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There
have been thirteen Spider-Man games in the past eight years, counting
this latest release, Web of Shadows (and not counting games like
Marvel:
Ultimate Alliance where Spidey has a co-starring role). I know
it's dull to open a review with a statistic such as this, but I
do have a point: of those thirteen, how many really stick in the
mind? How many were even faintly memorable? Perhaps this is a little
unfair to ask, as the earlier games were limited by the technology
that was available at the time, and of course three of those games
had the rather unfortunate stigma of the films to deal with, but
it's odd that none of them could really be considered genuinely
memorable. Spider-Man games have always had at least one big flaw,
whether it be a bad plot, dodgy controls, ropey presentation or
voice acting that made you want to punch yourself in the ears. So,
I'm delighted to tell you that Web of Shadows has rectified this
problem and finally delivered a memorable experience that's worthy
of the web-slinging wonder.
Spider-Man:
Web of Shadows is a standalone title that isn't connected to any
of the films or previous games and this separation is paramount,
as it enables the game to distance itself tonally from everything
that has come before. For example, the beautifully rendered opening
sequence is set to the first movement of the Moonlight Sonata, rather
than emulating the soundtrack of one of the movies. The game also
makes the admirable assumption that you already know that Venom's
other name is Eddie Brock, that Peter Parker loves Mary Jane and
has had a previous relationship with the Black Cat, and so on. Not
having these well-known facts explained to me for the umpteenth
time warmed my heart, because it's surely a given that if you've
bought a Spider-Man game then you know at least a little about Spidey's
world, yet every other game has forced us to sit through contrived
exposition dialogue that clumsily explains every single character's
motivation.
The
story of this particular game centres around Spider-Man's continuing
battle with Venom. Not only is Venom terrorising the city but a
piece of the symbiote has infected Spider-Man, allowing him to switch
from his usual red and blue togs into a darker, black-suited form
at will. Spidey has to figure out Venom's plan, as well as dealing
with several old foes that have allied themselves with the black
tentacled one. As a concept it's not startlingly original but there's
only so much you can do when working with such a well-established
fictional world and the plot twists and turns so much that you often
have no idea where it's heading - and it's a rare thing to be able
to say about a Spider-Man storyline.
Over the course of your adventure, you encounter various Spider-Man
staples such as the Black Cat (who is voiced brilliantly by Tricia
Helfer, Number 6 from the recent Battlestar Galactica series), Wolverine
and Moon Knight. These characters dish out your objectives, as well
as various optional side quests. While these side quests tend to
be fairly pointless, usually only consisting of hunting down a set
number of certain enemies; the extra content doesn't hurt, it's
just a shame that it isn't a bit more imaginative. A nice amount
of humour has been injected into Web of Shadows too, and not just
through Spider-Man's traditional quips; for example, at one point
there's a delightful piece of verbal sparring where Wolverine accuses
Spidey of being an emo, and we find out that Wolverine has a Myspace
page.
In
terms of gameplay, Web of Shadows is thoroughly enjoyable. There
are two main aspects to the experience; that of web-swinging around
the city and beating the stuffing out of an assortment of bad guys.
The web-swinging feels effortless; whilst in the air, depressing
the right trigger causes Spidey to shoot out a web that automatically
locks on to the nearest building. Letting go of the trigger then
detaches the web, necessitating that you ensnare another skyscraper.
Three things make this more than a simple gameplay mechanic. The
first is the sense of speed; it feels like you gain real momentum
as you hurtle between skyscrapers and chaining together a perfect
series of swings is monumentally satisfying. Secondly, the animation
is perfect; if you release the web at the peak of your swing then
Spidey performs a gymnastic flip in mid air, and if you don't fire
out the next web then enters an elegant swan dive towards the tarmac,
landing effortlessly if you don't initiate the next swing in time.
The
third reason has to do with the location: the city of New York.
Yes, I know that New York is one of the most overused environments
in games these days, but it is Spidey's home after all. Places like
Time Square and the Chrysler building have been intricately recreated,
as you'd expect, but the rest of the city feels just as authentic
as the more famous parts. I've only been to New York once, but the
feel of the city has been translated beautifully - there are districts
consisting of nothing but skyscrapers, as well as the smaller, more
elegant buildings of Little Italy. It's remarkable how varied the
landscape is and how pleasant this makes swinging around the city.
There
is one issue with the web-swinging, though; whilst Web of Shadows
does a great job of streaming New York's buildings so they don't
just magically pop into existence three feet from your face, the
billboards and adverts on the sides of skyscrapers are not so fortunate.
The draw distance issues aren't terrible by any means and they only
affect a few areas of the city but it does break your immersion
occasionally.
Of
course, you're swinging around the city to get somewhere - and usually
it's to teach some nefarious types a lesson. At first you have just
a few basic combos with which to despatch the villains, with left
and right punches, the occasional kick and web attacks, along with
an amusing chain of attacks where Spidey grabs people from mid air
and then jumps on them. You unlock more moves as you go by completing
primary and secondary objectives, and whilst they're all beautifully
animated and quite satisfying to use, there is something missing.
It's slightly regrettable that Web of Shadows has emerged so soon
after Star
Wars: The Force Unleashed, which has a very similar combat system
but one that is slightly more sophisticated than the one on offer
here. Web of Shadows does have a few tricks up its sleeve though
and the aforementioned animations are one; Spider-Man's evidently
been learning Capoeira and whilst that may appal martial arts geeks
such as me, it does provide some spectacular visual treats. Then
of course, there's the introduction of Spidey's alternate suit.
When
wearing the traditional red and blue outfit, you're light and agile,
dropping to one hand and delivering devastating kicks to an opponent's
head, incapacitating enemies with webbing and generally playing
the likable acrobat that Spider-Man is known as. However, you have
a second suit and it's far more than just a fashion accessory, as
it has been altered by the parasite that created Venom; when adorned
in black, you swing wild punches that pulverise enemies in seconds.
Also, instead of merely incapacitating your enemies with webbing,
you use a web rope that grabs your foes and whips them in towards
you. The suit doesn't just affect your combat, either; you are often
called to make moral decisions that will add points to your 'red'
and 'black' personalities. Saving civilians from wrecked cars (of
which there are an anomalous amount in this city, I'm sure the citizens
of New York can drive better than this!) earns you red points but
accidentally clobber a civilian with a poorly thrown car and points
are added to your black persona. You are also given choices such
as making mischief with the Black Cat or turning her in to the police,
the end result of your actions influencing the plot and delivering
dramatically different ending sequences.
The
joy of Web of Shadows is that you can blitz through the main plot
in a few hours by swinging around the city at breakneck speed from
objective to objective and fight to fight. If you slow down and
spend a bit more time at street level, you find small skirmishes
between gangs popping up everywhere (which you earn experience points
for resolving) civilians needing to be transported to hospital because
of all these gangs, and other incidental events that lend weight
to the impression that New York is a city on the brink of the very
meltdown that you are desperately trying to prevent. You're never
really in danger of being killed by these human baddies, but it's
nice to be able to drop out of the sky onto an unsuspecting goon's
head and dispense some justice, Spidey style.
While
you're fairly safe from human opponents, the real challenge comes
from the iconic boss battles, which feel truly special and provide
some excellent variety, ranging from throwing cars at an enormous
robot sent by the Kingpin, to a dazzling aerial fight against the
Vulture, where you must jump from one airborne enemy to the next,
until you finally reach the geriatric winged one himself. Special
mention must also go to a fight against Wolverine, which occurs
when he is certain that you have been consumed by the Venom symbiote.
To convince him that you haven't, you must team up with him against
an assortment of foes that periodically interrupt the more ordinary
brawling, as well as answering questions about Peter Parker's life
(such as the names of his parents). It's very, very geeky and designed
to make Spider-Man fans proud of themselves for knowing bits of
inane trivia - and if you don't know the answers then don't worry,
as some inspired guesswork should see you though.
However,
whilst the plot is genuinely intriguing and well acted, the first
section of the game is terrible. You are wrenched away from your
fight against Venom to prevent a very small-scale gang war between
two factions of brightly dressed hoodlums. This disappointment,
combined with an unnecessarily draconian training sequence, almost
kills the game - but if you can work through it then the plot soon
picks up and your objectives feel less like grind quests and more
like you're actually making a difference.
The
RPG elements feel slightly clunky as well; you aren't forced to
level up as you gain experience, so it's easy to forget to do it.
I occasionally found myself massively outclassed during some of
the more spectacular boss battles before remembering that I hadn't
unlocked anything for a few hours and should probably take a trip
to the character screen. Whilst I'm complaining, other than the
brilliant use of the Moonlight Sonata, the game's soundtrack is
pretty average. You never really notice it and whilst this could
be seen as a good thing, it's also a bit of a missed opportunity.
Spider-Man:
Web of Shadows isn't a perfect game; there's too much grind and
the first act is badly realised. It does succeed where the other
games failed though; the web swinging is a joy, the plot is original
and intriguing, the animations are flawless, the voice acting is
excellent for a game of this type, the graphics are superb and it
puts a huge smile on your face. Weighing all this up, Web of Shadows
is the best Spider-Man game we're likely to see for a long time
to come.
Reviewed by Mike Morwood for AceGamez (All Rights Reserved).
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