|
A few years back, a relatively unknown development studio created
a game called Star
Wars: Battlefront. Chances are that even Pandemic themselves
didn't realise at the time what an unremittingly fun game they were
creating; Battlefront stripped the third person shooter down to
its undercrackers and redressed the incredibly simplified mechanic
they were left with in a Stormtrooper outfit. It wasn't exactly
genre-defining but it did bring something new to the table with
its mix of iconic imagery and epic, out-and-out mayhem. Now, almost
five years later, Pandemic are hoping to recreate some of the popularity
of the Battlefront games with their spin on the Lord of the Rings
universe. Although the characters are less iconic, the settings
arguably less instantly-recognisable and the appeal of the movies
not so widespread, they may well have managed to pull it off...
but only just.
Immediately
upon seeing the intro screen, The Lord of the Rings: Conquest feels
very Middle-Earthy; the by now familiar musical scoring and Elvish
writing make you feel instantly at home in the established universe.
Besides a comprehensive training session that negates the need for
any annoying in-game tutorials, the single player aspect has three
other modes available: Instant Action thrusts you straight into
a quick skirmish on a map of your choice, while the War of the Ring
mode is essentially the Good campaign that sees you defending such
classic and familiar locations from Peter Jackson's epic trilogy
as Helm's Deep, Minas Tirith and Balin's Tomb. A particular highlight
is the Battle of Pelennor Fields, complete with marauding oliphaunts
and a horde of Easterlings to slaughter. In contrast, the Rise of
Sauron campaign - unlocked upon completion of the War of the Ring
- interestingly explores an alternate storyline in which Frodo is
killed and the Dark Lord regains the Precious, where you destroy
said locations and eliminate the good folk of Gondor, Rohan and
the Shire.
Similarly
to the aforementioned Battlefront games, there are four classes
to choose from: the Warrior, a broadsword wielding tank; the Archer,
a lighter-armoured ranged attacker; the Mage, a healing, area-of-effect
support class; and the Scout, for all you sneak 'em up fans out
there. Controls and tactics vary between all of the classes, as
do the button layouts. A warrior's advantage comes in the form of
strong armour, higher health and heavier attacks; his special skills
involve the Fire Sword, whereby a tap of the left bumper ignites
his broadsword and adds speed and damage to each attack. Standard
moves are a simple case of X for standard attack, Y for medium attack
and B for strong attack, which, unfortunately, become all too reminiscent
of button-mashing horde-killers like the Dynasty
Warriors crapfest. I'm not implying that LOTR: Conquest is anything
near as uninspired as Koei's over-long "strategy" series, but the
mere comparison may be enough to put many gamers off purchasing
Pandemic's latest.
Variety
is offered in the Scout… no, wait, the scout is pretty much the
same as the Warrior in a fair fight - his only difference is that
pressing the left bumper renders him invisible for a short while,
meaning that he can put his speedier talents to good use by sneaking
up on an unsuspecting enemy and killing them unawares. His satchel
toss, whilst a handy ranged attack, is unfortunately too inaccurate
to be of any real use. The archer has his moments, able as he is
to call upon fire and poison arrows or utilise a handy multi-shot
special move, whilst the mage can cast chain-lightning from his
fingertips, summon a defensive shield, or heal nearby allies. Special
moves, once used, must regenerate either via an individual icon
that slowly grows brighter or - in the case of the warrior and the
scout - a bar that builds up whilst landing and taking blows.
At
certain points in the game you are given the choice of taking control
of one of the famous heroes or villains from the trilogy and while
it's fair to say that the heroes are much better remembered, there
is surprising appeal in taking on the role of, say, the Witch-King
of Angmar and battering hell out of Frodo Baggins. Most of the obvious
characters are present: Aragorn, Gandalf, Legolas and Gimli (among
others) for the good guys, with the aforementioned Witch-King, Grima
Wormtongue and Saruman the White for the bad. Boromir is sadly missed,
though his less-affecting brother Faramir makes an appearance. Each
hero character is basically a stronger version of the four classes:
Aragorn is a warrior, Saruman a Mage, Grima a Scout and Legolas
an Archer, to give a few examples, each with some truly devastating
special moves, and the game comes alive once you're in charge of
these guys.
Problems
arise with two main areas, in this reviewer's humble opinion: story
and voice acting. Obviously there are only so many famous battles
in the movie trilogy, meaning that some rather minor confrontations
have been somewhat bastardised to fit into the game's template:
a completely made-for-the-game siege of Isengard is a prime example.
For fans of the movies it can be somewhat distracting but in many
ways it's a necessity so it's a forgivable transgression. The voice
acting, however, is not so forgivable; almost woeful in its hammy,
pigeon-Shakespeare attempt to mirror the dialect used in the movie
trilogy, the voice work comes courtesy of a group of bob-a-job actors
who possess the not-so-unique ability of "sounding a little bit
like that bloke out of A History of Violence doing a half-arsed
English accent". It all comes across as a little forced and genuinely
removes a great deal of the atmosphere that's generated by the detailed
environments and faithful score.
In
terms of gameplay, the earlier reference to sub-par button-mashers
is both fair and harsh - fair because the game occasionally becomes
so punishingly difficult that blind, rabid thumbwork is all that
can carry you through it before you smash your 360 into tiny fragments,
and harsh because, in truth, there is enough variety and
depth for the patient, skilled player to find a pretty enjoyable
hack 'n' slash action game here. Between the Good and Evil campaigns,
the only real difference is aesthetic, since the gameplay mechanics
remain exactly the same. Most levels are comprised of advance and
conquer sections that require you to hold a checkpoint until it
becomes yours or otherwise defend an area to stop the enemy from
taking it. The occasional escort mission pops up now and then but
they're spread pretty thin; mostly you're just moving from objective
to objective with extreme prejudice. Pandemic for some reason saw
fit to give you the option of using a mount once or twice, but whilst
it fits in with the overall theme of the game, it's almost completely
and utterly pointless, as the mere act of stepping into a stirrup
instantly paints a bullseye on your face for every archer within
about ten miles. You'll be in the saddle for thirty seconds before
you give up and decide that there's more fun in seeing what happens
if you attack the horse instead. Similarly, the unique challenge
presented by pitting you against the might of a cave troll is also
diluted from genuine exhilaration the first time you defeat one
to mild tedium when the game starts throwing them at you in groups
of eight or so.
The
multiplayer aspect adds a great deal of longevity and depth, featuring
sixteen-player mash-ups with a wealth of different modes, and local
co-op for the campaigns also helps to make finishing the frustratingly
unforgiving Legendary difficulty mode much more achievable. Having
each player take control of a different class also expands upon
the strategy element of the game, allowing for co-ordinated advances
and exhilarating do-or-die defending.
What
The Lord of the Rings: Conquest boils down to is a third person
action fantasy game with small glimmers of tactical depth and the
occasional epic confrontation that just happens to be set in Tolkien's
universe. Graphically it doesn't particularly shine next to other
games on the 360 but Pandemic probably knew that it wouldn't have
to, since Middle-Earth is so immediately-recognisable. The voice
acting is pretty lame but the musical score is unmissable due to
the game literally becoming less compelling without it. Though some
characters are notably missing (Boromir, Théoden, Sam Gamgee), others
seem to have been shoehorned in merely to justify the evil campaign
(Lurtz, The Mouth of Sauron, Grima Wormtongue) and the game actually
suffers for this seemingly mild imbalance. Still, it's long enough
and accessible enough to keep fans of the genre or the trilogy hooked
for a week or two - and longer if you partake of Xbox Live and all
its wonders. Arguably offering more for the fans of the movies than
anyone else, it still manages to be fun, frantic and satisfying
enough to appeal to a wide range of gamers. One game to rule them
all? Maybe not, but if you like fast, large scale battles in varied,
detailed locales, and you know your Nazgúl from your Balrog and
your Isengard from your Orthanc then this game may just be the one
you're questing for this winter.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
|