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The Xbox Live online arena is a curious thing. Once you pay for
your first subscription, your console becomes complete and how it
was intended to be played. It must be hard to imagine owning a 360
without online capabilities after you have become used to the possibilities
of Live, because Internet play has become so integrated with every
release, be it through use of mutliplayer modes, leaderboards or
team chat to name a few features. One thing for sure is that being
able to take a game online brings out the fighting spirit in gamers
as they frag, stealth kill, out-race and out-smart one another.
The idea that proving your worth in front of thousands of players
across the world is attractive and this atmosphere of competitiveness
runs throughout The Club.
It
may seem odd that the team who brought us some of the purest forms
of racing found on home consoles (the impeccable Dreamcast release
Metropolis Street Racer and the now revered Project
Gotham series) have turned their talented hands to the world
of third person shooters. Where the team find their comfort zone
with The Club is the idea of tournaments and winning with style
that helped PGR stand out from the racing pack. The ingenious 'Kudos'
system that awards slick driving skills (powerslides, drafting,
perfect corners) has been rebuilt from the ground up and implemented
into The Club to keep track of the player's ability - so it's a
shooter, but strangely it doesn't carry a narrative, no dense storyline
and no missions. The only information given to the player is that
The Club is an organisation of wealthy men who have created a new
bloodsport for their own amusement. Each season, a number of entrants
must compete in a selection of arenas in all-out gun fests, killing
with style, speed and accuracy to rack up as high a score as possible.
This is all the motivation you are presented with - all that matters
now is that elusive high score.
So
just who would be crazy enough to take part in a sport where you
may get shot to pieces? Well, a few folk actually. Choosing an entrant
is an important decision, because not only do each of the eight
initial combatants (with four more unlockable ones) handle completely
different, but they also feature very original personalities. Take
extreme sport nut Seager for example - he's an all-rounder boasting
a fast sprint but he doesn't take damage too well (he also has some
bad-ass dreadlocks too). Then you have veteran cop Renwick, who
is a bit slower off the mark but his larger frame makes him likely
to survive longer. With a bit of testing you will soon discover
which entrant is best suited to the way you play shooters and indeed
you may find yourself mixing and matching, experimenting with different
styles for different levels.
After
selecting your kamikaze participant you begin The Club's latest
season. A brief introduction by The Secretary (he's the snooty sounding
moderator of the competition) lays out the elements by which you
will be graded; this is where the game becomes interesting, because
as you run and gun your way through each stage, your accuracy, range,
style and speed will be tested to the utmost limit. This is not
to say that newcomers to the genre will suffer, because on the easiest
settings it is rare that you will die, but reaching the top three
of an event may prove taxing without some proper practice. So, despite
its downcast appearance and tone, The Club welcomes newcomers with
a claret-soaked hug and a steady learning curve.
The
first venue is Stahlwerk in Germany, an abandoned steel mill owned
by The Club and the first event of the venue (there are varying
amounts of separate events in each venue) is Sprint, an all-out
combo fest. There is no time limit, just get to the finish line
while capping as many bad guys as possible with as much flair and
gun-play as you can fit in without getting yourself killed. After
you kill your first enemy, a combo meter fills up and then rapidly
drains; in order to keep the multiplier increasing, you have to
be quick in chaining together kills in rapid succession, while throwing
in the odd head shot, death roll or exploding barrel frag won't
hurt your score either.
Other
game modes include Gauntlet, which is the the same as Sprint but
under a harsh time limit - the ultimate test of skill. Stringing
together impressive kills is one thing, but doing it under these
conditions makes the tension increase tenfold. Siege and Survivor
are similar events that involve staying alive until the time limit
runs out while defending against unlimited waves of enemies. The
clincher is that you have to stay within a designated area marked
with chalk lines; if you leave the area for more than five seconds
then micro-explosives injected into your bloodstream will detonate!
More often than not you will survive the time limit with your health
bar hanging by a thread - tense stuff. Siege has more of a focus
on racking up high scores, while the focus of Survivor is as you
can guess - purely survival. Finally, Time Attack involves running
laps around a preset course collecting time refills, shooting goons
to add extra seconds to the clock and shooting time refill skull
shots. The gamplay befits any other ordinary shooter, but trust
The Secretary when he says that knowing where enemies appear and
where hidden sections are is key to victory. You won't hit great
scores on your first few plays, but similar to memorising the bends
and chicanes in Project Gotham, you will need to map out each stage
in your mind if you want to hit the top spot.
This
need to learn would usually be an annoyance in most games, but each
of the events in the game never exceeds the three-minute mark, so
it is essentially a title you experience in burst play, never dragged
out and always chock-full of adrenaline. Skullshots are the hardest
element of the game to deal with, metal targets dotted around each
stage that count as another kill when there are no enemies around
to keep your combo meter stacked. For example, you kill all the
enemies in one room then there is a long sprint to the next group
of foes, so blast a few skullshots along the way to keep the multiplier
high and you should have no problem. They are hard to find and sometimes
in the heat of battle you try and find one to keep your score flowing
but then completely forget where they are and you break your combo
chain. It's annoying, but something that you are encouraged to learn.
Adding even a few hundred more onto your greatest score will quickly
become addictive, so after a while this no longer feels troublesome.
The
control system is responsive and familiar for anyone who has encountered
an Xbox shooter before; right trigger to fire, left trigger to zoom,
B to throw a grenade, A for a rolling dive, Y to change weapon,
left bumper to sprint, right button for a melee attack and so on.
It's comfortably familiar yet feels shaken up in such a tense setting;
sometimes it's easy to forget what button does what in the middle
of the rush, so a cool head is always needed. The only gripe that
players may have is the slowness of turning around, which is perhaps
to discourage faffing about because time is of the essence, but
it feels like old-school Resident
Evil or Tomb
Raider. There is no 180-degree turn function; instead you have
to side step round in a circle, which can ruin a great run through
a level if you aren't careful. It's a small gripe that most will
ignore, but it can be easy to imagine that some may disapprove.
Sprinting
also shows off some of the graphical bite of The Club; the old duck
'n' run move from Gears
of War has been replicated here and looks ten times better.
Remember the first time you performed a boost in Burnout?
Well, this injection of adrenaline is similar - the screen vibrates
and distorts as your avatar sprints for the finish line under a
hail of gunfire and blood splatters. You can literally feel the
sweat forming on your forehead at some points due to how intense
the action can become and nothing compares to crossing the finish
line with a second to spare and a 20x multiplier under your belt
as your health teeters on a knife edge. Exhilarating and impressive
in high-definition, the gritty locales such as prison blocks, an
oil tanker and run-down Venice back alleys hold a menacing tone,
as instant death could lurk around any corner. Although The Club
is a sombre game, the graphics remain bright and crisp, with small
touches such as heat haze and inaccessible environs that stretch
far into the horizon just because they look nice, adding weight
to the package. A lot of effort has gone into stylising this game
and if you have ever watched the movie Fight Club then you will
know exactly where Bizarre Creations are coming from.
Mention
must also go to the killer soundtrack; it's got attitude and a dark
heart beating beneath a body of dull synth and pumping drum loops
that further adds to the frantic nature of the gameplay. Although
there are a limited number of music tracks, they are all well-suited
to the onscreen action and to be fair you will probably be focusing
on what you are doing too much to really notice - but they are still
awesome nonetheless.
The
online mode feels instantly comfortable. It's odd, but because the
offline mode feels like you are competing in an online tournament,
you feel right at home playing on Live. Sure, your opponents are
human and therefore ten times sneakier than the rent-a-goons you
encounter in the main game, but with enough offline practice even
the unseasoned shooter fan can become a legend. Main modes include
deathmatch, team deathmatch, capture the flag, Team Skullshot and
Team Fox Hunt. Team Fox Hunt is like VIP in Halo,
where each team must do their best to protect their VIP and Team
Skullshot is where each team must shoot all five of the opposite
team's hidden targets before the other. Great fun, but some connection
problems can make it hard to join a game, however it's early days
yet and can only get better.
So
is The Club worth a purchase? The answer is a resounding "yes" if
you are a shooter fan. It's essential in a time when online leaderboards
and frag counters are very much in style. Even if you are an FPS
veteran, The Club will still offer a new and testing challenge that
is addictive as it is daunting. Graphically slick with a confident
style, coupled with some wicked Dolby Surround emphasising every
shot and explosion to the point where the whole thing should feel
over the top but never does, The Club is so openly testosterone-fuelled
that it only makes running through each gauntlet feel that little
bit cooler as you rack up kudos points both in the game and from
the people you meet online. Indeed, stroking a virtual ego has never
felt so self-satisfying.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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