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The first Stuntman,
released on PS2 five years ago, was an enjoyably challenging experience
for those who could stick with its unforgiving difficulty and forced
repetition. For many though, the inherently repetitive nature of
the gameplay was a little too much to take. Beyond the game mechanics
encouraging repeated play and an ambition to achieve perfection,
the somewhat unforgiving margin for error left many a gamer disillusioned
with an otherwise universally appealing game. After the lukewarm
reviews for the original, it seemed that Atari lost interest in
the concept, with no sign of a sequel on the horizon, suggesting
an end to the series before it really began. Luckily, in stepped
THQ, acquiring the rights to the game and passing development duties
onto Paradigm.
From
the off, it's clear that Paradigm decided the basic game structure
of the original Stuntman was already good enough not to warrant
a complete overhaul. On the surface, this is very much the nex-gen
update of the first Stuntman, rather than an all-new take on the
Reflections-developed original. Instead of building a completely
new engine from scratch, Paradigm have instead taken what was a
solid enough game engine, added to it, polished it and generally
ironed out all those annoying niggles that strived to ruin an otherwise
fun and addictive gaming experience. So, for anyone who played the
original, this is all going to feel very familiar.
There
is no doubt about it - if you enjoyed Stuntman, your going to enjoy
Stuntman: Ignition. Don't be fooled, this is the same game, just
with a fair degree of polish and the benefit of an abundance of
well-publicised feedback. For those who didn't enjoy the game first
time around though, well, that's another matter. Although many of
the game's bugs have been ironed out and the stringent requirements
for each race reduced to a more acceptable level, at the end of
the day this is still the same old game, asking for perseverance
and repetition at every turn. So, if it wasn't your idea of fun
first time around then it probably won't be second time either.
The
main bulk of the game is split into six different movie sets, each
one having six specific sequences to complete and master. Although
that is thirty-six scenes all in all, these can be completed in
a fairly short period of time. However, it's going back, getting
those high scores and attaining a perfectly strung together sequence
that is likely to keep you glued to the control pad for hours on
end. This is once again where the game will split opinion down the
middle. If you are the type to thrash through games while never
looking back then you might as well give this a miss. If however,
you are the kind who strives for perfection, who will keep battling
away at that high score chart for hours on end, then you are in
for quite the addictive little treat.
This
Career mode puts you in the position of an anonymous stuntman. Of
course, it's all about starting at the bottom and working your way
to the top. In honesty though, due to the nature of the game, you're
unlikely to take much notice of the rather silly little plot. It's
of little importance and is used primarily as a way of getting you
from one film to the next and an excuse to meet an array of clichéd
yet surprisingly funny characters along the way. The directors are
worthy of special note for their exaggerated resemblance of their
real life counterparts. The actual film sets are also surprisingly
fun too, with each one successfully parodying well-known genre films
such as Batman, James Bond and Dante's Peak (well, that or Volcano
anyway).
As
already stated, throughout each of these six movie parodies you
are tasked with attaining as high a score as possible within each
of the six sequences. Compared to the original Stuntman, the requirements
to pass the stage and move onto the next have become a lot less
harsh. The directors are a lot more lenient this time around and,
short of a disaster, will let you finish your run, especially when
it comes to the earlier sequences. It is touches such as these that
make Ignition an infinitely less frustrating beast than its PS2
predecessor. If you want, you can plough through the game with relatively
little fuss, which opens up all the levels, thus allowing you to
ease your way into the addictive nature of perfecting scores and
chains rather than having it forced upon you as it was in the original.
It's a small difference on the surface, but it actually makes a
huge difference to the experience as a whole.
Although
the directors are a lot more lenient this time out, there is still
a great deal of trial and error to the gameplay when you begin.
While stunts are up on-screen via large yellow icons, with the stunt
co-ordinator also informing you of what is expected next, actually
pulling them off in time and with the degree of accuracy needed
proves to be beyond even the most lightning quick of gamers first
time around. There is simply too much going on and far too little
warning as to what is around the next corner for you to have any
real chance of completing the course without using up your five
strikes; you are given a strike each time you miss a stunt, and
after you miss five your sequence is cut. This is the basis for
the early challenge of the game, but as you retry each course it
becomes little more than an indicator to whether you have missed
anything in your struggle for that elusive five-star rating.
With
the game demanding such exacting requirements, it's a good thing
that the driving mechanics are nearly spot on. Just off the point
of realism, the steering of all vehicles allows for enough control
at all times to successfully navigate the stunts, yet also giving
you the capability to swing your vehicle through drifts and handbrake
turns with relative ease. The only black spot comes when riding
motorcycles; although they generally handle as well as their four-wheeled
counterparts, it's a bit too easy to come crashing off them, given
the mayhem presented on screen at every turn. This is a minor gripe
however, as for the most part the vehicles are an absolute joy.
Not once will you find yourself bemoaning the controls. For this
reason more than any other, no matter how challenging the game gets,
it never feels unfair. If you don't nail a stunt, you accept it
was because of your mistake.
Although
there is a huge amount of on-screen action to contend with - something
that will grate for the first few attempts of any sequence - once
you get into the flow of the game, you will come to realise just
how much these spectacular events bring to the experience. Although
the prospect of pulling off one of the many required stunts, such
as jumps, driving on two wheels, power-slides or crashing through
barriers, sounds like fun on its own, when you consider that you
will be performing these stunts while the world literally falls
down around you, you get an idea of just how exciting and rewarding
this game can be. On top of this, there is the matter of the action
button. This is used at specific points within a sequence and is
context sensitive to the situation and the vehicle you are driving.
Using the action button at the correct time can lead to the shooting
down of helicopters using your car's missile launchers or send your
vehicle flying through the air with a giant, end of scene explosion.
Needless to say, this brings another welcome twist to the gameplay
and raises the chaotic nature of the sequences to even greater heights.
Believe me, although Stuntman: Ignition is a repetitive game, it's
one that repays your considerable effort back in spades. There is
nothing quite like replaying your sequence and seeing your vehicle
avoid disaster by mere inches at every turn. Due to the game requiring
a great degree of concentration while you're actually playing, it
seems even more unbelievable when you replay your actions and see
them in the context of the movie sequence. It is a real shame here
then that the replays cannot be edited; it would have been great
to be able to edit each sequence and make your own short movies,
selecting your shots and camera angles like you can in Driv3r.
In fact, given the nature of the game, it is really an unforgivable
omission and a real missed opportunity.
Once
you have completed the game and unlocked all the sequences, the
lifespan comes down to achieving those high scores. This is where
the game can get really addictive; as you race through the sequences,
pulling off stunt after stunt, you are awarded points depending
on accuracy, skill and speed. This score is then translated into
a star rating. At first, you will probably stroll by with two- or
three-star ratings, but as you strive towards those highest of rankings,
you come to realise the importance of stunt stringing. Much like
the kudos system in Project
Gotham Racing, if you complete another stunt soon after the
last you are given a multiplier that adds up with each continuous
stunt that you successfully string together, the eventual aim being
to achieve a perfect run that is strung together from beginning
to end. This is a great risk-reward system that encourages you to
really push yourself to perfect each sequence and is addictive as
anything currently on the market. Of course, achieving these kinds
of perfect runs requires huge levels of repetition and practice.
Luckily, restarting a sequence is almost instantaneous. Although
this may not sound like a hugely important factor, it is amazing
how much of a difference a complete lack of loading times makes
when restarting a game of this nature. This was one of the more
annoying aspects of the original Stuntman and is something that
really shows what a little extra effort in development can achieve.
If
things start getting a little too tough as you push through the
Career mode, unlike the original there is help at hand this time
around. If you find yourself short of a few stars when attempting
to unlock one of the later movies then you can always partake in
one of the collection of odd jobs available to you. These are one-off
events such as TV commercials or large, singular stunts for outdoor
events. Although a lot shorter than the movie sequences, these are
also a lot less forgiving. You have to nail these or the whole thing
is brought to an abrupt end before you know it. Although shorter,
these events can be equally addictive and, if nothing else, they
are another helping hand when it comes to progressing through the
game.
Beyond
the Career mode, there is also the option of split-screen multiplayer.
Although there are only two different race types, each of them is
enjoyable enough to serve as an amusing distraction for as long
as they last. The first is backlot battle, which has you and your
opponent attempting to pull off as many stunts as possible in the
pre-determined number of laps. The second is backlot race, which
is more of a traditional race that allows for nitro boosts when
stunts are completed. As mentioned, both are fun, it's just a shame
that there is such a lack of content here, as each mode, especially
backlot battle, shows a lot of promise. Online mode caters for up
to eight players and again, although fun, simply doesn't have enough
game modes or options to have any real lasting appeal.
Luckily
then, there is also the inclusion of a stunt course constructor.
Although you can't use the movie sets as templates, which is a huge
shame, it is simple enough to use and allows players to either set
their own stunt courses or make a larger, one off stunt. The simplicity
does make it more accessible, but sadly it also means that it's
another aspect of the game that is limited in scope. A bit more
effort here and the stunt course constructor could have been an
absolute riot.
On
Xbox 360, Stuntman: Ignition is a surprisingly good looking game.
Although you won't get much time to look around while you are driving,
watch a replay or observe a friend playing and you will quickly
come to realise just how well modelled the vehicles are. The huge
destruction on-screen also runs very smoothly, with each background
having a beautifully realised and very unique style. Although it
is never up there with the likes of Project Gotham in the looks
department, it is certainly easy on the eyes, with the well developed,
unique artistic style especially bringing a lot to the visual package
as a whole.
Sound
wise, Stuntman: Ignition ticks all the right boxes without ever
really being all that noticeable. The music always fits in well
with the specific movies and the sound effects have all the bang
you would expect from driving through a big budget movie sequence.
The voice acting for the directors and stunt co-ordinators is sharp
enough, while more importantly never coming across as annoying,
and the rather forgettable stunt co-ordinator's voice is actually
surprisingly well pitched. Believe me, when you are retrying a sequence
for the thirtieth time, you really don't want that voice to stand
out. It's informative but sits in the background, just the way it
should be.
Stuntman:
Ignition is a huge step up from its predecessor. Although the basic
gameplay mechanics of the original remain, Paradigm have quite wisely
attended to the majority of the annoying niggles that tarnished
the experience first time around, while adding enough new elements
to keep the game from growing stale to quickly. At the end of the
day though, you simply have to ask yourself what kind of gamer you
are. If you are not one for repetition and score chasing then you
may as well give this a miss. However, if you are the type to keep
coming back for more and don't mind the trial-and-error aspect of
the gameplay, then there really is a lot to like about Stuntman:
Ignition's uniquely addictive style of racing.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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