sections
of the game where she completely dominates enemies with a sniper
rifle or turret, all the while making remarks that really make you
ponder the relationship between Gordon and herself. After Half-Life
2, players were no doubt left with a feeling of wanting to know
more about her, or just wanting to see her more, and this game delivers
that beautifully.
While
short, Episode One is a wholly satisfying experience that stands
on its own as a terrific first person shooter. The entire game feels
like a big rush to get out of the city, leading you from the citadel
to underground parking garages all the way up to a climatic finale
dodging a Strider at a train depot while escorting resistance fighters
out of the city. No new weapons are introduced outside of the flare,
which only acts as a makeshift weapon to light zombies on fire,
but Half-Life's never-ending brilliance allows you to find new ways
to use the equipment you already have - most notably the gravity
gun. Oh, and those zombies you can light on fire? I forgot to mention
that they're a new breed of Combine/zombie hybrids that love nothing
more than holding their grenades above them whilst running at you
head on!
My
only complaint for Episode One, other than its length (which is
to be expected), is that not a whole lot more about the storyline
is revealed. The character progression with Alyx is absolutely fantastic,
but we still know next to nothing about G-Man, still with only subtle
hints here and there. Despite this, I simply couldn't give the Half-Life
series anymore praise. It's brilliant - everybody knows it, but
how long can it continue? With The Orange Box comes a brand new
chapter in the series, debuting on the PC and consoles at the exact
same time. For an in-depth review of Episode Two, I'll now pass
you over to one of AceGamez' newest and brightest writers, James
Fanciullo.
Half-Life
2: Episode Two
After
waiting so long between Half-Life and Half-Life 2, it actually feels
a little weird catching up on the exploits of Gordon Freeman on
an annual basis, even if it is in five-hour pieces. The latest installment,
Half-Life 2: Episode Two, arguably falls a little short of its predecessors,
but is still an excellent adventure with lots of the great moments
we've come to expect from the series.
It
can be hard to remember what's happening in the Half-Life story,
which is why it's nice that Valve included a recap video to kick
off Episode Two. After downloading a mysterious data transmission
from the Combine Citadel, you and your companion Alyx Vance spend
Episode One attempting to escape City 17. When the Citadel finally
goes kerplooey, the resulting shockwaves cause the train you're
escaping in to derail, which is where you wake up when Episode Two
begins. Like every game in the Half-Life series, you're slowly eased
into Episode Two with minimal combat and lots of exposition. Alyx
frees you from the derailed train, hands you the gravity gun and,
after being treated to a few picturesque scenes, the two of you
set off to find a resistance outpost outside City 17. As it turns
out, the Combine are attempting to build a "super-portal" that will
open the doors to crushing any lingering human opposition, and the
data Alyx is carrying might be the only chance to stop it. Unfortunately,
moments into the game you're ambushed by the new starring enemy
of Episode Two - the Hunters (think of them as mini-Striders than
can chase you almost anywhere) - and Alyx is gravely injured, throwing
everything into chaos.
From
here the gameplay moves from one set piece to the next. The opening
segments are arguably the weakest, where you're running around underground
caves fighting antlions and other bugs (yawn). You finally meet
up with some freedom fighters, which gives way to a defense sequence
involving turrets (it's nowhere near as tough as the prison defense
in Half-Life 2) and then you're accompanied by one of the friendly
alien Vortigaunts for more bug killing and traditional Half-Life
puzzle-solving.
For
the next few hours you run into all sorts of opposition attempting
to get to the resistance outpost, both Combine and otherwise, varying
from entertaining (there's a great fight with a Combine chopper)
to frustrating (it's easy to run out of ammo and explosive barrels
in a fight with two antlion bosses). As in previous games you get
access to a vehicle, this time one that looks like the remains of
a suped-up Mustang, and tear out across the countryside. Of course,
there are some death-defying stunts and a chase scene involved and
it all feels different yet familiar, as if it's a remix of scenes
from earlier Half-Life games.
Episode
Two's sequences in particular stand in direct opposition in terms
of innovation versus tired gameplay. The former is a sprawling defense
mission in which you patrol a huge valley in a buggy and attempt
to down Striders (with a whole new weapon introduced in this episode)
before they can reach the resistance base; it can take a few attempts
to get it right, but it's an entertaining event the likes of which
hasn't been seen before in a shooter and makes a terrific finale
to the episode. But then there's the inexplicable inclusion of a
sequence where an area is blanketed by devastating sentry guns that
can kill you in a fraction of a second; you'll die and reload dozens
of times just trying to figure out where the guns are, let alone
get a grasp on where to go. Cheesy "gotcha!" deaths like this are
something we'd expect from the Medal
of Honor series, not Half-Life, but they pop up from time to
time in Episode Two, leaving us wondering if maybe Valve's spreading
itself a little too thin with so many projects in the kiln these
days.
What
keeps Episode Two interesting is what happens in between the action.
Aside from the intro sequences, there are plenty of scripted events
scattered throughout, some expanding on the strange Combine psychic
creatures from Episode One (called Advisors), others introducing
old friends (one makes an enigmatic appearance and another makes
a spectacular return). There are hints as to the direction of Episode
Three, some of which tie in with Orange Box companion Portal, and
in fact the entire last chapter is basically several huge cut scenes
chained together. These sequences are important because they continually
remind you who you're fighting for and what's at stake; rarely will
fifteen minutes go by where you're completely on your own.
Episode
Two is a worthy, entertaining addition to the Half-Life saga, even
if it's a little less consistent than its predecessors. It's got
plenty of the action, puzzles and set pieces that has made the series
so successful to date and that formula hasn't been tampered with.
The question now is: What kind of finale does Valve have in store
for Episode Three?
Thanks
James! It will certainly be interesting to see what Valve's next
move for the series is. After the startling conclusion of Episode
Two, more questions keep popping up than answers [Sounds like watching
a season of Lost! Strand-Ed]. The final installment for HL2 absolutely
must reveal more about G-Man, but the twists near the end of the
game only opens the floodgates for more questions. All we know for
sure is something epic is bound to happen in Episode Three, one
way or the other, and I can't wait to find out what that is. Let's
just hope it comes packed with Left 4 Dead, Counter-Strike, Day
of Defeat, and maybe... Portal 2? Hey, I can dream! Anyway, The
Orange Box isn't just about Half-Life 2, so let's forge on and see
what other wonders lie within.
Portal
Ah,
Portal. I heard whispers of you when Prey
came out last year and all people said was that Prey was only a
slight hint of what you would offer me. I waited and waited for
you, knowing little about it, other than the brilliant concept.
You would be playing a character who's a test subject for a new
device that creates portals and that was all I needed to know; the
gameplay possibilities were almost limitless. A first person shooter
puzzle game had finally been crafted - and I couldn't wait to get
my hands on it.
And
you didn't let me down either, Portal. You thrust me into chamber
after chamber of puzzle brilliance, challenging me to find ways
around seemingly impossible obstacles. How could I possibly navigate
this huge pit of acid armed only with two portals? You only allow
me to create a link between one space at a time, meaning that any
portal I shoot will exit out of the other portal I've already placed.
Limiting, yes, but luckily you allow me to control each one with
a different trigger on my control device, allowing me to pull off
maneuvers such as jumping through a portal on the ground linked
with one on the very top of a nearby wall, then creating another
one below my landing point, thrusting me through the same portal
on the wall at an even greater velocity.
But
then you did something I hadn't expected, Portal. You began throwing
turrets in my face... and those turrets hurt me. They wanted to
kill me - yet they failed, because I created a portal above them
and then threw crates into the second portal next to me to destroy
them. I dropped turrets on top of other turrets, but I had to be
extra careful to make sure that I didn't create a portal that would
extend a turret's line of sight to me. I overcame those odds and
you really pushed me to the limit near the end there, especially
with the platforms that lower into acid as soon as I touch them,
challenging me to launch myself higher and higher while shooting
new portals as I fly through the air. But then you did something
that hurt me more than anything... you ended. After only nineteen
chambers of mind-blowing platform-based first person brilliance,
you called it quits.
I
guess you did offer extra challenges afterwards, such as testing
me to complete you using only a couple of portals, a few steps and
a limited amount of time. And you did even give me some modified
versions of your earlier chambers to test me with... but there was
something I truly was unprepared for, Portal. You're hilarious and
you have a twisted side... you let me get behind a couple of those
test chambers and I saw some twisted stuff! In fact, for over an
hour you led me through a place that I was entirely unfamiliar with
and you showed me more depth than a lot of games with an actual
prominent storyline. How is it that you managed to have such an
engaging story when on the surface you just look like a tech demo?
You really scared me sometimes, Portal, yet you eased my mind with
your incredible wit and sly remarks, the likes of which I've never
heard in a videogame before and likely never will again. At least
not until Portal 2... you are coming back, right? Right?!
Team
Fortress 2
Hi
folks, it's James here again to cover the final game in the select
screen in The Orange Box, but the first in my heart - the extraordinary
Team Fortress 2. This is where your multiplayer Xbox Live fix will
be met for all you Live junkies. The name says it all when it comes
to Team Fortress 2 - this is a team-based online multiplayer game
that's heavily influenced by the character classes on offer. The
characters are broken up into three categories - Offense, Defense
and Support - and while each category helps in describing the characters
in the game, you're never limited to a small range of tactics no
matter which class you choose.
Currently
there are a couple game modes in TF2 - Capture the Flag, Control
Point and Attack/Defend. Capture the Flag sees you capturing the
enemy's intelligence while Control Point is a King of the Hill style
game where your team has to capture and control all of the Control
Points on the map in order to win. Attack/Defend is self-explanatory
for the most part; one team defends a certain amount of control
points from the other team. On one map in particular, failure to
do so will progress to an entirely new section of the map, up to
three times [In fact, I never saw the third part of Dustbowl until
I had clocked over 10 hours into the game! Chris]. One interesting
map that varies from the rest is Hydro; split up into sections,
in each round both teams fight for one point while defending another.
The goal is to capture each point round by round until you push
the enemy all the way back, however the unique aspect of this is
that at times you'll be defending the same point in back to back
rounds but attacking a different one, giving the map a great deal
of extra replay value.
Coming
back to the classes available and on Offense you have the Scout,
Soldier and Pyro, with Defense consisting of Demoman, Heavy Weapons
Guy and the Engineer, and Support comprising Medic, Sniper and Spy.
As you can probably tell, the name of each character class gives
you an overview of the character's abilities in the game. For example,
the Scout character can run faster than the other characters, as
well as double jump. The Engineer can build four different building
types that can assist your team on the map, while the Spy has the
ability to disguise himself as a character on the other team or
use a cloak to become temporarily invisible. Each character has
three different weapons to choose from during the fight and the
characters have a primary and secondary fire option, depending on
the weapon selected. Since each character has their own specific
weapons and abilities, working with your teammates is vital for
success. However, since you have nine different classes there's
a near limitless variety when it comes to choosing your tactics
and deciding how you want to approach the game. For example, do
you have everyone play as a Scout because of the Scout's speed?
Or what if you had one Scout while the rest were Medics? The game
allows you to change character classes at any point, which keeps
the possibilities going of never playing the same map in the same
way twice.
Keep
in mind however that this is no Call
of Duty 4 - in no way is Team Fortress 2 meant to be like real
life. Its graphic style is a wonderful cartoon style world, where
if you get hit by an enemy soldier's rocket when you're weak then
you'll be reduced to nothing more than bits and pieces, the only
real indication that you were ever there being the blood splattered
on the walls and floors. And believe me, you will be getting blown
apart. A lot. Between the duties of a Demoman and a Soldier, you'll
be getting blown up at least once or twice a match.
Now,
you might be thinking, wow, Team Fortress 2 seems like gaming euphoria!
Well, you'd be partially right - this is the only Multiplayer game
in The Orange Box and it's fantastic fun - but there are only six
maps and only one Capture The Flag map. Speaking of the Capture
The Flag match, I was in a match with AceGamez's own Christopher
Martin and it lasted two hours! I mean, damn! The problem
was that there were a decent amount of Engineers on the other team
and they were making turrets so we couldn't really get to the flag
[It wasn't only that we couldn't get to the flag though, it was
that they were blocking entire entry ways with turrets, making it
impossible to bypass. Chris]. Eventually we realized that we should
just take four people - two Heavy Gunners and two Medics - and the
Heavy Gunners can just take 'em down. We figured that out after
about one and three quarter hours of being crushed by the turrets
and realizing that it was simply impossible to find an alternate
route and we straight dominated. I mean, we rocked them. Yes, like
a hurricane. But after all that, we lost! Devastating, I know.
Though
the turrets are a pain and honestly a bit overpowered, there are
other means to disable them. A fully upgraded turret comes equipped
with rockets and damn-near 360 degree turning, which is instant,
so you'll have to be clever. A quick demoman can use remote grenades
by launching them around corners and destroying them with ease [My
personal favorite class! Chris], while Spies can sneak in undetected
and latch a satchel charge onto the back of a turret. Snipers can
even take them out from a distance by staying in their scope from
a certain amount of time, thus making their shots more powerful
(told you it was cartoony... though this is something that was featured
in the original Team Fortress as well!)
Along
with TF2's graphics style is a set of sound effects that take 'over
the top' to new heights! Each character has a hilarious and unique
voice, from the German medic to the Pirate-influenced, booze drinking
Demoman. During the match you'll hear characters yelling and screaming
for whatever reason; they might be on fire, they might be losing
to a sentry gun, they might have just nailed a sweet headshot or
melee'd somebody down with a broken bottle of alcohol. And if they
aren't running their mouths off then you can make them do so with
one of three class-specific taunts, each animated to near perfection.
Team
Fortress 2 makes for a great multiplayer component for The Orange
Box. It's shallow and with only six maps you might feel like you've
seen everything there is to see after a while, but even after a
dozen hours of actually playing the game on just those six maps,
I'm still absolutely thirsy for more, I feel like there's so much
more that I need to do and play. I need to take down more turrets,
heal more Heavies, headshot more people, capture more flags, and
make more people into nothing but bits and pieces. So please, won't
you join me for some online action in Team Fortress 2?
So
there you have it; for the price of one game, you're getting three
incredible chapters of arguably the best single player first person
shooter ever created, the unique and sublime first person shooter
puzzler hybrid that is Portal, and an incredible multiplayer game
that is incredibly addictive and totally distinctive, simply unlike
any other online shooter on the market. Valve set out to create
the best class-based shooter ever made with Team Fortress 2 and
they've done just that. The Orange Box is simply the best deal that
money can buy and if we had to recommend any one 360 game for the
Holidays, or indeed as your next purchase, then The Orange Box is
it. You will get endless hours of fun out of this wondrous little
box, and to own an Xbox 360 and not have it in your collection is
nothing short of criminal.
Reviewed by Christopher Martin & James Fanciullo for AceGamez (All
Rights Reserved).
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