|
Ah… another summer, another slurry of big budget superhero movies
and their obligatory videogame cash-ins. Sounds cynical, doesn't
it? I know it does, but the truly sad thing is that such cynicism
is not entirely unfounded. This is why I'm not going to launch into
a rant about how The Incredible Hulk could have been better, or
how the mighty SEGA are capable of delivering so much more. You
already know these things, and, in all honesty, neither you nor
I expected any more, did we?
In
fairness to Sega, the game is not terrible, not by a long shot.
We've seen terrible superhero games in the past (stand up
Fantastic Four
and Iron Man,
and hang your heads in shame) and Hulk does manage to distance itself
from such dross by great big, green leaps and bounds. Set in a "massive
open world", the first thing you'll notice upon hitting Start New
Game is that if there's one thing SEGA didn't go for, it's subtlety.
The game opens with a fight scene that sees you picking up soldiers
and chucking them at each other, and then lobbing Tim Roth around
an abandoned military compound for a few minutes. This is the tutorial
and it makes for a nice introduction to a game that takes destruction
to a satisfying high.
From
there it's off to New Yoik City for some general superheroing action,
which mainly involves battling against the evil Enclave, a dastardly
organisation who pop up every now and then to cause trouble for
the city-folk. The game follows the plot of the movie fairly closely,
only veering off at certain points with other Marvel-universe-based
missions. The cut scenes are not particularly well rendered and
any plot gaps they don't plug are filled by static screenshots and
radio transmissions, which have "lazy" written all over them. The
voice acting doesn't add much to the proceedings either; though
some people might argue that it adds authenticity to have the stars
of movies provide the voices in the videogame tie-ins, there are
so few cut scenes that it might as well be any Tom, Dick or Harry
providing the voices. But we're not here to talk about plot and
cut scenes all day - this is an Incredible Hulk game after all.
Playing
the big guy himself can't be called anything but fun - at least
for the first ninety minutes. Huge, lumbering, and incredibly powerful,
SEGA capture this comic book legend perfectly - perhaps a little
too perfectly. I say this only because he is so utterly,
uncompromisingly destructive. You can raze entire buildings to the
ground, pick up cars and hurl them at random pedestrians - later
on you can split a car in half and use it as a kind of steel pair
of boxing gloves. Even during the more intense fights when you're
taking a pummelling you don't feel like you can be stopped. Who
can stop someone who can literally level a city just by running
into things? However, this is a bit of problem, because without
a real sense of peril, consequence or purpose it's far too easy
and seductive to just wreck stuff. But, oh, what fun you'll have…
The
beauty of The Incredible Hulk is not in the storyline, it's not
in the cut scenes or the gameplay or the slightly bored voice acting
by Ed Norton and various other stars of the movie. The beauty of
The Incredible Hulk is smashing New York into tiny pieces. Just
about everything you see can be broken, picked up, thrown, shattered,
crushed and pummelled until you've satisfied the crazy little madman
inside you. Only one thing distracts from the apocalyptic glee;
for some reason you can pick the same citizen up over and over again,
hurling him into walls, off buildings and into oncoming vehicles
and, every time, the little blighter gets back up and limps away.
I'm not condoning the violent murder of random sprites, of course,
but it does sometimes pull you out of the moment. Although, when
you've just reduced a building to a pathetic steel skeleton half-buried
in a pile of shattered rubble and used a bus to take out a tank,
you won't be complaining.
It
seems apparent that SEGA intended to do with The Incredible Hulk
what Activision did with the Spider-Man
tie-ins, which isn't a bad benchmark to shoot for. But whilst Activision
gave us a beautifully rendered NYC complete with pretty skyscrapers
we could skydive off and busy, task-filled gameplay, SEGA have really
just given us lots of stuff to destroy and no real motivation to
do anything else. Yes, it's an 'open world', but when the whole
world looks the same then why not just annihilate the bit you're
in and save yourself the bother of travelling? Well, possibly because
getting around is actually quite fun. Hulk can climb pretty much
any building, aided ably by the double-jump system and, once you
reach the rooftops, traversing the city is just as enjoyable as
smashing it up. Leaping off buildings and leaving a great big crack
in the concrete never really loses its appeal.
Graphically
the game looks okay; the draw distances are nowhere near the best
I've seen and frankly the identikit bad guys get a little bit boring
on the eyes after a while. Strangely, I even noticed a certain amount
of slowdown during play, something that really shouldn't happen
in a game this simplistic. The only thing that's really detailed
is the Hulk himself, as SEGA clearly spent as much time as possible
on his animations and special moves.
This
brings me nicely to the combat, of which there is a lot.
When faced with puny humans and their little guns it's all you can
do not to cackle with manic abandon as you effortlessly squish them
with whatever is closest to hand, but it's not all ridiculously
easy; the annoying flying robots will test your patience after the
987th one that you destroy, and if you're like me then you'll be
ticked off that you can't pick up the army tanks. Why can't you?
You're the Hulk for goodness' sake! The special moves you can open
up do make for some interesting alternatives, but once you've got
your favourite tactics you won't vary them much and the game won't
force you to - which is a shame, given what the Hulk is capable
of.
What
you have in The Incredible Hulk is a game that's a lot of fun unless
you actually play it. Bounding around NYC like a 5,000lb
gorilla is great. Picking up random vehicles and throwing them at
other random vehicles is also great. Unfortunately, that's where
the game falls down; yes, there are secret characters to unlock,
as well as lots and lots of comic-book artwork and other geek-pleasing
goodies, but everything in the game that doesn't involve citywide
vandalism or leaping from tall buildings onto unsuspecting, gridlocked
cab drivers feels somewhat lacklustre. The Incredible Hulk is the
kind of game that you play for the hell of it but never really manages
to blow your mind. Fun, flawed, clumsy, and effortlessly violent,
Hulk does exactly what you'd expect and if wanton destruction is
what you're looking for then give it a whirl. If you're a cynic
like me on the other hand, avoid it - or you'll just give yourself
more reasons to instantly mistrust future comic book movie tie-ins.
And, one day, one of them really might deliver more than we expect.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
|