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It's been a bad day for Jackie Estacado. He's been shot at, blown
up, betrayed and murdered. Oh, and he just happened to have inherited
a demonic presence that kills indiscriminately. And all on his 21st
birthday, too!
So
begins The Darkness, Starbreeze Studios' horror FPS with a twist
- you are the horror! Infused with the terrible power of
The Darkness, a malevolent force intent on controlling your actions
and devouring your soul, you must seek revenge on those who have
wronged you whilst simultaneously finding a way to control the immense
powers of The Darkness. Although based on the comic book of the
same name, the game does not require you to have read any of the
comics, yet fans will immediately recognise key characters and locations.
From
the outset the game is relentless - the opening car chase is reminiscent
of a certain train ride, but with more bad language, explosions
and mafia hitmen than Freeman
could ever shake a crowbar at. Your mission is made clear through
some rather good voice acting from Estacado's two colleagues. The
lack of a HUD makes the game feel like a Hollywood action movie,
although with bullets flying around you, near-death experiences
with oncoming traffic and gun-toting builders, it would have to
be a Schwarzenegger movie…
Following
a lengthy shoot-out in a construction site, Estacado is forced to
go on the run, at which point he inherits his dreadful power, and
the game's 18 rating justifies itself. As a mafia hitman, Estacado
has some pretty nasty methods of despatching his foes, including
kneecapping them, shooting them in the throat, or peppering them
with bullets. These execution moves are all performed with a simple
button press, and are chosen at random, but the shortage of different
moves quickly limits their appeal. The Darkness itself can be used
to 'stealth kill' foes by tearing off an enemy's face before devouring
his heart. Nice!
The
inclusion of these stealth mechanics play very little part in the
game's traditional run-and-gun formula however, and very often get
overlooked in favour of long range shootouts. The weapon selection
includes shotguns, pistols and machine guns and each can be used
to good effect, but the small range of weaponry is a negative. The
ability to fire both weapons independently is a nice touch though
and makes gunfights seem that bit more intense somehow. In true
action movie style, Estacado does not collect ammunition; he prefers
to collect weapons. This makes reloading fast; he drops one gun
and swaps it for one from his collection.
It
is The Darkness itself that offers the greatest selection of death-dealing
attacks, however. To begin with, it can only use the aforementioned
stealth attacks, but by devouring the hearts of dead people it gains
new attacks, such as a demonic arm that can impale enemies and lift
heavy objects. Perhaps the coolest ability is the one that lets
you open up a black hole in a room, which sucks enemies and objects
into it before blasting them outwards like rag dolls. The Darkness
also acts as a shield to absorb bullets and protect you, which makes
it seem less like a gimmick and more like a necessary part of the
game. Additionally, The Darkness can be used to summon Darklings,
small demons that jump out of hell to do your bidding. Initially
only one type of Darkling can be called forth, which attacks enemies
with knives or its sharpened claws, but throughout the game three
more flavours are discovered - one equipped with a minigun, one
that destroys lights with an electrical generator, and my personal
favourite, a tiny critter strapped to an explosive detonator that
explodes itself and anybody too close to it. The antics of these
Darklings are a constant source of amusement and their numerous
quips provide comic relief throughout the game.
As
its name might suggest, The Darkness is not too fond of brightly
lit areas (light physically burns it and you can actually hear it
cooking), so a lot of thought is needed throughout the game as to
which power to use and when. Certain powers will drain most or all
of the darkness absorbed by it and you must shoot out lights to
create shadows where it can replenish its nightly nutrients. Enemies
soon realise that the light is bad for you and use it in abundance,
making your job that much harder.
Running
throughout The Darkness are two storylines, both distinctly different.
The first follows Jackie's attempt to gain revenge on his wrongdoers
and the second follows his quest to tame the Darkness. Individually,
both of these stories would make for a solid game, but together
they create the impression of enormous scope and make the game feel
a lot longer than it actually is. A strange point to note however
is that none of the main characters seem to react to The Darkness'
presence as you might expect. Indeed, Jackie's own seeming indifference
to the beast can often seem confusing. The two storylines are separate
and bear little connection with each other, only converging at a
few points throughout the game.
Starbreeze
Studios have created a real sense of atmosphere throughout the game.
Locations look and feel as they should and reflect the New York
streets and other environments (including a hellish vision of World
War I) exceptionally well. The underlying musical score creates
tension and pace without ever intruding upon the excellent voice
acting or action, and the night-time theme gives the game a gritty,
urban feel. A dark humour runs throughout, which is evident in the
speech and various posters in the subways and stops the game from
becoming too oppressively dark.
The
Darkness features a huge amount of bonus content to unlock too,
and this is achieved by finding secret phone numbers or letters
that need to be telephoned or mailed. Each one of these you find
can unlock (the obligatory) comic book pages or concept art and
the discovery of every one of these items extends the length of
the game considerably. Other bonus features include, bizarrely,
the discovery of tiny costumes that your Darklings wear on their
sojourns to the surface world. A tiny demon toting a minigun and
wearing a miniature fireman's uniform is certainly a strange moment,
but definitely one worth experiencing!
If
you've got Xbox Live you can head online and blast your friends
in the frenetic multiplayer mode. Up to eight players can do battle,
choosing to play as humans or Darklings. The difference in the two
play styles is interesting at first - humans are much tougher and
tote all manner of weaponry, as found in the single player game
(plus some new additions), but the Darklings are considerably faster
and can climb walls. Multiplayer also gives you the ability to shapeshift
'on the run' from human to Darkling form, which is a nice touch.
After a while this novelty wears off though and the multiplayer
dissolves into a pretty standard deathmatch or capture-the-flag
design. The small arenas feel cramped and don't really give the
same sense of awe present in the single player, while the repetitive
gameplay quickly becomes tiresome. Couple this with some awful lag
and the multiplayer really does become an unattractive prospect
indeed. It's the one area of the game that lets it down, which is
a real shame.
Graphically,
The Darkness does not disappoint. Character models are detailed
and the animations are some of the most lifelike yet seen in a first
person shooter. High contrast lighting and dynamic shadows enhance
the atmosphere. The only bad point is the sometimes poor lip-synching.
The control system is simple and makes controlling The Darkness
easy, but at times it can feel a little sluggish, and Estacado's
slow running speed can often make getting around a little tiresome,
but all in all, this does not detract too much from the gameplay.
Loading screens take the form of anecdotes presented by Estacado
himself and offer additional insight into the back story of the
game, which is a nice touch and makes the game feel seamless. The
lack of a HUD can often make navigating the huge areas a little
tricky, and the map screen's tiny font does not help much.
Starbreeze
Studios proved with The
Chronicles of Riddick: Escape from Butcher Bay that movie tie-ins
can make great games, and now it seems that they intend to do the
same for comic book licenses. Quality visuals, engaging storylines
and intense action give this FPS the power to rip open the genre's
ribcage and pump life into its formulaic heart.
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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