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Because of the fact that my PC is an ancient dinosaur, thrown together
some years ago from bits and pieces lying around the house of my
good friend Nick Brett - thanks Nick! - with a 398MHz Processor,
192MB RAM and a whopping 7GB hard disk (I can hear PC owners everywhere
rushing to the loo so they don't wet themselves with laughter),
I don't play PC games. Hey, I'm not complaining though - I mean,
it was a free PC, and my old faithful has served me well for the
Internet, email and Microsoft Office, all that a trusty editor really
needs. Besides, I can live without the hassle of graphics card conflicts,
installation nightmares and crashes whose source you simply can't
pinpoint. That's one of the things I love about console gaming -
you put the disk in, you play. Nice and trouble free. Anyway, my
point is, because I don't play PC games, I'm an RTS virgin. That's
right, I've never played one in my life. Sure, I've seen my buddies
back at uni network their PCs up and spend several days Command
and Conquering, and I've witnessed my brother pass away countless
hours using the Force in the classic Star Wars RTS that he loves
so much. However, I've shied away from joining in, partly because
I don't really want to know what I'm missing, and partly because
I know that these RTS games are such addictive drains on your time.
Still, as soon as I heard that The Lord of the Rings: The Battle
for Middle-Earth II was coming to Xbox 360, I made it my mission
to get hold of it for review. After all, what better way could there
be for a LOTR fanatic such as myself to be introduced to the wonderful
world of RTS gaming?
Having
covered the events of the movie trilogy in the first game, which
you can read about in Kieron's excellent review,
the developers turned their attention to the many battles surrounding
Sauron's campaign of terror and destruction across Middle-Earth.
So, what we have here is two campaigns, one for good and one for
evil, each featuring eight increasingly challenging missions, plus
Skirmish battles against AI two to four AI opponents, or multiplayer
via Xbox Live in a range of modes for up to four people.
Now,
all you console gamers out there, I know what you're thinking -
sixteen missions, is that all?! I'll be done before dinnertime!
However, you're dead wrong - there's a good twenty to forty hours
gameplay here, as even the easy early missions take towards an hour
to play through, while the epic missions towards the end of the
game can take considerably longer, especially if you intend to fulfil
all the bonus objectives (with achievements to entice you). Throw
in the challenge of getting through both campaigns without a hero
falling (again there are big scoring achievements for this) and
there's enough to keep you going for a good long while - and that's
not even really the main part of the game. The main part, as I will
come onto later, is the Skirmish mode, which is fiendishly difficult
in Normal mode and very challenging against real opponents online
- and that, my friends, will suck up your gaming hours on an Oblivion-esque
scale once you're hooked, which won't take very long.
So
then, what exactly is a real-time strategy? PC gamers already know
the ins and outs, but for many console gamers they probably remain
an alluring mystery, or maybe something that you feel is just for
nerds who like to think too much (which would be a big misconception
on your part). Real-time strategy games pit you against one or more
opponents, giving you full access to your own personal army but
without having direct control over the actual combat. You build
a fortress, raise up structures that gather resources (the form
of currency which you use to purchase everything, from buildings
to troops), construct yourself buildings from which you can generate
units of various nature (swordsmen, archers, cavalry, pikemen and
heavy weapons), then you send your army out to destroy your enemy's
facilities, ravage their resources and wipe out their army, before
striking the final fatal blow of taking out their fortress, all
the while defending your own territory.
This
might all sound a bit complicated, and for the RTS virgin it can
be initially a little overwhelming - but as long as you go for the
Campaign mode first, you'll be building and fighting in no time,
as if you'd been a fan of the genre for years. You see, these campaigns
hold your hand and guide your every move through the first mission,
teaching you all the basics (there are two very handy tutorials
as well, which are very much worth a play through for the beginner)
and taking you step by step through the process of building, harvesting
resources, then creating and commanding your armies.
The
Good Campaign begins in familiar territory, as you fend off Sauron's
attack on Rivendell, the idyllic home of Elrond and his elven kin.
At the Blue Mountains you take back the dwarven mines (which looks
very much like Moria from The Fellowship of the Ring) from
a dragon that has made its nest there, while in Grey Havens you
capture a port and send ships out to destroy an enemy armada. Then
there's the defence of dwarf city Erebor against a massive assault
of multiple waves of Sauron's hordes, before finally taking the
fight to its source in the grim and foreboding Dol Gudor. The Evil
campaign switches between Saruman's and Sauron's forces, and you
begin by wiping out the elves of the Lorien forest and burning down
all the ents. If you don't feel guilty about this, or about decimating
the fleeing elves at Grey Havens, I defy you not to feel bad as
you scour the Shire, destroying such landmarks as the Green Dragon
pub and even Bag End, home of Frodo and Bilbo, while wiping out
all those brave little hobbits that try to fight you with sticks
and stones (they might as well be throwing insults instead). You
might think this would be easy, but you're in for more of a battle
than you first thought, with the surprise introduction of another
enemy just when you think you have the victory. After this, you
take a fortress at Fornost, which is a little like Helm's Deep from
The Two Towers, infiltrate Mirkwood, and head through Withered
Heath before you get to play Erebor and Rivendell, this time as
the aggressors.
There's
a real range to the settings of each mission and the graphics are
lovely. Now, okay, they might not look particularly next generation,
and they probably could have been better, but you have to remember
that this is a real-time strategy game that has to deal with hundreds
of units upon the map at any given time. The environment and scenery
of each area looks lovely, from the quiet farmland of the Shire
to the beauty of Rivendell and the quiet mystique of Lorien, forest
home of Celeborn and Galadriel. Then you've got the snowy wastelands,
the mirky marshes, the lofty architecture of the dwarves' underground
mines, the sweeping grandeur of some of the larger cities and the
grim desolation of those areas set in Sauron's domain.
The
buildings are intricately detailed and totally fitting to the nature
of the side you are playing, of which there are seven in total -
two sets of dwarves, the men of Gondor and Elves, then you have
Saruman's forces, Sauron's armies and the goblins, who have a side
all of their own (don't underestimate them though!) So while the
Elves use sacred mallon trees to harvest their resources, the men
use farms, the dwarves use mines and the evil forces use slaughterhouses,
lumber mills and furnaces. The barracks of each side are also different,
and each, while similarly balanced, all has a unique set of buildings
to construct with subtle differences in their details. Some sides
have extra methods of resource gathering, others can build structures
that heal nearby forces when not in combat, or enhance their skills.
Every side, though, can build the same basic range of buildings
to raise troops and weapons, plus stationery battle towers for guarding
resources and some sort of forge that can research weapons upgrades
for troops, such as more powerful blades or axes, heavier armour,
fire arrows and so on. The level of detail, and the amount of thought
that has gone into balancing each side out, allowing them all to
be familiar yet have their own unique quirks and specialities, is
very impressive, and fits completely in with the Lord of the Rings
theme. You can enhance your fortress in a variety of ways too, leading
to some very powerful offensive and defensive capabilities.
The
troops are what look the best, though - watching several units of
your soldiers - on foot or mounted - charging into battle against
the enemy is a real sight to behold. Every unit is again intricately
detailed and looks exactly as they do in the films, or if they never
featured in the films, fit perfectly with the rest of the setting.
There are subtle differences for troop types too. For example, the
dwarves can't build cavalry, but instead they have a single horse-drawn
wagon that charges around and they have access to powerful catapults
and battering rams for taking out enemy structures. While elves,
men and Sauron's forces have archers, dwarves have axe throwers
that can damage buildings as well as troops. Men and elves send
out riders on horseback, while Sauron's forces send out orcs mounted
on the bestial Wargs, or goblins riding giant, poisonous spiders.
On
the heavy weapons front, catapults are available to most factions,
although not the elves, who instead recruit Ents to stand at a distance
and heave huge rocks straight at enemy buildings just as effectively;
you can even summon old Treebeard himself! The forces of evil are
impressive and powerful in this area, often giving rise to the classic
phrase - "They have a cave troll." Indeed, your heart sinks when
you see a cave troll or mountain giant headed your way, as these
big brutes can throw rocks from a distance, quickly demolishing
structures, and they take a lot of effort to kill. Oliphants (the
gigantic elephants) can also come trampling your way, as well as
giant spiders, with or without riders. The forces of good can summon
giant eagles to soar around attacking the enemy, but then the forces
of darkness have the Nazgul (dark riders mounted upon fellbeasts)
and even a dragon to command.
This
brings me nicely to the subject heroes, of which there are a huge
range, including Gandalf, Aragorn, Legolas, Gimli, Elrond, Arwen,
Boromir, Berethor, Wormtongue, Saruman, Galadriel, Celeborn, and
many more… Dark Riders can be summoned on horseback, along with
the Mouth of Sauron, there's a Goblin King riding a giant scorpion
and various other lesser-known elves and dwarves, the ugly, mutated
orc on a Warg, as well as the vicious Uruk-Hai that slays Boromir
in such a cowardly fashion. Even Shelob herself puts in an appearance,
the monstrous spider that Sam has to face in The Return of the
King. Fans of the book will be delighted to know that Tom Bombadil
is available too - he skips and dances around, humming, singing
and attacking with a sonic song that slays his enemies! He is a
jolly fellow! All units and buildings have levels to work through,
and as your heroes battle they can move all the way up to level
10, unlocking a range of abilities along the way, some of them passive
(like healing or enhancing the stats of nearby allies) and some
of them to be activated, often special attacks directed at one enemy,
but there is a real range of powers available here too.
Each
side also has access to a range of powers that take a while to recharge,
so use them wisely. Summon creatures to your aid (including the
massive and deadly Balrog), barrage an area with arrows or smite
your enemy's buildings with an earthquake, flood or scorch the battlefield,
heal or enhance a group of units, spy upon the enemy, hide your
forces in a mist, convert the surrounding area to boost your forces'
stats, the list goes on… these powers can't be used that often,
due to the recharge time, but if you purchase and use them wisely,
they can save the day.
All
this sounds wonderful, and it is, but the game unfortunately has
one fairly annoying flaw - the camera. The problem is, you can't
zoom out very far, and the map that shows the distribution of forces
across the battlefield is not easy to use, so you often find yourself
scrolling all over the place while trying to find all your troops.
You also can't zoom in far enough to really see just how great the
detail work is, and so you feel constantly limited, like you're
not seeing things as they were meant to be seen. It's not a game
killing problem, but it is significant and will at times really
annoy you. Also, the game is prone to slowdown at times, when there
are a huge number of enemies on screen, although this doesn't happen
too much.
At
least the controls are very well implemented - although different
buttons for attack and select would have been nice, as you can end
up selecting your own troops instead of attacking the enemy, or
vice versa, which is frustrating. Still, the controller is used
very effectively - the left trigger and shoulder buttons allow you
to select multiple units on screen, while the right trigger brings
up a menu that you navigate with the d-pad and it soon becomes second
nature to whip through the helpful picture icons (backed up by text
descriptions) and hand out orders to builders, select units (you
can bookmark five different combinations of your own forces for
easy selection), find heroes and use powers. And don't expect to
have an easy ride just because this is a strategy game - when you're
in the heat of the action you'll be co-ordinating multiple units
across the map to engage in battle or assault buildings, while you
direct the builders to continue erecting structures, queue up more
troops for generation, select upgrades, fortify and defend your
fortress… it can be seriously hectic and multi-tasking is most definitely
required!
The
presentation is excellent throughout, as we've come to expect from
EA's LOTR games - the cut scenes use the game's graphics engine
to great effect, changing from still paintings to moving graphics
in a very smooth transition. All the voice acting is excellent,
and some of the actors have come on board to reprise their roles
from the movies, while the rest are generally done with a very good
sound alike. Every bit of dialogue in the game has a purpose, notifying
you when your forces are under attack, when a building or upgrade
is available, and generally what's going on, and each sounds authentically
Lord of the Rings, as does the music, most of which is taken from
Howard Shore's incredible film soundtrack, but there seem to be
a few original orchestrations in there too, each of which fits in
so well with the rest of the music that you barely notice you haven't
heard it before. The themes are different for the good and evil
campaign too, another nice touch. The sound effects are also superb
- the yells of men and monsters in battle, the clank of sword on
shield, the snarl of a warg, the moan of a falling cave troll, the
crash of a crumbling building… it all really adds to the atmosphere.
So
then, beyond the two campaigns, you have your Skirmish mode. Here
you select from a huge range of two player maps and a slightly smaller
but nevertheless impressive range of three to four player maps,
pick your sides, define the AI and off you go. Pretty much every
location from the films is in here - all the ones from the campaign,
plus Minas Tirith (the city of Gondor), Minas Morgul, Osgiliath,
Mount Doom, Moria, Helm's Deep and many more, including a number
of locations you probably didn't even know the name of! So, you
pick your location and dive in. Each team begins with a fortress,
two builders and a specified amount of resources, then off you go,
building your forces up from scratch and trying to come out the
victor.
This
is where I had my most frustrating experience with Battle for Middle-Earth
II - the Skirmish mode AI is very tough. I had it on normal, I got
on with building my resources up while boosting my defences and
creating an army, but time and time again the computer swooped in
and defeated me with an overwhelming force. I spent seven hours
straight - yes, seven hours! - sitting through defeat after defeat,
until I finally got a win! Oh, how happy I was. Oh, how much I gesticulated
offensively at the TV. Oh, what profanities I uttered in victory!
The problem was, my gaming pride stopped me from walking away or
moving down to Easy and my need to retain the shreds of sanity that
still remain prevented me from even contemplating Hard, but for
sure there is a range in there enough to challenge a gamer of any
level. And for those of you who aren't RTS veterans, I recommend
you swallow that pride and go with Easy! This, I hasten to add,
was a two player battle - moving up to four players, it's a bit
easier to triumph, as you can take advantage of two factions attacking
each other and just keep on fortifying while they wipe out each
other's resources, buildings and armies, or just sneak in and help
finish them off while they're weakened. The real challenge, though,
lies beyond your living room.
Take
the game online and, while you may need to wait a little while at
times for someone to join the game you've created, there is a range
of modes, all of them a lot of fun. Versus is all about crushing
your opponent's fortress and troops, King of the Hill requires you
to have control of the flag of one structure for a set time, Capture
& Hold gives you multiple strategic points to capture and then,
um, hold for a set time, while Resource Race is all about who can
reach the target resources amount first. Finally, Hero Vs. Hero
pits four heroes of two sides against each other, in a fight to
the death! Each of these modes is a lot of fun - even Resource Race,
which sounds dull, can be a very strategic battle - do you keep
building mines and hope you reach the target first, or do you build
a barracks and send out troops to tear down the enemy's resources,
as well as capturing outposts to speed things up? Hero Vs Hero meanwhile
can be a tough one to win as well - you have to know the ins and
outs of your hero characters, and it's a good plan to send them
out to attack the many dens of wild creatures to gain experience
- cave trolls, spider nests, warg dens, goblin caves, even wight
barrows (yes, I know they're called barrow wights!) - there's a
range of creatures to find and destroy for precious experience points.
The
one main problem with the gameplay - and this applies to single
player skirmishes as well as online multiplayer - is that the winner
is almost always the one who builds their troops first. The temptation
is to build up your resources, fortify your defences and then create
an army, but if you do that then the opposition will be all over
you in no time. And so it's almost always the first one to build
up an army who gets the upper hand, which is a shame, as it would
have been nice to be able to use a range of tactics to gain a victory.
Perhaps some people can, but as for me, I'm sticking with what I
know works! Those seven hours of getting my arse kicked paid off
when I took the game online though - I won five out of my first
six games hands down, one of each mode type (I lost at Heroes then
won it my second time). So at least the tough computer AI does harden
you up for the real world!
The
Lord of the Rings: The Battle for Middle-Earth II is unique - an
excellent real-time strategy game that has been successfully implemented
on a console. Sure, the camera can be a pain and the map isn't in
any way natural to use, but you get used to these quirks and they
don't get in the way of the very engaging gameplay, while very authentic
renditions of every aspect of the LOTR world, both visually and
aurally, are spread across the various campaigns and multiplayer
game modes. It's nice to see, after all these years of Dungeons
& Dragons style RPGs and RTS games that finally we have something
based upon the father of the whole genre that actually does it justice.
I sometimes wonder if J.R.R. Tolkien is looking down on us, bemused
and astonished at the incredible success his landmark trilogy is
still reaping, now more than ever with the hit movies. And just
in case he's reading this review, I'd like to offer him my thanks
for giving me some of the greatest hours of entertainment I've ever
had from books, films and games!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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