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For those of us who think ninjas are fantastic in every way, Tenchu
Z should hold a great deal of promise. I mean, it's got ninjas in
it and, more importantly, you are a ninja. Where could you
go wrong? Sadly, Tenchu Z manages to go wrong in a number of ways.
The
storyline to Tenchu Z is pretty basic at best; consisting of fifty
pretty samey missions, it essentially revolves around a drug trafficker
who wants to take over your town. The story is told via cut scenes
and since you don't have to play all the missions to complete the
game, it can become quite disjointed in places. The missions themselves
include a variety of tasks, such as assassinating someone, finding
items or even just getting across the map. Unfortunately, the difference
is only really in the objectives and the missions generally play
out the same regardless of what you have to do, lacking any real
depth to them. There is the option to play co-operatively via system
link or on Xbox Live, which is a thoughtful addition that's most
appreciated, but how popular online support will get remains to
be seen.
The
gameplay itself, which mostly consists of sneaking around and killing
guards on the sly with various ninja weaponry, isn't actually that
bad, although it has some quite serious flaws to it. For a start,
this is supposed to be a stealth game - right? Well it is, but it's
almost too easy to be stealthy. You can, should you so desire, simply
get yourself up onto a roof, scamper across the entire level to
the small building sticking out at the side of the compound (after
one missions it becomes fairly obvious to guess where your target
is going to be pacing around, grumbling to himself), kill the one
or two guards that are close enough to be a nuisance and butcher
whoever has wronged your town in some way. While the freedom and
ease with which you can bypass most of the guards is realistic and
open-ended, it does make the game seem almost pointless at times.
To make the gameplay even easier, you don't actually have to get
out of the area once you have accomplished your mission; the game
simply pauses as your character performs their victory pose and
then the mission ends. This happens regardless of whether you're
on your own or surrounded by guards. It could be an oversight or
(more likely) the developers thought better of making you do the
exact same thing you did to get to the target all over again, given
the chore that it often is.
Given
that you so much freedom, if you're finding it dull to slink across
the rooftops like a yellow-suited ninja, play like you earned that
black suit and, for a while at least, this is pretty satisfying.
The stealth kills that you can perform are great, with some pretty
acrobatic executions complete with spraying a lot of blood all over
the place. I did wonder as to why a black liquid comes out with
the red blood, but I just assume this is to show that you are killing
evil people with blackness in their souls. Obviously. Unfortunately,
the fun factor of the game doesn't last long because, as with everything
else, it gets very repetitive very quickly. Although you can do
things such as slamming your enemy into a wall prior to gutting
him and stabbing around corners or through shoji doors, it loses
its appeal pretty quickly because there's no challenge to it. There
are onscreen and rumble prompts to aid you and they don't require
any skill, aside from pushing the correct button.
The
guards don't provide much of a challenge; even if they do spot/hear/smell
you, they simply return back to their post after a short while,
as if nothing happened and their friend isn't now a corpse in a
pool of blood. While this issue certainly isn't unique to Tenchu
Z, it would be nice if all that Xbox 360 computational power could
be put into making the guards a bit warier. The other problem with
being stealthy is that with dark and shadowy corners being a good
friend of the ninja, you spend a fair while in them. The camera
doesn't like this and is quite unwieldy in these tight-spaced situations,
along with any one-on-one combat you find yourself in; the camera
can't seem to stick with a position for you to view the action.
This becomes quite annoying as, being a ninja, you're using your
agility quite a lot in fighting and a simple sidestep can have the
camera veer to completely the wrong angle, which results in you
getting stabbed because you can't see your enemy any more.
Speaking
of the one-on-one combat, this part of the game (with the exception
of scripted fights) is pretty much entirely avoidable, with the
guards losing interest in you after a short period of time has passed.
Should you engage a hapless guard in combat, you'll that it's nowhere
near as fluid as the stealth kills and your enemies can take a ridiculous
amount of damage. This is more of an annoyance purely because it
just adds time until you inevitably kill them, since they only very
occasionally actually manage to swing their weapons, let alone hit
you. There are a few extra moves you can purchase, but you really
won't need anything but the standard combos and block to defeat
anyone. At the end of the day, it's probably quicker and less frustrating
to just run away and come back when they've given up trying to find
you, then perform a stealth kill.
Graphically,
Tenchu Z looks nice enough at a glance. It certainly doesn't feel
next-gen though. The characters and the buildings for example all
look reasonable, but then you realise that there is very little
variety in both the characters and the buildings. Your character
is open to some very rough customisation with different hairstyles
and clothes that you can purchase from the shop in your 'home'.
It's certainly not a patch on the character customisation in say,
Oblivion
though, and your home, although looking nice enough, is pretty pointless,
featuring only the shop and the place to accept missions. Nothing
in the sound really stood out for me. The Japanese is all very well
and good, but with the guards always mumbling about something it's
pretty easy to figure out exactly where they are, even when you
can't see them. This said, the sound of the sword cutting into someone
and the blood spraying out of them afterwards is, for a while, rewarding.
In general, however, the sound does nothing to help the experience
either.
Tenchu
Z certainly had the potential to be, at the very least, a good game,
but just ends up being a lacklustre experience due to its various
flaws, the lack of challenge and its very repetitive nature. Whilst
I normally enjoy choosing between a stealthy or combat-based approach
like in the Hitman
games, the idea of being able to very easily kill everyone in the
level or just avoid anything entirely still seems odd to me.
Reviewed by Tom Selwyn for AceGamez (All Rights Reserved).
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