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With the recent success of Spider-Man 3 at the box office, the merchandisers
have gone a little overboard. Right now you can purchase pretty
much anything in a Spider-Man or Venom theme: lunchboxes, stationery,
clothes, bedding, to name but a few. For gamers of course there
was Treyarch's open world Spider-Man 3 tie-in. However, the merchandisers
may have gone a little too far this time, because Spider-Man: Friend
or Foe takes Spidey out of the normal context of his world, thrusting
the web crawler and some of his most famous allies and enemies to
a completely new story. Here you take control of Spidey as he joins
forces to defeat a new menace.
The
story finds an evil genius using pieces of meteorite that have strange
powers to control some of New York's favourite villains, including
Doc Ock, Sandman and even Venom himself. After being nabbed by Nick
Fury, head of secret spy organisation S.H.I.E.L.D, our hero is told
he must destroy the meteorite shards, breaking the control over
each of his enemies. This leads to the rather bizarre recruitment
of each villain, with the ultimate goal of defeating the mysterious
evil mastermind. Unfortunately for our hero and his band of dubious
sidekicks, the meteorite shards also conjure holographic enemies
known as Phantoms, presumably in a desperate bid to take control
of Spidey himself. These are the primary enemy throughout the game,
with the exception being those characters you free from mind control.
In
a break from the normally quite serious ponderings of Peter Parker,
this game embraces the witty one-liners that Spider-Man is famous
for, with Spidey at one point dismissively quoting, "With great
power, great responsibility and all that. I got it already..." This
really sums up the nature of a game clearly aimed at a younger market.
Ultimately though, the story feels quite ridiculous most of the
time, with the unusual affair of teaming up with your enemies only
making the whole thing seem more distanced from an incredibly popular
intellectual property.
What
is most disappointing here though is the watered down gameplay.
The game's six locations are a far cry from the usual Spidey scenarios
and will see you fighting Phantoms in some strange locations including
Tokyo and Nepal. Each locale has four stages to complete, with each
containing some secret side missions. These are the same for each
locale and involve you collecting some DNA-like tokens, finding
a Keystone that opens a secret area and opening said secret area,
which unlocks it as a Versus Arena. The problem with these collectibles
is the complete lack of any challenge in finding them; all but a
couple of the secret items can be found without leaving the beaten
track, which is lucky because the linear format of the levels barely
allows the player to venture off camera as it is.
Each
stage is very linear throughout, with a set path leading you from
battle to battle. Each one of these small skirmishes with a group
of Phantoms will unlock a door or, my personal favourite, a bridge,
which allows you to continue on so you can then fight another group
to open another access through the level. This formula becomes so
repetitive as you progress through the game that the developers
have had to come up with new and ingenious bridge designs to add
some variety. Who knew that Nepal had such over engineered and complex
bridge designs?
Adding
to the repetitive nature of the game are your primary opponents
throughout, the Phantoms. Coming in three sizes - small, medium
and large - your enemies never really increase in difficulty as
you progress, but rather just increase in number. This doesn't really
add to the challenge however, as the combo system used for fighting
is set up to deal with multiple foes in easy fashion. The moves
on offer are, in fact, one of the game's strongest points. There's
a simple button system in place that allows you to string multiple
moves and strikes together, never requiring more than three buttons
to be pressed in a sequence. This means that from the very start
you can pull off some stylish looking moves, with Spidey's being
by far the most impressive. Although you can take control of any
of the other thirteen characters once you've recruited them, none
of them are anywhere near as fluid when fighting and ultimately
aren't really a necessity at all. You can perform a team move by
collecting the relevant power up though, which is found during each
level, normally in a hedge or vase just waiting to be kicked. These
moves are pretty cool to watch and have a devastating effect on
your enemies, wiping the screen clear of all opposition.
Other
power-ups include a strength increase and invincibility, both temporary,
and can be found throughout levels in breakable objects. These include
anything really, from crates and barrels to antique furniture and
Easter Island style carved heads. Smashing these also reveals Tech
Tokens, which are earned in increasing amounts by performing impressive
combos in battle as well. At the end of each stage Spidey returns
to Nick Fury's Heli-Carrier, where you can select your ally for
the next level and, more importantly, buy new moves and level up.
The
upgrade system is simple, with new moves available for Spider-Man
himself. Some of the moves on offer are quite nice to watch too,
offering abilities suited to each different class of Phantom. Character
trait upgrades are also on offer, allowing an increase in strength,
health and defence for each sidekick. There is also one extra move
to unlock for all of Spidey's friends and foes. Unlocking all traits
and moves would require multiple play-throughs however, and that
will be a problem for most people.
The
main thing that makes the prospect of replaying Friend or Foe so
unsavoury is its weak difficulty. With no adjustable difficulty
settings, the game needs a rising challenge that increases as you
progress. Not only does it lack this, but the level at which its
set would be hard pushed to challenge a ten-year-old. There are
no lives, so falling off a rooftop or getting beaten by Phantoms
simply costs you a few Tech Tokens to respawn. However, when you
run out of Tokens you just continue to respawn endlessly - the game
doesn't even force you back to a checkpoint, but merely respawns
you right where you died in the middle of combat! This really lets
the gameplay down and makes it ridiculously easy all the way through.
The other problem is that, despite the facility, all the upgradeable
moves aren't really necessary; you could easily complete the game
using the basic move set, without switching ally or really struggling
at all.
Graphically
the levels are well themed and colourful, with the Phantoms also
themed for each environment, but it isn't going to win any awards
either. Character designs are cartoony and exaggerated, working
quite well to highlight the individual look of each of Spidey's
allies throughout the game. Overall the game has a very average
appeal in its artwork and doesn't harness the graphical capabilities
of current-gen consoles at all; in fact, it looks decidedly last
generation. The soundtrack isn't much better either, with monotonous
background music and very basic sound effects, the only saving grace
here being the witty voice acting. The game is packed with humour
through Spidey's sarcastic comments, with numerous interactions
with your chosen ally at least bringing a slight chuckle to an otherwise
very lacklustre game.
Also
on offer for those who haven't given up already is the Versus Arena.
No online play is included though, so unfortunately this is purely
a place where two players can go at it against one another with
the unlocked characters from the main game mode in a local match.
This is quite disappointing without any kind of online features
and will quickly grow tiresome.
Spider-Man:
Friend or Foe is a weak effort that shamelessly cashes in on the
popularity of our web-slinging hero, with the gameplay obviously
geared towards the younger gamer. Yet there is little here to challenge
even the youngest player, with only die hard Spider-Man fans likely
to get much enjoyment from this repetitive title, and even they
will almost certainly find the experience wanting. With the entire
premise being to fight a group of Phantoms, open a door, fight a
group of Phantoms, raise a bridge, fight a group of Phantoms, and
so on, the inclusion of upgradeable moves and abilities, a variety
of sidekicks on offer and some exotic locations to visit just can't
hide mask the repetitive, uninspired nature of the gameplay. Combine
this with the complete lack of challenge or any online modes and
extra features and you've got a very disappointing package that
simply doesn't do justice to Spider-Man and that I wouldn't recommend
to my friends or foes!
Reviewed by Ian O'Neill for AceGamez (All Rights Reserved).
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