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Star
Trek is a series that, like Star Wars, will always live
on in some form. Though the media and books may not branch off as
far as Star Wars content does, you can bet that for years
to come developers will be creating new adventures for our favorite
captains and crews. Marking Star Trek's 40th anniversary, Bethesda
and Mad Doc Software are teaming up to deliver a space simulation
game developed for both the simulation veterans and casual Trek
fans alike.
Have
they succeeded? Almost, as Star Trek: Legacy has a great idea buried
underneath plenty of anti-user-friendly gameplay. For fifteen levels
you take over the role of Captains Archer, Kirk and Picard, as well
as their respective eras of ships and enemies, from Romulan, Klingon
and Borg. Captains Janeway and Sisko make appearances as well in
the later parts of the game, comprising all of the captains from
the five Star Trek series, with sections from the various films
as well.
The
gameplay is fairly straightforward, but only after you come to terms
with the stubborn and often unresponsive controls. Legacy allows
players to control their fleet of up to four ships manually, or
by simply setting courses with the 2D tactical map, or by looking
at a point and pressing A. The problem is that the game will often
take control of your ships for you, or you'll accidentally fumble
with the controls, resulting in your ship slowly doing something
other than what you want. It quickly becomes a problem to make sure
all your ships are under the same orders, or splitting them up into
groups and making sure they stay on their own course. It's an unfortunate
necessity that you have to continually bring up the 2D map grid
and look at the direction markings for each ship, just to make sure
they're on the right track.
Before
I get too far ahead of myself though, the core gameplay of Legacy
revolves around your fleet defending or rescuing other federation
ships and engaging enemies, although several missions change the
formula; for instance, the first Next Generation mission, Revelations,
has Picard and crew defending planets from a huge cluster of asteroids.
One of the high points of Legacy is the fact that just about every
ability found in the films and shows is usable in the game, including
tractor towing, long range sensors, warp drive and even self-destruct.
The
problem is that the linear structure of the missions doesn't really
allow you to play with all these toys; only a small cluster of missions
make use of the tractor tow, and the way to go about objectives
is very scripted, but you are given free range of space to travel
and approach them from any angle. While the layout and missions
may be very orderly, you are also given free range of ships - if
you can afford it you can buy and use it. Big time Trekkers will
love seeing all their favorite ships from every era, and this includes
ships for other species for the multiplayer mode. A very interesting
and useful aspect comes with ability to transfer power around your
ships; you can put full energy on shields, engines or weapons, as
well as place it somewhere in between. Likewise you can also target
specific areas of enemy ships with Sub-System Targeting, but this
isn't very reliable and often doesn't even show up for some reason.
Legacy
isn't a bad game by any means, but it has to be one of the most
hard to grasp games I've ever played. Many times I simply couldn't
understand why specific things were happening; I'd fight with the
game for control of my own fleet, weapons wouldn't fire when I had
full power and no damage to weapons, and many missions contain objectives
that are confusing to the point that you won't really understand
what to do until you've failed. This isn't helped any by the fact
that the graphics aren't exactly what you'd expect for a next-generation
space simulation. Many textures aren't nearly as detailed as we
all know the 360 is capable of, and during explosions huge chunks
of space stations simply twirl through each other to the point that
it's embarrassing to watch. However, special effects such as warp
drive and physical damage to ships is particularly well done, but
too many times the feeling that you're simply playing on a 2D space
backdrop overcomes you and it doesn't feel very alive out there.
On
the sound front you can expect some quality voice acting from Patrick
Stewart, and William Shatner in full Kirk mode. Dozens of voices
from not only Star Trek but also Bethesda's Oblivion
title also make appearances, though their lines for in-game events
such as battling or responses to commands are repetitive to put
it mildly. The ships luckily sound very good, with some classic
Trek sound effects to boot, and hearing all the different races
of characters and crew members yelling during combat is quite a
treat.
Surprisingly
Legacy also has some of the most difficult Achievements of any game
to date. Many of them must be obtained by beating missions in a
very specific way, leading to some strict gameplay that reduces
the amount of freedom you have if you're going for them. The hard
part here is that there's no ability to select specific missions,
so if you miss one and you choose not to replay the level then you'll
have to go through the entire game again to nab it.
Star
Trek: Legacy is a fun game and a very good effort for a Star
Trek space title, but controls that you will inevitably be fumbling
with make things hard to get into. It takes a lot of effort on the
gamer's part to understand everything going on and figure out what's
needed to be done, but when you do get the hang of things it can
be extremely rewarding and gratifying, especially if you earn those
difficult achievements! At the moment there's definitely nothing
else on the 360 like this and Trek fans will want to get onboard
with this one no matter what series they're fond of - now put full
power to the perseverance drive and engage!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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